✧ Stellar Spawners ✧ Spawner & Mob Stacking | Upgrades | Customizable Drops & More!

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Diz

⚔️ StellarDev ⚔️
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The source is available for purchase, $50 pm me.
Stellar Spawners is the enterprise solution to fixing lag issues that occur from spawners and adding in the unique features we have all grown to love. This plugin has the performance you know and love from our products with all of the features from your favorite spawner plugins. There is no longer a need to compromise Stellar Spawners is all you need in a Spawner Plugin.

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*All features are configurable

  • Mob Stacking
  • Spawner Stacking
  • Shift place to deposit full stacks
  • Shift mine to withdraw the whole stack
  • Right-click for info GUI
  • Withdraw & deposit menus
  • API for developers to get stack spawners count and figure out when mobs are spawning from the spawners
  • Config option to disable mob AI from spawner mobs only
  • Config option to disable mob/spawner stacker individually
  • Configurable mob drops
  • Spawner Upgrades (Drop Upgrades Exp Upgrades Spawn Rate Upgrades)
  • Disabled Mob Drops (Poppies, Gold Swords, etc)
  • List of Mob Types that will die as the entire stack all at once
  • Silk Spawners
  • Explosion Drop Chance
  • Explosion Drop Rate (What % of stack to drop)
  • Sneaking to Place/Break stack
  • ASkyBlock Compatible
  • Factions Compatible
  • SuperMobCoins Compatible
  • HolographicDisplays Compatible
  • Configurable Messages & Sounds
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/sstacker - Shows the help page for commands

/sstacker give [player] [entity type] [amount - optional as
defaults to 1] - Gives the player x amount of spawners

/sstacker shop - Opens the spawner shop

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/sstacker.command - Allows execution of /sstacker commands

/sstacker.give.command - Allows execution of /sstacker give ... command

/sstacker.shop.comnmand - Allows execution of /sstacker shop command

Code:
spawners:
  # Seconds delay before spawners are loaded (used when loading spawners on start up when using plugins such as aSkyBlock)
  load-delay: 0
  # The display name and the lore for the spawner items
  spawner-item:
    name: "&e%name% &7Stacked Spawner"
    lore:
      - "&7x%amount% Spawners"
  # The default spawner stack limit unless specified under "entities" below
  default-stack-limit: 64
  # The default spawner hologram name unless specified under "entities" below
  default-display-name: "&6&l%entity% &e&lx%amount%"
  # The chance to drop the spawner upon an explosion
  explosion-drop-chance: 20
  # The rate/percentage of spawners which drop if the spawner is dropped by an explosion (i.e. 64 spawners are exploded only 32 will drop)
  explosion-drop-rate: 0.5
  # To mine and drop a spawner you require silk touch on your tool
  require-silk-touch: true
  # To mine and drop a spawner you require a diamond pickaxe
  require-diamond-pickaxe: true
  # Deposit amounts within the spawner deposit panel
  deposits:
    one:
      amount: 16
      item:
        material: "STAINED_GLASS_PANE"
        amount: 1
        data: 5
        name: "&a+16"
      slot:
        row: 1
        column: 2
    two:
      amount: 32
      slot:
        row: 1
        column: 4
      item:
        material: "STAINED_GLASS_PANE"
        amount: 1
        data: 5
        name: "&a+32"
    three:
      amount: 64
      slot:
        row: 1
        column: 6
      item:
        material: "STAINED_GLASS_PANE"
        amount: 1
        data: 5
        name: "&a+64"
  withdraw:
    one:
      amount: 16
      item:
        material: "STAINED_GLASS_PANE"
        amount: 1
        data: 5
        name: "&a+16"
      slot:
        row: 1
        column: 2
    two:
      amount: 32
      slot:
        row: 1
        column: 4
      item:
        material: "STAINED_GLASS_PANE"
        amount: 1
        data: 5
        name: "&a+32"
    three:
      amount: 64
      slot:
        row: 1
        column: 6
      item:
        material: "STAINED_GLASS_PANE"
        amount: 1
        data: 5
        name: "&a+64"
  # Allows you to specify specifics for each entity type. Create a section for desired entities
  entities:
    ZOMBIE:
      stack-limit: -1
      can-stack-spawners: true
    SPIDER:
      stack-limit: 8
      can-stack-spawners: false
      display-name: "&c&l%entity% &f&lx%amount%"

mobs:
  # Prevented drops from mobs
  disabled-drops:
    - "ROTTEN_FLESH"
    - "GOLD_SWORD"
    - "YELLOW_FLOWER"
  # The default mob stack limit unless specified under "entities" below
  default-mob-stack-limit: 500
  # The default mob display name unless specified under "entities" below
  default-mob-display-name: "&6&l%entity% &e&lx%amount%"
  # Allows you to specific specifics for each entity type. Create a section for desired entities using their name in capitals
  entities:
    PIG:
      # Pig mob stack limit is -1 meaning unlimited
      mob-stack-limit: -1
      # Pigs can stack
      can-stack: true
      # When you kill a pig it won't kill it's entire stack
      kill-stack: false
      # Kill the stack if it dies from lava/fire
      kill-stack-lava: true
      # Kill the stack if it falls to its death
      kill-stack-fall: true
      # Pigs custom display name
      display-name: "&d&lPig &7&lx%amount%"
    ZOMBIE:
      mob-stack-limit: -1
      can-stack: true
      kill-stack: false
      display-name: "&c&lZombie &7&lx%amount%"
    SKELETON:
      mob-stack-limit: 90
      can-stack: true
      kill-stack: true
    CREEPER:
      can-stack: false
      kill-stack: true
    SPIDER:
      # Will only drop custom drops below
      custom-drops-only: true
      # Mob drops for spiders
      mob-drops:
        one:
          # This is the item it will drop
          item:
            material: "DIAMOND"
            amount: 1
          # There is a 50% chance of dropping this item each time a spider is killed from a stack
          chance: 50
        two:
          item:
            material: "DIAMOND_SWORD"
            amount: 1
            name: "&c&lSpider Sword"
            lore:
              - "&7Collected after killing a spider."
          chance: 5

spawner-upgrades:
  enabled: true
  # Either money, experience, token, MobCoins
  economy: money
  default-upgrades:
    one:
      name: "I"
      level: 1
      drop-multiplier: 1
      exp-multiplier: 1
      spawn-rate: 7
      cost: 0
    two:
      name: "II"
      level: 2
      drop-multiplier: 1.3
      exp-multiplier: 1.4
      spawn-rate: 5
      cost: 15000
    three:
      name: "III"
      level: 3
      drop-multiplier: 1.5
      exp-multiplier: 1.7
      spawn-rate: 3
      cost: 50000

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