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GolamT313

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How many hours do you mean by full time? If you are hiring full time you should probably consider paying hourly. I don't think its fair to pay based on how much impact or popularity each plugin has on your server.
 

iPhyri

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How many hours do you mean by full time? If you are hiring full time you should probably consider paying hourly. I don't think its fair to pay based on how much impact or popularity each plugin has on your server.
I kind of worded that wrong, Its not based on popularity of the server, its based on your contribution to the server, so if you work for 5 hours straight but do nothing but be afk the whole time you wouldn't get payed next to anything, But if you worked 5 hours straight and did configurations, worked on plugins and were available you would be paid based on that contribution for that 5 hours

~Edited the post to reflect on what you said
 
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GolamT313

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I kind of worded that wrong, Its not based on popularity of the server, its based on your contribution to the server, so if you work for 5 hours straight but do nothing but be afk the whole time you wouldn't get payed next to anything, But if you worked 5 hours straight and did configurations, worked on plugins and were available you would be paid based on that contribution for that 5 hours
I completely agree but there are ways to make sure developers don't waste time. You can use apps like slack to track progress. You won't ever know how much time a certain plugin/feature could take for a developer unless you completely micromanage them. Some might do it faster than others or it may just be a really complex plugin. The question is then what are you willing to pay?
 
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