❎ [Guide] What Minecraft Hosting should I choose for 2019?

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FreddyJ

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A complete guide that will give you the knowledge needed to choose the right hosting.

Back in my days starting a Minecraft server was a little bit easier. The Bukkit project was beginning. MCProHosting was one of the best Minecraft Hosting service's (believe it or not) and then GGservers started their super cheap "$3.00/gb" Minecraft server plans.

Nowadays you have to choose between 100 plugins for your kitpvp server, 50 "companies" promoting $1/gb Hosting, 5 type's of server .jars, two types of panels and at the end of the day we tend to choose the cheapest option always (I commit this mistake sometimes too).

This guide is designed for people that want to change their current provider or want to start their next Minecraft network and don't know where to start.

The tricky thing about choosing the right Minecraft hosting provider is that most of the hosts have the same hardware, the same pricing, and the same panel. To be honest that the only thing that difference one from the other is how many clients they have and how they balance their nodes.

I think that you should rate your hosting with the following three key points.
Security | Pricing | Hardware

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1. Security.
This is the first thing that concerns me these days. All hosts have full access to your files; this isn't something that we hide but Remember that you are hosting your server at a shared space and your host have a "master key" that allows them to look at your files. (Of course, they won't open any files, without any good reason mainly because its illegal unless they disclose in what circumstances they have the right to open your files) however, as new host's start to pop-out out of nowhere, they don't think about privacy and have little to none ethical responsibilities.

Think twice.

1$ GB RAM (60% DISCOUNT = 0.40$/GB) | Dok8cdHost | i7-7600k

Would you trust a business with that title, name, and pricing?

Those are usually run by a 16-year old that live in some Europe country where they have very vague law regarding privacy and the internet.

Don't complain when your files get leaked then.

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2. Pricing
Here the truth. Margins in Minecraft Hosting are low in the long run. Most hosts can't scale over time because it's pretty difficult to scale a company that is "niche based" and charge $1.00/$2.00 per client/server.

Let me ask you. Why are you soo cheap when it comes to hosting?

A bottle of water cost $2.00 where I live.

Back in my day when I managed my server with a player base 700 players I was spending about $400+ per month just in servers because I didn't want to be cheap with what keeps my server online and running.

Fact: You wouldn't donate to a server that's is laggy.

If you to have a player base of 50 players, don't expect you can handle that traffic in a shared host with crappy hardware that charge you 1$/GB. Heck! Most hosts that charge up to 6$/GB can't handle that.

What would I do in a budget?

Step 1: While I am building my server. I would buy a shared space with *any* trusted provider.

Step 2: Once I finish. I'll Clean everything up (Config files, world's, etc.)

Step 3: See what is my marketing budget and try to predict how many players I will get in peak hours.

Note: If your budget is $100 don't expect more than 40 players inside your server.

Case A: Less than 50 players. On one of this game modes:
- KitPvP
- FFA
- Prison server without a survival world
- Small mini-game that doesn't require world generation

I would stay with a Shared hosting on a 3/4gb ram.

Case B: Less than 50 players.
- Factions server
- Big prison server with survival mode after completion

I would try to pre-render all the world before players start joining the server and see what the current ram demand for my plugins is. I would stay with a Shared hosting on a 5/6gb ram.

What I am trying to say is that most cases you don't need a dedicated server. Just config your plugins. Clean up your world and config correctly your Spigot.yml.

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3. Hardware.

Like I wrote in RackCrate's thread

"One of the biggest mistakes Minecraft Owner's make is base their purchase decision entirely on the RAM amount. We encourage you to choose a host that its primary focus it's in their hardware performance/selection and customer service rather than RAM space."

"What we mean by this is that the difference between an outstanding host and a bad host is solely base on their CPU load and how they manage to distribute their servers."

What I meant by this is that in most cases the only thing that matters when it comes to choosing a shared hosting is knowing how much is their average load on each machine.

There has been written plenty of guides on which CPU you should choose, SSD vs. HDD, DDR3 vs. DDR4 but here are two facts

  • Hosts can lie about their CPU/Storage specs and capacity (The only way you can check that is via SSH, and you will never see that if you are in a Shared space).
  • Public stats don't mean anything. Most hosts try to maintain an average RAM/CPU usage between 50/60% to ensure they don't oversell their nodes but keep in your mind that the cheaper is a host, the more they need to sell their shared space. Meaning that their average RAM/CPU usage level can go up at any time because maybe 10 of your new neighbors suddenly start using plugins that generate more RAM/CPU usage and may affect your server performance.
So Freddy, what hosting should I choose? You haven't answered the main question. Again.

A) Want just to build/create your server = Any provider where you feel safe is good.

B) If you already started your server and had some lag =

- View the RAM/CPU usage of your current server in your panel.
- Try optimizing all your config files.
- Try upgrading your ram a 0.5 GB or 1 GB more
- If it persists change to a new provider.

C) You already have 40/50 players+ (not expecting to have 50 players) and your struggling with lag issues rent a dedicated server.

Do not be fooled renting a 128gb ram server in an L' series that cost $80 per month. You won't handle 100 players in that.

From experience, I ran an 200 players factions servers (with custom plugins and special effects) in an E3-1230 v2 / 32GB ram / 128 SSD drive (never used more than 16GB's tbh but I always thought it was a safe bet to have more ram).

I will create a complete guide for choosing the right dedicated server soon.

Thanks for reading.
 
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PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

ItzMayed

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Hey FreddyJ,

Nice guide! It’s quite detailed and looks professional however, I can leave my feedback here.
Hosts can lie about their CPU/Storage specs and capacity (The only way you can check that is via SSH, and you will never see that if you are in a Shared space).
Hosts could lie about their hardware, it’s actually pretty simple to reveal their hardware without going through SSH. There are two ways I believe or more:
1) Getting a plugin to reveal the specifications such as REACT plugin.
2) Getting a really bad Jar File and forcing it to crash right at startup, this will dump a file called “Core” which also reveals the hosting specification such as CPU mainly.

You are also right, I have seen some other providers over-estimating what their client would use and opting them to chose a higher plan.

Other than that, Thank you for creating this amazing guide.
 

FisherGee

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Appreciate this - very useful to me.[DOUBLEPOST=1542573862][/DOUBLEPOST]Freddy what do you think of Pebblehost?
I'm making a small kitpvp server (70 players total: 25-30 on at a time in the beginning)
https://pebblehost.com/minecraft

What plan is ideal?
 
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FreddyJ

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Appreciate this - very useful to me.[DOUBLEPOST=1542573862][/DOUBLEPOST]Freddy what do you think of Pebblehost?
I'm making a small kitpvp server (70 players total: 25-30 on at a time in the beginning)
https://pebblehost.com/minecraft

What plan is ideal?
I personally don't know there real server load and their usage limitations, but they advertise a E5-1650 v3 which would be able to handle 40/50 concurrent players on a 500x500 map easily.

I usually don't speak for other hosting companies for obvious reasons.[DOUBLEPOST=1542581385][/DOUBLEPOST]
Hey FreddyJ,

Nice guide! It’s quite detailed and looks professional however, I can leave my feedback here.

Hosts could lie about their hardware, it’s actually pretty simple to reveal their hardware without going through SSH. There are two ways I believe or more:
1) Getting a plugin to reveal the specifications such as REACT plugin.
2) Getting a really bad Jar File and forcing it to crash right at startup, this will dump a file called “Core” which also reveals the hosting specification such as CPU mainly.

You are also right, I have seen some other providers over-estimating what their client would use and opting them to chose a higher plan.

Other than that, Thank you for creating this amazing guide.

Didn't know about plugin REACT. Great info.
 
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FisherGee

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I personally don't know there real server load and their usage limitations, but they advertise a E5-1650 v3 which would be able to handle 40/50 concurrent players on a 500x500 map easily.

I usually don't speak for other hosting companies for obvious reasons.[DOUBLEPOST=1542581385][/DOUBLEPOST]

Didn't know about plugin REACT. Great info.
How much ram is ideal?
 

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Honestly, you'll get by with the Budget variant just fine. I've got a sorta-optimized Skyblock server with 70+ plugins and have the 5GB Budget pack. The real advantages really for the Premium plan are the slightly faster CPU speeds and NVMe SSDs.
If you're importing/exporting files a ton, you might want the Premium plan and the CPU speed change is barely noticable.

TL;DR: Don't get Premium unless you need it for transferring/uploading files. You'll be good with Budget.
70+ plugins ? damn good job.

What is your server IP ?
 

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Great thread.

What would you think about a host that uses an Intel core i7-7700K & DDR4 RAM?

Keep in mind this is for a shared for and for a player base from 50.
 

FreddyJ

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Great thread.

What would you think about a host that uses an Intel core i7-7700K & DDR4 RAM?

Keep in mind this is for a shared for and for a player base from 50.

We have one rented node that have an I7-7700k From OVH to power our CA users.
pCy9r1Z.png


So far. 34 servers not reached 20% load once.

One of the servers have usually 20/30 concurrent players and the average player base between all 34 costumers is usually 65.

Ill update you if I see any issues with this node in the future ;)
 

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I know for a fact that DeluxeNode's machines are quite easily able to handle a large number of players (on smaller plans) while sustaining 20 TPS and remaining lag free due to the specifications of the nodes, despite the cheap price tag.
 

FreddyJ

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I know for a fact that DeluxeNode's machines are quite easily able to handle a large number of players (on smaller plans) while sustaining 20 TPS and remaining lag free due to the specifications of the nodes, despite the cheap price tag.

You wrote that message like if you where a costumer of them. Please do not advertise in this thread. If you read carefully I didn't advertise RackCrate's service's since the whole purpose of this guide is to help people not to spam them with offers.


3SrA5Ua.png
 

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We have one rented node that have an I7-7700k From OVH to power our CA users.
pCy9r1Z.png


So far. 34 servers not reached 20% load once.

One of the servers have usually 20/30 concurrent players and the average player base between all 34 costumers is usually 65.

Ill update you if I see any issues with this node in the future ;)
Thanks
 

CodeCo

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You wrote that message like if you where a costumer of them. Please do not advertise in this thread. If you read carefully I didn't advertise RackCrate's service's since the whole purpose of this guide is to help people not to spam them with offers.


3SrA5Ua.png
It was not intentional to advertise, just to point out that cheaper doesn't always mean you have have less players.
 

FreddyJ

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It was not intentional to advertise, just to point out that cheaper doesn't always mean you have have less players.
Completely agree with the Cheaper doesn't always mean better. ;) good luck with sale's tho <3
 

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Europe country where they have very vague law regarding privacy and the internet. Isnt this what the GDPR is for ( it applies to all Eurozone countries )
 

FreddyJ

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Europe country where they have very vague law regarding privacy and the internet. Isnt this what the GDPR is for ( it applies to all Eurozone countries )

As it right now I am not completely updated but I haven't seen a single Minecraft host in this forum that ensures their up-to-date with the GDPR; from what I've heard is not that hard to get a certificate from them but it does have a rigorous process.
 
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As it right now I am not completely updated but I haven't seen a single Minecraft host in this forum that ensures their up-to-date with the GDPR; from what I've heard is not that hard to get a certificate from them but it does have a rigorous process.
Im pretty sure AnvilNode is in compliance.
 
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