✨ RageSpigot ✨ 1.7x-1.8.x - Knockback - Hit Detection - Optimized Tick Stack - Bukkit API Changes

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joeleoli

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RageSpigot
Simply one of the best spigot forks to hit the market. Several performance tweaks and utilities designed to ease development of a server.

Version
Fork of ClubSpigot 1.8.8 (PaperSpigot).
Does not support 1.7.x by itself. Upon purchase you will be given our version of ProtocolSupport.
Just to prevent confusion, I worked for MMC...

Performance
This ran on Zonix and MinemenClub and held 400 players. I've cleaned up the tick stack and removed useless functionality that wouldn't be needed for most PvP based servers. Most all of these changes are configurable.

Features
  • Performance
    • Removed useless functionality in the tick stack.
    • Implemented a fast math library.
    • Implemented optimized entity remove utility from TacoSpigot.
    • Movement handler implementation that uses packets instead of events.
    • Configuration options to toggle certain bukkit events from being fired.
  • Knockback Profiles
    • Values:
      • Horizontal modifier
      • Vertical modifier
      • Friction - See tenebrous' video for an explanation of friction.
      • Auto WTap - Disable a player’s sprint when they attack another player.
    • Efficiently test knockback values on the fly.
    • Bind a specific profile to a specific player. This is useful for practice servers that need different knockback for different ladders.
  • Block Operations
    • Configuration option to toggle block operations (furnaces, dispensers, hoppers) from being ticked. This helps performance by not wasting time on functionality that doesn’t need to be implemented.
  • Chunks
    • Configuration option to toggle chunk unloading. This is helps performance by never having to unload and load chunks that are used often.
  • Entities
    • Configuration option to toggle entity AI.
    • Configuration option to toggle entity activation.
  • Implementation
    • Hidden players (Player#hidePlayer) won't be removed from the tab-list if configured.
    • Projectiles launched by hidden players (in a player’s view) won't be shown. This is useful for arena based game modes.
    • Packet changes that make working with multiple protocols easier.
    • Packet handler (can replace ProtocolLib).
    • Player movement handler implementation. Only fires when a player moves to a different block. Saves performance by not having to handle a player’s movements if the movement is substantially tiny.
  • Bukkit API Improvements
    • Player#getPing() - Retrieve the player's ping
    • Player#sendMessage(BaseComponent[]) - Send the player chat components
    • Player#setMaxFireTicks() - Set the max ticks a player can be on fire
    • Several events added to support HCF servers (e.g. PotionExpireEvent).
Price
  • JAR: $30
  • No longer selling source.
Contact
Telegram: joeleoli
Discord: @joeleoli#5252

Media
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pcranaway

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i dont really think this is worth that much just for the jar. Of course i can't understand how hard you worked on this but I would not buy it. by the way when i saw the price of this i fell out of my chair and i hit my keyboard, now lightshot is spamming my dekstop by saving screenshots.
 

kampai

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could’ve at least added some changes to spigots joke of a networking handler netty )-: probably 40% of the reason servers can’t hold as much as they should at times )-:

(hint: writeAndFlush)
 

joeleoli

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i dont really think this is worth that much just for the jar. Of course i can't understand how hard you worked on this but I would not buy it. by the way when i saw the price of this i fell out of my chair and i hit my keyboard, now lightshot is spamming my dekstop by saving screenshots.
I agree. I've lowered the prices.

could’ve at least added some changes to spigots joke of a networking handler netty )-: probably 40% of the reason servers can’t hold as much as they should at times )-:

(hint: writeAndFlush)
I'm not experienced with Netty, so I'm not going to mess with it.

$50 is a really good price for what you are getting here[DOUBLEPOST=1526091711][/DOUBLEPOST]do you have a test server or are you able to host one?[DOUBLEPOST=1526092021][/DOUBLEPOST]do you have the option to change potion settings like speed?
1. I don't have a test server, but I will give out vouchers to certain people.
2. There are currently no options that affect potions.

Vouch for the skid. :)
Thanks brother man.
 
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Reas0ns

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Nice name for the spigot lol
 

StrafeZ

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I agree. I've lowered the prices.


I'm not experienced with Netty, so I'm not going to mess with it.


1. I don't have a test server, but I will give out vouchers to certain people.
2. There are currently no options that affect potions.


Thanks brother man.
You going to messaging to the people or do we message you?
 

joeleoli

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Banned forever. Reason: Scamming (https://builtbybit.com/threads/joeleoli-scam-report.408697/)

joeleoli

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Anyone that has a good reputation and runs a Practice server that averages a somewhat decent amount of player, message me for a vouch.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/joeleoli-scam-report.408697/)

zayddkek

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I agree. I've lowered the prices.


I'm not experienced with Netty, so I'm not going to mess with it.


1. I don't have a test server, but I will give out vouchers to certain people.
2. There are currently no options that affect potions.


Thanks brother man.
thats ok brethern
 

kampai

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I agree. I've lowered the prices.


I'm not experienced with Netty, so I'm not going to mess with it.


1. I don't have a test server, but I will give out vouchers to certain people.
2. There are currently no options that affect potions.


Thanks brother man.
Hey man, that's not a good attitude )-:. If you're not good with netty that's why you should mess with it, I mean how else are you going to learn?
 
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