[£15] HCFCheat - A advanced cheat notifier for hcf servers which alerts not blocks

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TheySeeMeRolling

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HCFCheat - An advanced cheat detection plugin for HCF servers

What is HCFCheat?
HCFCheat is an advanced plugin for hcf servers. It is NOT an anticheat. This detects game enhancing hacks and reports them to staff members with alerts toggled. I have worked on this for a while and its gotten to the point where I think ive got it just right.

Why?
Many HCF servers have a problem with hackers. I was contacted a while ago to make this but the server shutdown before I completed it. I have been working on it again recently. This is designed to get the most original feel of HCF administration possible by using the designs of MineHQ, HCTeams, Arcane, Velt
NOTICE:
EVERY PURCHASE WILL GET A 25% DISCOUNT CODE TO GIVE TO A FRIEND MAKING THE PRICE £12.25

Pricing
This plugin will retail at £15

This price has been decided upon a effort to work basis. If you feel like this is unfair, feel free to contact me on here or discord.

The price MAY be raised in the future so this is a perfect opportunity to grab it now while you can.

Checks: (as of 31/7/18)
- AutoClicker
- AutoSoup
- Criticals
- Flight
- Speed
- Marco (ChestSteal)
- NoFall
- Reach
- Scaffold
- Velocity (AntiKB)

More features WILL be added soon.

Features
Constant Updates
10+ custom checks.
Easy to use config
0% lag guarantee
Advanced cheat detector
And Much more!

Now.. TOS




      • You will not receive any refunds
      • You will not chargeback
      • You will not decompile or modify the plugin unless you purchase the source and are given permission to do so
      • You will PM me about any bugs or help you may need
      • You will not claim this plugin as your own
      • You will not resell this plugin
      • You will not re-distribute it
      • I reserve the right to change these terms at any time

Showcase Video









Discord: TheySeeMeRolling#6315




    • Commands:
    • /alerts - toggles alerts
    • /cancelban - cancels the temp ban executed
    • /ss - freezes and send the player a message
    • /checkss - finds out if a player is frozen
Permissions:



    • hcfcheat.recieve
    • hcfcheat.silent
    • hcfcheat.cancelban
    • hcfcheat.checkss.use
    • hcfcheat.ss


Before buying...



    • Check that the plugin is compatible with your server version. HCFCheat runs on the 1.7.10/1.8 Protocol Hack, all 1.8 versions, all 1.9 versions, and all 1.10 versions.
    • Keep in mind that the plugin is unlikely to work 100% out of the box, and you may need to modify basic configuration values to make the plugin perfect for your server. So, you should be able to understand basic English and should be willing to change a few config values.
    • Keep in mind - No refunds. If the plugin somehow doesn't work this is either your fault or your server setup.



 
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TheySeeMeRolling

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Looks great! If you ever need a tester I have plenty of clients, just a DM away :)
Cheers xd

I'll be sure to contact you for testing soon[DOUBLEPOST=1532981688][/DOUBLEPOST]UPDATE :

ETB has been tested and been detected in movement hacks.

Please note that I didn't use the NoFall update in this demonstration as im still checking for false positives at the moment.

Here is the video:

 
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Rj

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Cheers xd

I'll be sure to contact you for testing soon[DOUBLEPOST=1532981688][/DOUBLEPOST]UPDATE :

ETB has been tested and been detected in movement hacks.

Please note that I didn't use the NoFall update in this demonstration as im still checking for false positives at the moment.

Here is the video:


how are you calculating percents
 

TheySeeMeRolling

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how are you calculating percents
It's configurable, there are 3 probabilities in the config, the lowest being the least likely.

I have just set it default at

Code:
probability:
  '1': 50% chance
  '2': 75% chance
  '3': 100% chance
[DOUBLEPOST=1533036599][/DOUBLEPOST]UPDATE -/-/-

Added Critical's detection
Added Reach detection
Added Scaffold detection
Added Velocity/AntiKB detection

Everything working perfectly.
 
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Rj

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It's configurable, there are 3 probabilities in the config, the lowest being the least likely.

I have just set it default at

Code:
probability:
  '1': 50% chance
  '2': 75% chance
  '3': 100% chance
[DOUBLEPOST=1533036599][/DOUBLEPOST]UPDATE -/-/-

Added Critical's detection
Added Reach detection
Added Scaffold detection
Added Velocity/AntiKB detection

Everything working perfectly.
so it’s not even accurate percents. lmao
 

TheySeeMeRolling

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so it’s not even accurate percents. lmao
It would be near impossible to figure out exact percentages of hacks. You cannot simply 23.5% hack, if your hacking your 100% hacking. This are configurable in a way to determine how likely a player is to be hacking.

Lets say a player wasn't hacking but an alert came up, this is designed to say the chance that the player could be hacking

It was originally set as

Code:
probability:
   '1': MAYBE
   '2': PROBABLY
   '3': DEFINATLY
 

Clyde

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It would be near impossible to figure out exact percentages of hacks. You cannot simply 23.5% hack, if your hacking your 100% hacking. This are configurable in a way to determine how likely a player is to be hacking.

Lets say a player wasn't hacking but an alert came up, this is designed to say the chance that the player could be hacking

It was originally set as

Code:
probability:
   '1': MAYBE
   '2': PROBABLY
   '3': DEFINATLY
You can do probability calculation which SkidRevenant does and is quite accurate.

Also, the detection are quite slow, why is that? Typical Spigot free ACs will detect stuff faster.
 

TheySeeMeRolling

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You can do probability calculation which SkidRevenant does and is quite accurate.

Also, the detection are quite slow, why is that? Typical Spigot free ACs will detect stuff faster.

I do detect probability but it is returned in the result filed in the configuration. for example If HCFCheat detects a small increase of speed, it will give out probability 1 which is the least highest. But if there is a massive increase compared to normal speed it will throw out the highest probability. If its in-between it will throw out middle probability.

I work it out but I haven't implemented it to work out exact percentages as that is a hard job and I don't plan on doing that in the future.

The reason the detection might be slow at some stages is purely down to how frequently it is checking for hacks. If I was running a task which executes every second then server side lag might generate. It detects it every few seconds in order to prevent lag.

This is only the case for the speed/fly hack module.[DOUBLEPOST=1533195143][/DOUBLEPOST]
Thank you
 
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