✨ RageSpigot ✨ 1.7x-1.8.x - Knockback - Hit Detection - Optimized Tick Stack - Bukkit API Changes

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joeleoli

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RageSpigot
Simply one of the best spigot forks to hit the market. Several performance tweaks and utilities designed to ease development of a server.

Version
Fork of ClubSpigot 1.8.8 (PaperSpigot).
Does not support 1.7.x by itself. Upon purchase you will be given our version of ProtocolSupport.
Just to prevent confusion, I worked for MMC...

Performance
This ran on Zonix and MinemenClub and held 400 players. I've cleaned up the tick stack and removed useless functionality that wouldn't be needed for most PvP based servers. Most all of these changes are configurable.

Features
  • Performance
    • Removed useless functionality in the tick stack.
    • Implemented a fast math library.
    • Implemented optimized entity remove utility from TacoSpigot.
    • Movement handler implementation that uses packets instead of events.
    • Configuration options to toggle certain bukkit events from being fired.
  • Knockback Profiles
    • Values:
      • Horizontal modifier
      • Vertical modifier
      • Friction - See tenebrous' video for an explanation of friction.
      • Auto WTap - Disable a player’s sprint when they attack another player.
    • Efficiently test knockback values on the fly.
    • Bind a specific profile to a specific player. This is useful for practice servers that need different knockback for different ladders.
  • Block Operations
    • Configuration option to toggle block operations (furnaces, dispensers, hoppers) from being ticked. This helps performance by not wasting time on functionality that doesn’t need to be implemented.
  • Chunks
    • Configuration option to toggle chunk unloading. This is helps performance by never having to unload and load chunks that are used often.
  • Entities
    • Configuration option to toggle entity AI.
    • Configuration option to toggle entity activation.
  • Implementation
    • Hidden players (Player#hidePlayer) won't be removed from the tab-list if configured.
    • Projectiles launched by hidden players (in a player’s view) won't be shown. This is useful for arena based game modes.
    • Packet changes that make working with multiple protocols easier.
    • Packet handler (can replace ProtocolLib).
    • Player movement handler implementation. Only fires when a player moves to a different block. Saves performance by not having to handle a player’s movements if the movement is substantially tiny.
  • Bukkit API Improvements
    • Player#getPing() - Retrieve the player's ping
    • Player#sendMessage(BaseComponent[]) - Send the player chat components
    • Player#setMaxFireTicks() - Set the max ticks a player can be on fire
    • Several events added to support HCF servers (e.g. PotionExpireEvent).
Price
  • JAR: $30
  • No longer selling source.
Contact
Telegram: joeleoli
Discord: @joeleoli#5252

Media
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joeleoli

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"Best java developer in the game"
The ego huh?
Mat may argue with you on that one.
Mat is trash and spends his everlasting moment on this site.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/joeleoli-scam-report.408697/)

joeleoli

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I've changed the price to $30 for source (comes with the JAR for people that can't compile it). I don't want to limit anyone from accomplishing what they want.
 
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xsneakers

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Hi can you see settings.yml for show profiles? :)[DOUBLEPOST=1530828022][/DOUBLEPOST]I want buy
 

joeleoli

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Banned forever. Reason: Scamming (https://builtbybit.com/threads/joeleoli-scam-report.408697/)

joeleoli

@bigjoeleoli
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Can you make a test server so that I can test the TNT?
There's no changes to TNT besides what PaperSpigot changed. This is more suitable for a HCF or Practice server.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/joeleoli-scam-report.408697/)
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