3 custom gamemode ideas

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Valkyre. Players fly with wings down from a large point to the surface. They are the attacking side. The defense is the surface trying to shoot them from the sky. Valkyres have nice swords, no bows. Defenders have Nice bows, and a lesser sword. Valkyres must land to the surface point and capture the point by being in it for 100 seconds. It can be contested and the progress is haulted once a defender goes on the surface platform. Defenders spawn with a 6 second delay, same for the attackers. And Defenders spawn farther away as well on the surface to make up for the time the attackers fly down, and capture.

All players are carrying an armour stand block next to them (Diamond blocks for example) which are fake cores floating next to them like a ballon and one has the real core, and players have to find the correct one. Once the player with the core is killed the killer gains the core and now has a hold of it. The player holding the core the longest wins the game.



Thats Core ^

The arena! This arena was on the larger scale, It was orange vs Blue. both of the sides were the exact same duplicated and flipped. Although the traps were all different. These traps if found could benefit you, although they can hurt you as well. The traps were like TNT mines rain of arrows poison ext. The middle of this arena was a little kind of 11x11 cube-like figure that separated the 2 each end was around 30 blocks apart from the blue or orange base. The middle was the best part as there were 7 diamonds blocks under it that when all minded respawned in 5 minutes. Both sides had big trees and a mini cave with cobweb inside of it on one big tree Obsidian number 1 was there in the cobwebs obsidian number 2 was there. What you spawn with! I think it was iron but dia boots and stone sword 64 stakes 3 apples 64 logs a bow 32 arrows (Yes when you kill someone they drop everything! although let's say you when you kill someone you don't want them to drop steak you click your compass go-to player loot and disable kill steak loot drop or any loot) Timing! After 3 minutes the diamonds spawned in mid this was to give players that could not speed bridge a fair advantage Every 3 minutes after the first 3 minutes when they spawn the diamonds re generate when all broken. at 20 minutes each player receives haste 1 on their pic 30 minutes each player receives sharpness 2 and efficiency 2 with the haste At 40 minutes each player receives 2 ender pearl and a enchantment of efficiency 3 on there pic with the haste At 45 minutes the game ends resulting in a tie


If anyone wants to make any of these just pm me TypeHelp#6459 and if you want to use themfor your server just ask and I'll most likely say yes :D
 
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So, this is very straightforward and simple nothing too unique. The trophy system would be in every game mode and your trophies would be the same to any game mode you go to. But each game mode will have different trophy win amounts. Like if you won wars you would get 30 trophies if you win sky wars you get 20 trophies. And when you lose well you lose a certain amount of trophies. If you have over 3000 trophies every month your trophies reset back to 3000 and the top 3 players with the most trophies win something like a cape, a money reward, a rank ext. As well your trophies stay the same on every game mode it carries on. So it's a total amount. Thoughts on this? Oh as well if you want lets say you get into a skywars game you will only be facing people at a range of 100 from your trophy rank but that would be implemented later if the server grows[DOUBLEPOST=1522898729][/DOUBLEPOST]theres a trophy idea i had
 
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Oh, these are someones ideas?[DOUBLEPOST=1522964975][/DOUBLEPOST]i just want to see these on a server :D
 
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