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6k by 6k Prison Map

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ghost_s1

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*Abandoned Dwarven Prison ➤ Dwarven themed, but broken down, and repaired useing a medieval theme ➤ Above Ground part of the build around 100x200 ➤ Room to explore ➤ Under Ground part of the build, large enough to have mineshafts and other dwarven stuctures like smeltery's ➤ Dungeon at the very bottom, at the end of a closed off mineshaft, decent amount of lava around the dungeon, open fighting space * Fantasy Elven / Mage Dwarven Prison ➤ Bit more of a colorfull or bright build pallet if possible ➤ 2 magic sources, hellish and earthy ➤ Roughly 100x200 above ground ➤ Room to explore ➤ Magic based dungeon, possibly a mage gone rouge, open fighting space ➤ Rest of the details are a bit more loose, so you can do whatever in those main details * Normal Dwarven Build (So less run down, and has the feel like its expanding) ➤ Located in a cold / snowy section of the map ➤ Undead based dungeon, so possibly a crypt of an old dwarven leader, open fighting space ➤ Room to explore ➤ This is more of a stero typical Dwarven Stronghold, so solong as everything is within the theme its fine * Medieval, slightly more fantasy, prison ➤ Bit more cramped, seemingly overfilled with prisoners ➤ Multiple cells ➤ Room to explore ➤ A dungeon located at or around the prison, seeming to be a prison battle arena, with the warden looking over. Whole idea with this is that you would eventualy fight the warden



* A-Z Mines
➤ Multiple build theme, just need to be similar to the prison its near ➤ Split up evenly between the other prisons, and need to be within walking distance (as in you can walk a path and find it, so long as its near the prison) ➤ 64x64 , eventualy going smaller to 48x48 * 7 Donator Mines ➤ Either above ground or below ground, but you should be able to find an entrance to it in the map ➤ Spaced out evenly on the large map, so there shouldent be another donator mine 50 blocks away ➤ Any fantasy based theme, have fun and be creative with it * 3 Hidden mines ➤ Not too large, but basicly multiple abandoned mineshafts across the map ➤ Build theme relitive to the closed prison * Lumber Mine ➤ Just needs to be a basic style fantasy lumber yard ➤ 48x48



* Mini dungeons ➤ can be any fantasy based theme ➤ variety of theme's ➤ scattered across the map ➤ some can be big, and some can be as small as an abandoned house * 3 Battle ground area's ➤ 64x64 - 100x200 ➤ Nether vs overworld themed ➤ Guard towers nearby * Stray builds around the map ➤ Spaced out around the map, just needs to make the map look populated ➤ Could have anything from farms, inns, and homes in a forest ➤ they dont need to be too big * Gladiator arena ➤ Fantasy themed ➤ Potentialy a battle pit ➤ Run down houses around the pit ➤ 48x48 - 64x64



(Quick overall point i would like to make, is that i want majority of the map to be free roam, although you would have to tp to the other side of the map, due to an ocean) Deadline : Late november at the latest Prisons: Entrance area of the draven prisons are roughly 200x100, however that just depends on the entrance design. The underground areas need to be large enough to fit multiple drawven style builds like food corts, storage rooms, ect. The last prison size i dont have planned out that well, other than the fact that It still should look grand, and possibly be partialy in a mountain. Normal prison mines A-Z: the first 3 mines to be 64x64, however every mine after that can be around 48x48 Donator mines: nothing too big, more like a mineshaft with a few diffrent tunnels in each. Main concern for these are that they are spaced out, and each one looks diffrent. For instance, they could each have a slightly diffrent theme, so long as it fits within the main theme of the map being fantasy based.



Can change deadline, but max cost of 200$ cant budge
 
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ugotsmashed

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I can do this for you pm me on discord Lunar Services#0521
 

Ivain

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I would suggest seeing if you can get a worldpainter to do most of the terrain for you, that'll be way easier and more affordable than having someone do it ingame. All the mines could be terrain-based, and many of the arenas as well. This would minimize the amount of structure needed and thus minimize the cost.
I would suggest myself for this, but I already have enough to do.
 
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