What is Artemis?
Here's an introductory video on Artemis
Features
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Artemis is bundled with a variety of features which have been seen or not in the past. It's objective is to remain as simple as possible yet to have an important amount of API's and useful core tools for the easy creation of gameplay enforcement tactics. It's main focus is allowing the end consumer to modify everything to their liking yet to be able to enjoy basic configuration as simple as one could be.
Artemis, at it's current stage, contains the following:
Artemis, at it's current stage, contains the following:
- Prediction with 2E-11 precision of the player's position. Perfect for catching all movement cheats
- Extremely robust core, with all sorts of useful tools at the disposition of any developer through the API
- 3.05 reach check. Extremely hard to false. Yet to be perfect, but yet not too far from it.
- +20 Aim, Aura and Autoclicker checks designed to flag a variety of cheats. Most are extremely thoroughly tested and near flawless
- Variety of supplementary fly, speed and misc checks for secondary opinion on top of the prediction system
- GUI designed with simplicity and efficiency in mind
- New packet system which injects itself before any other packet system to guarantee 100% accurate and precise data.
- Extremely extensive and easy-to-use configuration system for checks
- Mediocre theme configuration system.
- Smart setback system with little to no issues. Can be modified in the code to be more or less strict.
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Q&A
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How does this rival to <insert anticheat here>?.
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Q&A
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Feel free to join our discord server here to https://discord.gg/hdRt4Qh
Nik has also made the following video which highlights some good and important points to keep aware of when picking your solution:
Why is this an "enterprise" solution?
Instead of approaching the cheating solution in fashions such as value patching or exploit fixing, which is notably found in alternatives such as Verus, Vulcan, Deus.., the cheating problem is only delayed as long as workarounds are made. As opposed to following this approach, our team has been working on for over a year in fully reversing the game's mechanics. This means we have the capacity to have near perfect server-client validation in most spectrums such as aiming and physics. This is what classifies us as a solution which has the capacity to be as optimized and as efficient as possible, capable of being ran on enterprise networks without any issues.
What can you detect?
As of right now the list of cheats detected is the following:
- AntiKnockback
- AntiPotion
- AutoArmor
- AutoPotion
- AutoClicker
- Aimbot
- Blink (Very experimental)
- BoatFly (Need to finish the vehicle implementation)
- BowAimbot
- BunnyHop
- ClickAura
- Criticals
- Derp
- Dolphin
- FastBow (Majority)
- FastBreak (Experimental/Not finished)
- FastEat
- FastLadder
- FastPlace
- FightBot
- Flight
- Glide
- Headless
- HeadRoll
- HighJump
- Inventory Walk
- Jesus
- Jetpack
- Killaura
- Derp
- MultiAura
- NoClip
- NoFall
- NoSlowdown
- NoWeb
- Nuker
- Parkour (Heuristic/Experimental)
- Phase
- Reach
- Regen (Not active)
- SafeWalk (Heuristic/Experimental)
- ScaffoldWalk (Depends)
- ServerCrasher
- Sneak
- SpeedHack
- SpeedNuker
- Spider
- Step
- Timer
- TP-Aura
- TriggerBot (Depends)
- Velocity
We have also a variety of videos showcasing the attempt of bypassing Artemis on our test server:
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Pricing:
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Pricing:
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Our pricing model is based on 2 different plans currently available to purchase. The reasoning for the split pricing is to offer an introductory version for customers to use and test before upgrading to its full variant. We are also seeking for partners on a daily basis for our beta; Do get in touch with us if you have +100 players constant
- Supports 1.8.9, 1.12.2 & 1.16.5
- Limited Checks
- Basic predictions
- GUI
- Full support
- No web features
- 1 Concurrent Session
- No Source Code
- Supports 1.8.9, 1.12 & 1.16.5
- Full support
- Full Prediction System
- Advanced Aim checks
- Advanced Protocol checks
- Advanced Velocity checks
- Advanced Aura checks
- GUI (Rework in progress)
- Database Support (Web logs)
- Web Panel w/ Stats
- No Source Code
Credits
Sim0n - GraphUtil. Thank you Sim0n for allowing me to use it. I really couldn't be asked to recode despite how simplistic it may be. (Authorization given in private)
Elevated - Cinematic util and various other things. Thank you Elevated. I couldn't be more grateful of all the wisdom you shared with me.
ToonBasic - 1-2 BadPackets checks from various things I bought out in the past. Thanks Toon. I couldn't be asked to reinvent the wheel.
- Type
- Offering
Attachments
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