The source is available for purchase, $50 pm me.
Stellar Spawners is the enterprise solution to fixing lag issues that occur from spawners and adding in the unique features we have all grown to love. This plugin has the performance you know and love from our products with all of the features from your favorite spawner plugins. There is no longer a need to compromise Stellar Spawners is all you need in a Spawner Plugin.
*All features are configurable
- Mob Stacking
- Spawner Stacking
- Shift place to deposit full stacks
- Shift mine to withdraw the whole stack
- Right-click for info GUI
- Withdraw & deposit menus
- API for developers to get stack spawners count and figure out when mobs are spawning from the spawners
- Config option to disable mob AI from spawner mobs only
- Config option to disable mob/spawner stacker individually
- Configurable mob drops
- Spawner Upgrades (Drop Upgrades Exp Upgrades Spawn Rate Upgrades)
- Disabled Mob Drops (Poppies, Gold Swords, etc)
- List of Mob Types that will die as the entire stack all at once
- Silk Spawners
- Explosion Drop Chance
- Explosion Drop Rate (What % of stack to drop)
- Sneaking to Place/Break stack
- ASkyBlock Compatible
- Factions Compatible
- SuperMobCoins Compatible
- HolographicDisplays Compatible
- Configurable Messages & Sounds
/sstacker give [player] [entity type] [amount - optional as
defaults to 1] - Gives the player x amount of spawners
/sstacker shop - Opens the spawner shop
/sstacker.give.command - Allows execution of /sstacker give ... command
/sstacker.shop.comnmand - Allows execution of /sstacker shop command
Code:
spawners:
# Seconds delay before spawners are loaded (used when loading spawners on start up when using plugins such as aSkyBlock)
load-delay: 0
# The display name and the lore for the spawner items
spawner-item:
name: "&e%name% &7Stacked Spawner"
lore:
- "&7x%amount% Spawners"
# The default spawner stack limit unless specified under "entities" below
default-stack-limit: 64
# The default spawner hologram name unless specified under "entities" below
default-display-name: "&6&l%entity% &e&lx%amount%"
# The chance to drop the spawner upon an explosion
explosion-drop-chance: 20
# The rate/percentage of spawners which drop if the spawner is dropped by an explosion (i.e. 64 spawners are exploded only 32 will drop)
explosion-drop-rate: 0.5
# To mine and drop a spawner you require silk touch on your tool
require-silk-touch: true
# To mine and drop a spawner you require a diamond pickaxe
require-diamond-pickaxe: true
# Deposit amounts within the spawner deposit panel
deposits:
one:
amount: 16
item:
material: "STAINED_GLASS_PANE"
amount: 1
data: 5
name: "&a+16"
slot:
row: 1
column: 2
two:
amount: 32
slot:
row: 1
column: 4
item:
material: "STAINED_GLASS_PANE"
amount: 1
data: 5
name: "&a+32"
three:
amount: 64
slot:
row: 1
column: 6
item:
material: "STAINED_GLASS_PANE"
amount: 1
data: 5
name: "&a+64"
withdraw:
one:
amount: 16
item:
material: "STAINED_GLASS_PANE"
amount: 1
data: 5
name: "&a+16"
slot:
row: 1
column: 2
two:
amount: 32
slot:
row: 1
column: 4
item:
material: "STAINED_GLASS_PANE"
amount: 1
data: 5
name: "&a+32"
three:
amount: 64
slot:
row: 1
column: 6
item:
material: "STAINED_GLASS_PANE"
amount: 1
data: 5
name: "&a+64"
# Allows you to specify specifics for each entity type. Create a section for desired entities
entities:
ZOMBIE:
stack-limit: -1
can-stack-spawners: true
SPIDER:
stack-limit: 8
can-stack-spawners: false
display-name: "&c&l%entity% &f&lx%amount%"
mobs:
# Prevented drops from mobs
disabled-drops:
- "ROTTEN_FLESH"
- "GOLD_SWORD"
- "YELLOW_FLOWER"
# The default mob stack limit unless specified under "entities" below
default-mob-stack-limit: 500
# The default mob display name unless specified under "entities" below
default-mob-display-name: "&6&l%entity% &e&lx%amount%"
# Allows you to specific specifics for each entity type. Create a section for desired entities using their name in capitals
entities:
PIG:
# Pig mob stack limit is -1 meaning unlimited
mob-stack-limit: -1
# Pigs can stack
can-stack: true
# When you kill a pig it won't kill it's entire stack
kill-stack: false
# Kill the stack if it dies from lava/fire
kill-stack-lava: true
# Kill the stack if it falls to its death
kill-stack-fall: true
# Pigs custom display name
display-name: "&d&lPig &7&lx%amount%"
ZOMBIE:
mob-stack-limit: -1
can-stack: true
kill-stack: false
display-name: "&c&lZombie &7&lx%amount%"
SKELETON:
mob-stack-limit: 90
can-stack: true
kill-stack: true
CREEPER:
can-stack: false
kill-stack: true
SPIDER:
# Will only drop custom drops below
custom-drops-only: true
# Mob drops for spiders
mob-drops:
one:
# This is the item it will drop
item:
material: "DIAMOND"
amount: 1
# There is a 50% chance of dropping this item each time a spider is killed from a stack
chance: 50
two:
item:
material: "DIAMOND_SWORD"
amount: 1
name: "&c&lSpider Sword"
lore:
- "&7Collected after killing a spider."
chance: 5
spawner-upgrades:
enabled: true
# Either money, experience, token, MobCoins
economy: money
default-upgrades:
one:
name: "I"
level: 1
drop-multiplier: 1
exp-multiplier: 1
spawn-rate: 7
cost: 0
two:
name: "II"
level: 2
drop-multiplier: 1.3
exp-multiplier: 1.4
spawn-rate: 5
cost: 15000
three:
name: "III"
level: 3
drop-multiplier: 1.5
exp-multiplier: 1.7
spawn-rate: 3
cost: 50000
