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BlaZerCooper

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Heyo,

I sell my config of the MythicMobs bosses I created.
This code works with the version MythicMobs-2.1.9.
(This config has been tested on 1.8 servers and works perfectly fine) :)

NOTE:
ALMOST every ability has their own particle and sound!
To know which ability the mob used.
Also, every boss has a health indicator and is getting displayed in the action bar.

There are 4 bosses;
You can test the bosses on build.lythrion.net
Knight(Phantom):
Difficulty:
Hard
Attack: Melee

Abilities: DirectStab, StunAttack, BombAttack
When the boss is on his 25% of health he uses his BombAttack to knock the players away from him.
When the boss is on his 20% of health he gets speed.

Modifiers:
This boss can't be attacked by arrows.
The speed of this boss is 20% less than normal.
The boss only attacks the player who's dealing the most damage.

QuickNote: Some swords have another lore on it. (The color will show how rare the sword is)
Drops:
- PhantomSword1 IronSword sharpness:1 DropChance 40%
- PhantomSword2 IronSword sharpness:2 DropChance 35%
- PhantomSword3 IronSword sharpness:3 DropChance 30%
- PhantomSword4 DiamondSword sharpness:4 DropChance 25%
- PhantomSword5 DiamondSword sharpness:5 DropChance 20%
- PhantomSword6 DiamondSword sharpness:6 unbreaking:3 DropChance 15%
- PhantomSword7 DiamondSword sharpness:7 unbreaking:3 DropChance 10%
- PhantomSword8 DiamondSword sharpness:8 unbreaking:4 DropChance 5%
- SpecialCake DropChance 50%
- KnightChest DropChance 50%
- KnightPants DropChance 50%
- KnightBossEgg DropChance 10%


Archer:
Difficulty:
Hard
Attack: Range

Abilities: DirectShot, WindArrow, MinionSummon, StunAttack3, Rapidfire
When the boss is on his 20% of health he uses his Rapidfire.
Uses TpAttack every 20 seconds. To prevent stuck killing.

Modifiers:
The boss only attacks the player who's dealing the most damage.

QuickNote: Some bows have another lore on it. (The color will show how rare the bow is)
Drops:
- ArcherChest DropChance 50%
- ArcherPants DropChance 50%
- BossBow Power:1 DropChance 40%
- BossBow2 Power:2 DropChance 35%
- BossBow3 Power:3 DropChance 30%
- BossBow4 Power:4 DropChance 25%
- BossBow5 Power:5 DropChance 20%
- BossBow6 Power:6 unbreaking:3 DropChance 15%
- BossBow7 Power:7 unbreaking:3 DropChance 10%
- BossBow8 Power:8 unbreaking:4 DropChance 5%
- ArcherBossEgg DropChance 10%

Custom GhostBoss Sold
Ghost:
Difficulty:
Hard
Attack: Melee and Range

Abilities: Fireball, FireCircleTrap, FlameShield, FlameShield2, StunAttack4
When the boss is 25% of his health he'll turn invisible.
When he is invisible he's going to instantiate particles every 4 seconds.
He is also going to make sounds to know where he is.
When he's turning invisible he would use the StunAttack4 first to knock the players away from him to prevent stuck killing.

Modifiers:
The boss only attacks the player who's dealing the most damage.
This boss can't be attacked by arrows.

Drops:
- GhostBlazeRod sharpness:3 DropChance 40%
- GhostBlazeRod sharpness:4 DropChance 35%
- GhostBlazeRod sharpness:5 DropChance 30%
- GhostBlazeRod sharpness:6 DropChance 25%
- GhostBlazeRod sharpness:7 DropChance 20%
- GhostBlazeRod (+4 hearts when equipping this) sharpness:8 fire_aspect:2 DropChance 15%
- GhostBlazeRod (+7 hearts when equipping this) sharpness:9 fire_aspect:3 DropChance 10%
- GhostBlazeRod (+11 hearts when equipping this) sharpness:10 fire_aspect:4 DropChance 5%
- DiamondSpeedBoots1 (Gives the player 20% more speed) protection:5 unbreaking:5 DropChance 20%
- DiamondSpeedBoots2 (Gives the player 30% more speed) protection:5 unbreaking:5 DropChance 10%
- DiamondSpeedBoots3 (Gives the player 40% more speed) protection:5 unbreaking:5 DropChance 5%
- EyeOfTheGhost DropChance 25%
- GhostBossEgg DropChance 10%


Python: (this one is really good for events).
Difficulty:
Super Hard
Attack: Melee and Range

Abilities: RegenPython1/2/3, Speed, DamPython, PythonCircleTrap, PythonTP, PythonVol
Applies RegenPython1 when boss is at 60% health, RegenPython1 heals 10%. Cooldown: 50
Applies RegenPython2 when boss is at 40% health, RegenPython2 heals 20%. Cooldown: 35
Applies RegenPython3 when boss is at 10% health, RegenPython3 heals 30%. Cooldown: 999999
DamPython increases his damage by 20% temporary it instantiate particles while doing this ability.
PythonCircleTrap instantiates lava inside of you temporary. So he can get to you if you don't come out in time.
PythonTP Will TP to the players who's dealing the most damage and give it a big circle particle explosion. This will knock all the players in that circle in the air.
PythonVol This will instantiate a small circle around him and if a players get in there he'll get a harm and wither effect for a few seconds.

Modifiers:
The boss only attacks the player who's dealing the most damage.

Drops:
- PythonDiamondHelmet (+4 hearts wearing this) protection:6 unbreaking:5 DropChance 20%
- PythonDiamondChestPlate (+4 hearts wearing this) protection:6 unbreaking:5 DropChance 20%
- PythonDiamondLeggings (+4 hearts wearing this) protection:6 unbreaking:5 DropChance 20%
- PythonDiamondBoots (+4 hearts wearing this) protection:6 unbreaking:5 DropChance 20%
- PythonDiamondSword (AttackSpeed: 2 times faster) sharpness:8 unbreaking:4 DropChance 20%
- PythonBossEgg DropChance 10%


If you are interested you can always contact me on my skype: thomas.vos9
Or on my discord: thomassv

Sidenote: Payments go trough PayPal.


Sincerely,

Thomas
 
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Satan

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MythicMobs 2.1.9 version sounds pretty outdated. The most recent version should be 4.1+ in dev builds.
 

Satan

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Well that version works pretty well without any bugs on 1.8 servers. So I don't see the problem. :)
For updated mechanics/conditions regarding MythicMobs, this will mean that whoever buys your mob will not be able to hire or make their own mobs that are more compatible with the newest MM versions. Syntax will change I believe or not.

Edit: nonetheless GLWS :)
 
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BlaZerCooper

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TBH this is really simple to do

but good luck anyways
It's really difficult, even for me. I had to remake a lot to let everything work well.
The Python has some really advanced abilities and they needed to work perfectly with each other.
So the player has a way to win the epic battle and doesn't get instantly killed.
Thanks :)
 
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Satan

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It's really difficult, even for me. I had to remake a lot to let everything work well.
The Python has some really advanced abilities and they needed to work perfectly with each other.
So the player has a way to win the epic battle and doesn't get instantly killed.
I think he was referring to my comment, possibly not.
 

BlaZerCooper

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I think he was referring to my comment, possibly not.
Sorry, there went something wrong.
You were right about that. But I used this config over a year now and I didn't have any problems with it.
It comes with a lot of features and of course, the newer versions has more features. :)
 
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