✨ RageSpigot ✨ 1.7x-1.8.x - Knockback - Hit Detection - Optimized Tick Stack - Bukkit API Changes

Status
This thread has been locked.

joeleoli

@bigjoeleoli
Banned
Feedback score
15
Posts
468
Reactions
615
Resources
0
RageSpigot
Simply one of the best spigot forks to hit the market. Several performance tweaks and utilities designed to ease development of a server.

Version
Fork of ClubSpigot 1.8.8 (PaperSpigot).
Does not support 1.7.x by itself. Upon purchase you will be given our version of ProtocolSupport.
Just to prevent confusion, I worked for MMC...

Performance
This ran on Zonix and MinemenClub and held 400 players. I've cleaned up the tick stack and removed useless functionality that wouldn't be needed for most PvP based servers. Most all of these changes are configurable.

Features
  • Performance
    • Removed useless functionality in the tick stack.
    • Implemented a fast math library.
    • Implemented optimized entity remove utility from TacoSpigot.
    • Movement handler implementation that uses packets instead of events.
    • Configuration options to toggle certain bukkit events from being fired.
  • Knockback Profiles
    • Values:
      • Horizontal modifier
      • Vertical modifier
      • Friction - See tenebrous' video for an explanation of friction.
      • Auto WTap - Disable a player’s sprint when they attack another player.
    • Efficiently test knockback values on the fly.
    • Bind a specific profile to a specific player. This is useful for practice servers that need different knockback for different ladders.
  • Block Operations
    • Configuration option to toggle block operations (furnaces, dispensers, hoppers) from being ticked. This helps performance by not wasting time on functionality that doesn’t need to be implemented.
  • Chunks
    • Configuration option to toggle chunk unloading. This is helps performance by never having to unload and load chunks that are used often.
  • Entities
    • Configuration option to toggle entity AI.
    • Configuration option to toggle entity activation.
  • Implementation
    • Hidden players (Player#hidePlayer) won't be removed from the tab-list if configured.
    • Projectiles launched by hidden players (in a player’s view) won't be shown. This is useful for arena based game modes.
    • Packet changes that make working with multiple protocols easier.
    • Packet handler (can replace ProtocolLib).
    • Player movement handler implementation. Only fires when a player moves to a different block. Saves performance by not having to handle a player’s movements if the movement is substantially tiny.
  • Bukkit API Improvements
    • Player#getPing() - Retrieve the player's ping
    • Player#sendMessage(BaseComponent[]) - Send the player chat components
    • Player#setMaxFireTicks() - Set the max ticks a player can be on fire
    • Several events added to support HCF servers (e.g. PotionExpireEvent).
Price
  • JAR: $30
  • No longer selling source.
Contact
Telegram: joeleoli
Discord: @joeleoli#5252

Media
d62011e874f5ea2170889aa2eeddb70b.png

67f48084d5b371ed0b15968fd9c438f6.png

f549edbe297dae93249e3dd40bd41aa3.png
 
Last edited:
PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

zManuel

Supreme
Feedback score
11
Posts
51
Reactions
58
Resources
0
That code was in the spigot we used on Zonix and was removed before I started selling it publicly. And you do have open scam reports on you, idiot.
First of all stop insulting people. Second "That code was in the spigot we used on Zonix and was removed before I started selling it publicly" and why I've received a spigot with that code? And why did menace us of grief?
Then I'm not the owner of that account paypal, I'm just defending filo. You promised an anticheat that can detect 3.1 AND IT'S NOT.
You never reply on Telegram if you have issues until you make a dispute. I don't know what do you mean "Scam reports" about me, I haven't any scam report if made one I'll prove everything.
 

joeleoli

@bigjoeleoli
Banned
Feedback score
15
Posts
468
Reactions
615
Resources
0
I’m sure Zonix was happy with you using code licensed to them.
I made it... It's not their code. If anything, I was licensing it to them at the time.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/joeleoli-scam-report.408697/)

Rack5

Supreme
Feedback score
7
Posts
76
Reactions
128
Resources
0
I usually make my opinion about this very clear. If the server paid you to write the code for them and stuck to their terms, its theirs to keep and not for you to use. It's a scum move. It's like me giving you a chicken wing, then I give the half-eaten form of it to someone else.

Not to mention, it won't help you get hired.
At the end of the day, it was legally a part of the deal between Zonix and Joel that the code would not be licensed to Zonix, meaning that Zonix acknowledged that Joel would sell it to other people in the future and was fine with that.
 

Zyga

Feedback score
0
Posts
2
Reactions
0
Resources
0
I purchased a combo (Ragespigot, Praxi & Nucleus) he gave me the source code and plugins i assume because i see that there was a .jar in the Target folder. idk how to compile aswell so i did have alot of trouble figuring stuff out.


btw it may take a while for joeleoli to respond to your messages but the most important thing is to be patient


Vouch For Joeleoli
 
Status
This thread has been locked.
Top