⭐[Coming Soon!] Polo - Staff Essentials System [$2 ONLY SOURCE = $5]⭐

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Lowmoor

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Hello mc-market today im here to sell my StaffEssentials Plugin ive started coding.

This Plugin isnt mean to be a core for a server is specifically just for Staff Utilities for example
  • StaffChat - Using redis to allow global messaging
  • Report - Using Redis to allow global reports
  • Helpop - Using Redis to allow global helpop's
  • StaffMode - Your generic StaffMode with a staffgui which has several commands inside for example clearchat, mutechat inside the gui
  • Suggestions are needed.
Pricing~

UPDATE:
SINCE CODING THE PLUGIN I HAVE CREATED A VERSION WHICH LINKS WITH MY PRIVATEAPI WHICH CONTAINS SEVERAL USEFUL UTILITIES

SOURCE AND JAR FOR THAT VERSION IS

API VERSION
SOURCE - 15
JAR - 5

NORMAL VERSION:
Source code w/updates - 10
Source code w/ No updates - 5
Jar - 2
Jar w/updates 3

 
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YoloSanta

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s n i p p e t s
 

Lowmoor

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s n i p p e t s
Just updated the thread i will post progress reports as we speak[DOUBLEPOST=1544446312][/DOUBLEPOST]
s n i p p e t s

Just started creating the menu

Code:
 @Override
    public Provider<Player, Table<Integer, ItemStack, MenuAction>> itemProvider() {
        return player -> {
            Table<Integer, ItemStack, MenuAction> toReturn = HashBasedTable.create();

            fill(toReturn, new ItemStack(Material.AIR), RowType.AROUND);

            toReturn.put(13, new ItemStack(Material.GOLD_AXE), clickType -> {
                player.sendMessage(ChatColor.values()[clickType.ordinal() + 1] + "You clicked: " + clickType);
                player.closeInventory();
                return true;
            });

            return toReturn;
        };
    }
 
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pcranaway

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Just updated the thread i will post progress reports as we speak[DOUBLEPOST=1544446312][/DOUBLEPOST]

Just started creating the menu

Code:
 @Override
    public Provider<Player, Table<Integer, ItemStack, MenuAction>> itemProvider() {
        return player -> {
            Table<Integer, ItemStack, MenuAction> toReturn = HashBasedTable.create();

            fill(toReturn, new ItemStack(Material.AIR), RowType.AROUND);

            toReturn.put(13, new ItemStack(Material.GOLD_AXE), clickType -> {
                player.sendMessage(ChatColor.values()[clickType.ordinal() + 1] + "You clicked: " + clickType);
                player.closeInventory();
                return true;
            });

            return toReturn;
        };
    }
Bruh that's obliques example
 
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