[20% SALE] [1.7-1.12] GuardHexa - Fix Proxy Lost Connection + FULL Protection Against Exploits!

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TheEasyPeasy

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!!!!!!!!!!!!!!! https://www.mc-market.org/resources/16180/ !!!!!!!!!!!!!!!



GuardHexa is HexaCord fork focused on STABILITY and SMOOTH gameplay. GuardHexa guarantees 100% protection against exploits and a guarantee of repaired 1.7 bugs


Have your players ever complained about disconnecting from the server with the reason "Proxy Lost Connection?"
Is your server attacked by
exploits including "null ping" / "netty exploit" and other methods that destabilize the server?
Do you need to ensure your players
STABILITY and SMOOTH gameplay without disconnecting through errors with version 1.7?


If you answered YES to at least one question - GuardHexa is certainly the product you are looking for!

Check out my other products like GuardSpigot or GuardProxy!


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  • 100% patch for issues with disconnecting 1.7-1.8 players (Proxy Lost Connection)
  • Patch 1.7 bugs like Invisibility Bug
  • Fix all the Netty/Ping/Handshake exploits! So you don't need any other stuff against it!
  • Country filtering and IP Whitelist - if someone need to join from blocked country you can whitelist him by command!
  • Blacklist configuration - During an attack attempt the IP address of the attacker will be blocked for a period set in the config)
  • Own daily updated list of blocked proxy servers (around 150k daily!!!)
  • Optimization - Runs faster
  • Clear appearance
  • Friendly and helpful support :)
blacklist:
blacklistTime: 5
notifications: true
security:
proxy:
cutProxy: true
country:
allowedCountries:
- PL
- FR
- GB
whitelist:
addresses:
- 127.0.0.1
- 123.123.123.123
limit:
limitPerIPAddress: true
limitPerIPAddressAmount: 3
antibot:
antibotPing: false
antibotPingCache: 60
antibotPingKickMessage: You need to ping server before join!
secuirty:
country:
countryFilter: false
console:
connectServerInfo: true
disconnectServerInfo: true

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My other products opinions (GuardSpigot):
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ida64

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Hurts to see people paying for Bungee forks when you can just use Velocity.
 

ida64

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lol their website said it didn't, what are the benefits of it
Better performance over BungeeCord and it's forks, no crash exploits, made by a competent developer (Tux) that isn't a megalomaniac, better plugin API, and plenty more. It's just better.
 

TheEasyPeasy

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Velocity probably do not fix 1.7 bug which is a really serious problem for server owners.
 

MineTribes

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Better performance over BungeeCord and it's forks, no crash exploits, made by a competent developer (Tux) that isn't a megalomaniac, better plugin API, and plenty more. It's just better.
Performance on normal BungeeCord can barely be improved, maybe by a really small margin but barely anything noticeable. The other advantages are definitely there though, except I believe Velocity still has a few crash exploits?
 

Tux

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I'm the author of Velocity. I do not often tread into these forums but let's clear up some misinformation.

Yes, Velocity 1.0.x does not support Minecraft 1.7. But 1.1.0 does.

Velocity probably do not fix 1.7 bug which is a really serious problem for server owners.
Do let me know what this mysterious "1.7 bug" that is a "really serious problem" is, and I will gladly verify if Velocity has the issue and fix it.

Performance on normal BungeeCord can barely be improved, maybe by a really small margin but barely anything noticeable. The other advantages are definitely there though, except I believe Velocity still has a few crash exploits?
The BungeeCord architecture is not amenable to further performance optimizations whereas Velocity is. Despite common thinking, actually you can still extract a lot of mileage out of the JVM without having to resort to extreme measures like using a native language. We've already done quite a bit of this, and I'd wager to say Velocity is currently the most efficient Java-language Minecraft proxy out there.

If you know of crash exploits that affect Velocity, please let me know with a PoC and I will more than happily verify and fix the issue. I myself have already come up ways to mitigate most of these and put the protection for a general class of these into Paper, Waterfall, and BungeeCord as well as Velocity.
 
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Tux

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Tux

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StarLadder

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Velocity's method of dealing with server switching is very different and therefore it is not prone to this issue. If an issue like this occurs with Velocity, there's a good chance it is a server problem instead of a Velocity one.
It's a known issue that still exists to this day in Hexa and Waterfall, it's when a 1.7 player loads a 1.8 player with ReplayMod
 

Tux

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It's a known issue that still exists to this day in Hexa and Waterfall, it's when a 1.7 player loads a 1.8 player with ReplayMod
I just tried it with Velocity, the mod works fine and I can do replays just fine.
 
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