⭐ GenericSpigot (1.7/1.8) | UPDATED | TALIPEARLS | PERFORMANCE BOOST | KB LOADOUTS

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manny

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GENERIC SPIGOT (1.7.X with 1.8.X Protocol Hack)
Based of Paper 1.7, it's one of the best to hit the market, it's tailored towards users in need of having the best experience for their players, several knock back modifications in place in order to reach perfection, catering towards pvpers to satisfy their need. Built upon 1.7.10 with protocol hack in place allowing your 1.8 users to join.
* Effective for HCFactions, Practice and other PVP based gamemodes

Game Mechanic Changes - All of our performance changes allow us to reach more players than ever before. They're all configurable meaning that you can pick what you want on your server for the best performance on your server.
  • Performance Boost
    • Multi-Threading (Several processors for a specific instance instead of one)
      • Chunk loading (Faster chunk processes)
      • Lighting Updates (Performance & client-side FPS boost)
      • Player Rendering & Tracking
      • Plugins no longer restricted to single thread (Plugin performance boost)
      • ...and many more
    • Tick stack functionalities (Configure what you want to load)
      • Many in-game processes are used in the game that aren't used in most gamemodes which improves performance. (e.g. furnaces)
    • Player Maps (Toggle able usability) *Optional*
      • Maps load more chunks than it should, causing lag spikes on the scale of the map which is no longer occurring on this spigot.
      • Prevents players from spiking CPU or TPS with certain exploits in maps or general use cases.
    • Chunk Loading (Player/Server loading chunks)
      • Servers utilising a one map scale and doesn't utilise minecraft's sandbox environment get a huge performance boost with this as there is a reduce CPU load as there isn't a need to unload chunks already loaded.
      • How it works? Players or server can load chunks and doesn't unload it when a player leaves reducing the need for the server to unload which reduces CPU loads.
      • Fixes issues with players falling into the ground and other glitches coming to chunks.
      • Benefits servers such as Bunkers, Minigames, Bunkers, SkyWars, KitPvP & many more minigame or map restricted servers...
    • Fast Maths Library
      • Speeds up math oriented calculations (sin, cos, tans ect)
      • What we're using? Jafama (v2.3.1)
    • Mob Stacking (built-in)
      • Main process is from Mob Spawners
      • Reduces the amount of mobs spawning (less entities)
      • Mob drop multiplier from spawned mobs
    • Toggle-able Bukkit (built-in) Events
      • e.g. PlayerMoveEvent, PlayerInteractEvent (specific instances) & more.
      • Reduces server load significantly with not-optimised/useless plugin
    • Entities (Huge performance boost)
      • Most instance of entity rendering is multi-threaded for players meaning they'd load faster
      • Entity/Player Rendering (Multi-threaded) with fixes
        • Remember that glitch where people are invisible when they TP? It was a long standing issue on many spigots that has been resolved with faster loading for players/entities without impacting CPU load.
      • Pathway/AI configurability
      • Entity collisions (prime use-case is ender-butts on kohi)
      • Entity Activation (There range and such)
  • Knockback (Pick what you want)
    • Perfecting knockback as a server-owner is hard, not anymore. We've adapted knockbacks from many servers with their qualities impacting our knockback system.
    • Most spigots knockbacks aren't what you imagine, so we selectively picked traits from other servers.
    • All of our knockbacks are now adapted towards Fishing Rods
    • Loadouts (Not profiles, unique from other spigots)
      • Advanced (Custom)
        • Value: [Friction | Horizontal | Vertical | Vertical Limit | Extra Horizontal | Extra Vertical | W-Tap Multiplier]
      • Kohi - Public There were a lot of missing traits in Kohi in the public released one, resulting in an adapted version with fishing-rod kohi-like & more changes, yet still being kohi.
        • Value: [Friction | Horizontal | Vertical | Vertical Limit | Extra Horizontal | Extra Vertical]
      • kitpvp.gg - Private - I made this to be as simple as possible yet advanced, smoothness for the best pvp performance there is and a w-tap multiplier. Loved by many, decided to public with Generic.
        • Value: [Vertical | Horizontal | Vanilla Vertical [Emphasises directly towards w-tapping] | W-Tap]
        • Simple changes: [Horizontal | W-tap Multiplier]
      • Zonix - Private, intensive PotPvP oriented knockback that impacted the way you fight. Adapted for other gamemodes.
        • Value: [Horizontal | Vertical] (Multipliers)
      • Simple - Private, server-owners whom don't even know what the fuck all t these values are kept simple for those :D
        • Value: [Horizontal | Vertical]
      • True Vanilla - Public (obviously) Reminiscing on the classic knockback of minecraft used on single player and more.
        • Value: None [True Vanilla as it says]
      • ...many more (e.g. PvPLounge, MMC, VeltPvP, The Craft & more..)
      • We have a new knockback system coming that'll include profiling and loadouts with an intensive developer-api coming.
    • All of our knockbacks now support fishing rods.
    • Per player knockbacks (Its more of a ancient relic in the current legacy knockback which will be adapted better in our new knockback system) (player#setKnockbackType | Deprecated)
  • Potion Changes Asynced with configurability
    • All of the values for potions are changeable (mainly splashable)
    • Values [I, E, F]
    • You can do weird stuff such as:
      BFiF7w4.jpg
    • Benefits of this is that you're able to make fast potions but smoother and more realistic with potions actually displaying
  • Extensive Libraries (Allows plugins to load faster as they no longer need to have specific libraries they require installed in their spigots as its loaded in the spigot.
    • e.g. Redis, MongoDB, JNA, Apacha Commons-pool, Fanciful, MySQL and many more to support plugins and developers.
  • Light-weight Anticheat - Utilised by developers to create anticheats
    • Packet Wrapper (Retrieve incoming packets with our spigot reading SimpleChannelInboundHandler API giving you easy support to listen in to incoming packets.)
    • Movement Handler (A good replacement from PlayerMoveEvent which triggers less and has more accuracy on movements with packet reading, useful for anticheat or advanced movement developers)
    • Simple Movement Handler (Good use case for people integrating with our system of events)
    • PlayerReachEvent (Calculations to figure out the distance between a player)
    • Kicking obvious exploits (e.g. NoSwing/Kill Aura) - Invalid Arm Animation (which most shitty clients use is a no-go on here)
  • Heavy Bukkit API changes
    • Player#getPing() - Gets a player's ping (instead of casting of CraftPlayer)
    • Player#getDisguisedName() - Disguises a player's name [API]
    • Player#setDisguisedName() - Set a disguises a player's name [API]
    • Player#getReachDistance() - Gets the reach distance of a player.
    • BeaconEffectEvent - Called when a beacon effect is being applied to a player.
    • PlayerAttackEvent - Called when a player attacks a player.
    • PotionEffectAddEvent - Called when a potion effect is removed from an entity
    • PotionEffectExpireEvent - Called when a potion effect runs out from an entity
    • PotionEffectRemoveEvent - Called when a potion effect is removed from an entity
  • Timings V2 (finally) - Check whats lagging your server in detail with our new timings update, as V1 was no longer supported and didn't work as intended.
  • Taliban Pearling
    • Toggle between the vanilla pearling method or our taliban system
      • Giving the user a choice.
    • Custom coded and not as glitchy compared to other spigots on the market.
  • ...a lot of changes are coming with our discord giving real-time github updates for clients whom purchased a product from me.
Upon purchasing, you'll get a private discord server which has real-time updates, support and more as I do listen to my buyers.

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Starting Price: $75
Interested? PM me via discord manny#9999 or telegram @AgentManny


Thanks - Manny.
 
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manny

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I wanna confirm one thing, did you actually “finish taliban pearling by yourself”?
Again “By Yourself, means you didn’t steal others’ code but ‘by yourself’, which is self-coded”
What are you on about?
 

manny

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View attachment 199956
A friend sent me this, I don't have the jar anyways.

In this screenshot, "this.z()" is the original paperspigot method for projectile movements, but in the spoiler, which is "{...}", is an another *duplicated method* except the bottom part ends with some location redefining.

Why you just copied the original paperspigot method and paste "your own method" over here (the thing funny is you made a boolean check to make it "configurable"), shouldn't you just do the Taliban pearl stuff inside the original method?

Again, you copied the entire method instead of the 10 lines Taliban pearl code.

Would you like to explain it?

What are you waffling about? I have no idea why you're looking at my codebase but I understand it seeing Taliban pearling was recently introduced to zSpigot.

The duplication of methods was for me to understand my work as I had to re-compile in order to find out what is and isn't an issue.
except the bottom part ends with some location redefining.
Those "location redefining" was to make enderpearls more of an accurate representational of where they are thrown creating Taliban pearling,
Again, you copied the entire method instead of the 10 lines Taliban pearl code.
To summarise it was for debugging and in our latest versions cleanup was done to solve that, there isn't anything bad about doing that just makes people decompiling such as yourself for zSpigot to be confused.

In conclusion, you need to stop skidding Generic into your zSpigot
 

manny

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Ah yes, I understand why zSpigot recently introduced Taliban pearling and how you looked into my code to see the exact differences with the background of the screenshot awfully resembling your theme. It's truly sad you have to skid this spigots of all spigots to skid.
1bqzaMr.png
 

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Your spigot isn't even published when I started to make Taliban pearl.


It doesn't even make sense, if you want to test where is the problem then you can just comment your added code out.


It makes me doubt your development skill.


What are you talking about, I mean why are the codes duplicating and you are talking about the way how your location redefining works??
I'd like you to stop trashing my thread as I can continue with this all day, just highlighting the fact of "stable" after you got sent GenericSpigot.... we can resolve this in PMs, hit me up instead of trashing this thread for more buyers of your spigot.
 

Nykorrin

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Your spigot isn't even published when I started to make Taliban pearl.


It doesn't even make sense, if you want to test where is the problem then you can just comment your added code out.


It makes me doubt your development skill.


What are you talking about, I mean why are the codes duplicating and you are talking about the way how your location redefining works??
Your taliban pearls were broken I believe you made the same mistake I did by using the same method of pearl-thru for fencegates for taliban pearls (Basically you could pearl thru a slab multi-directional). I reported this to you and a friend (Most likely the same one who gave you GenericSpigot) allowed me to test the tali pearls. :eek:
 

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how is it related to?
I don't really care what you ended up with but you are relating everything to my spigot.
If you want to do free advertising then that's fine.[DOUBLEPOST=1552352261][/DOUBLEPOST]
I know it's broken, I never said it's not.
I'm here because I wanna know why his method is duplicating as unusual.
Your spigot isn't even published when I started to make Taliban pearl.


It doesn't even make sense, if you want to test where is the problem then you can just comment your added code out.


It makes me doubt your development skill.


What are you talking about, I mean why are the codes duplicating and you are talking about the way how your location redefining works??
I'd like you to stop trashing my thread as I can continue with this all day, just highlighting the fact of "stable" after you got sent GenericSpigot.... we can resolve this in PMs, hit me up instead of trashing this thread for more buyers of your spigot.

Update:

1. Your spigot got a significant update of "knockback algorithm" and better stability of taliban pearling after your friend supposedly gave you or showed you a "snippet" of my spigot.

2. Since decompiling doesn't show most of my comments you wouldn't know and was inefficient because I do admit I did try to rush it and didn't clean it up afterwards

3. Doubt all you want, I can only get better as time prolongs but re-directing towards you and the first point shows your true development skill.

3. "Code duplicating" was inefficient on my behalf but didn't have any purpose nor effected the quality of my spigot, the method where taliban pearling actually occurs changes the way it lands and the location system which for people like yourself should've made you happy since you could understand if I did cleanup (which I have in our latest update) I could simplify ranting back to my first point as it doesn't effect the quality of the spigot at all.
____

Your recent post:

how is it related to?
I don't really care what you ended up with but you are relating everything to my spigot.
If you want to do free advertising then that's fine.[DOUBLEPOST=1552352261][/DOUBLEPOST]
I know it's broken, I never said it's not.
I'm here because I wanna know why his method is duplicating as unusual.

"unusual" doesn't effect the product quality just improves my understanding of my code, ineffective and could be simplified its there as a groundwork and allows people to use basic spigot pearling if there was ever an issue of an exploit saving people a lot of time instead of them switching spigots if an exploit of pearling was found. You're throwing accusations because you find it "unusual" seeing two methods, sad.

Conclusion: Stop skidding my shit bud and stop bringing completely irreverent accusations because its "unusual" deadass started laughing after I saw that your accusation had no merit.

For everyone else out there, sorry for being toxic it's late and I'm kinda frustrated how he stripped mine (and prob other spigots) to make his zSpigot and I'll stop discussing this from here on since he is reluctant to contact me through PMs.
 

manny

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Spigot and thread-layout has had a significant update, check it out!

Taliban pearling is now smoother than ever before, with bug-changes and an exploit found by a client.
Beam has became redundant to support taliban pearling. A lot of optimised updates to our spigot.

Interested in testing live? Hit me with a PM on discord manny#9999

Thanks for everyone supporting GenericSpigot. <3
 
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