Compare them to Latenci's swords...imo the black lines are far too thick.
I got bored so I decided to actually sit down and create the sword textures in 512x. So this is the result of my first attempt at them. (Note I do know the hilt is the wrong way Coco)
Well I usually based my swords from what I've seen people like, and most people tend to use these kind of texturepacks if they have a computer up to par. As seen here, you can see a example of one of Latenci's sword texturesI have no idea what you're referring to, and thus have no clue why it's relevant.
I currently only use paint.net, but I would move onto using a drawing pad for a cleaner hilt and butt.What did you use to make this?
How to turn paint.net drawings into sword textures?Well I usually based my swords from what I've seen people like, and most people tend to use these kind of texturepacks if they have a computer up to par. As seen here, you can see a example of one of Latenci's sword textures
I currently only use paint.net, but I would move onto using a drawing pad for a cleaner hilt and butt.
It is only the sword texture, but anyways, I've moved on from using too thick of a outline. This is more of a basic style sword but it got bad feedback.well, to be honest, that sword texture looks ugly as all hell because of the ridiculously thick line as well. I assume it's the item texture, not the actual entity of the sword being held by the player, right?
Creating a sword with actual knowledge of paint.net would be ideal for making textures but I only know the simple tools of it, so this was just a bunch of straight lines and filling in the shape.Too simple in my opinion. But definitely improving! Also, you used to be a helper on PrimeMC right?
