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Add coupon codes

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dawn

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Add coupon codes to resources, that's it.

Add the option to go to at least 60% ( at max ) for a couple, with the option to also have codes that only work for the specific first amount of people who use it, ones that work per-user, and ones that will automatically stop working after a specific purchase amount of the resource or by a specific date.

Will open a wide-range of people with redirects to MCM by using coupons, would be a cool thing to have.

Up to you of crouse, this can be a supreme specific feature as paid resources can only be made by premium users ( thanks Zl0b for the info )

If you disagree, state your thoughts below.
 
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Zl0b

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Up to you of crouse, this can be a supreme/premium specific feature.

You can only have paid resources as a Premium anyways. :p
 

dawn

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You can only have paid resources as a Premium anyways. :p
Well then if needed, Supreme I guess. Let me edit the thread.
 

AllPlayed

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This is really needed
+1

It could be good for purchasing sole expenive resources.
 

Justis

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The price of a product should always be up to the author, and providing the author with as much flexibility as we can to determine what their buyers pay for their product sounds perfectly fine to me, so long as it doesn't inhibit the intuitiveness of purchasing, or selling for those who would rather not involve themselves with the feature.
Currently the only way to sell a resource for a price that isn't listed is to be in direct contact with the buyer, have them pay directly to you, manually confirm it, and manually grant them a license to your resource.
If implemented correctly, this could potentially do nothing but good for our resource marketplace.
 

Mick

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The price of a product should always be up to the author, and providing the author with as much flexibility as we can to determine what their buyers pay for their product sounds perfectly fine to me, so long as it doesn't inhibit the intuitiveness of purchasing, or selling for those who would rather not involve themselves with the feature.
Currently the only way to sell a resource for a price that isn't listed is to be in direct contact with the buyer, have them pay directly to you, manually confirm it, and manually grant them a license to your resource.
If implemented correctly, this could potentially do nothing but good for our resource marketplace.
Sure, I'll move this to pending for us to look into implementing in the resource update.

Thanks for the suggestion
 
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