Hello everyone, today I'll be selling my custom queue system. More information can be found below:
Features:
⠀- Support for multiple queue lanes.
⠀- In-game queue metadata editor.
⠀- Ability to queue for multiple servers at once (Can be toggled in the settings config).
⠀- Messages that all players are able to see are configurable.
Other Information:
⠀- Temporary player data is cached in Redis and is removed once the player disconnects from the proxy, not the server they're on.
⠀- Server data is updated every 5 seconds and is also cached in Redis for all servers to be able to access it.
⠀- I've added a decent API that is available on all platforms (Bukkit, BungeeCord, Velocity (when I add velocity support)), I'll leave more information on it below.
⠀- You'll be given the jar to my library which contains a Redis library, holograms, and other useful utilities, and my bungee core which has a maintenance utility, and other useful features on purchase.
Developer API:
You can access the API by importing the "api" module from the parent queue project into your own project.
API methods can be accessed by getting the api implementation of whatever platform your project is on (Bukkit, BungeeCord, etc.).
You can get the api implementation using:
QueuePlatformAPI.get(BukkitPlatformApiImpl.class) - for Bukkit
QueuePlatformAPI.get(BungeeCordPlatformApiImpl.class) - for BungeeCord
Methods available in my API (Some may throw an exception during runtime if your platform does not support it).
https://hastebin.com/zirebudino.java
Screenshots:
Questions or want to purchase?
Message me on discord, GrowlyX#4953 (559497100296060939)
Try not to message me on-site as I'm never active here.
Features:
⠀- Support for multiple queue lanes.
- Each lane has its own priority.
- Lanes are permission-based, and players are automatically added to the best lane for them.
- You can add as many queue lanes as you want (Each queue can have its own set of lanes).
⠀- In-game queue metadata editor.
⠀- Ability to queue for multiple servers at once (Can be toggled in the settings config).
⠀- Messages that all players are able to see are configurable.
Other Information:
⠀- Temporary player data is cached in Redis and is removed once the player disconnects from the proxy, not the server they're on.
⠀- Server data is updated every 5 seconds and is also cached in Redis for all servers to be able to access it.
⠀- I've added a decent API that is available on all platforms (Bukkit, BungeeCord, Velocity (when I add velocity support)), I'll leave more information on it below.
⠀- You'll be given the jar to my library which contains a Redis library, holograms, and other useful utilities, and my bungee core which has a maintenance utility, and other useful features on purchase.
Developer API:
You can access the API by importing the "api" module from the parent queue project into your own project.
API methods can be accessed by getting the api implementation of whatever platform your project is on (Bukkit, BungeeCord, etc.).
You can get the api implementation using:
QueuePlatformAPI.get(BukkitPlatformApiImpl.class) - for Bukkit
QueuePlatformAPI.get(BungeeCordPlatformApiImpl.class) - for BungeeCord
Methods available in my API (Some may throw an exception during runtime if your platform does not support it).
https://hastebin.com/zirebudino.java
Screenshots:
Questions or want to purchase?
Message me on discord, GrowlyX#4953 (559497100296060939)
Try not to message me on-site as I'm never active here.
- Type
- Offering
Last edited:
