ASkyBlock ((HELP))

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YourPanda

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Hi! So, on my server I have ASkyBlock. However, here is the issue... You start with a neg is level once you place any block worth IS Level. And, in the IS top, you seem to appear with your UUID, rather than ign etc..


ALSO, I was doing some testing, and when the Island Owner does NOT type /is level (meaning someone else on the island types it), it breaks and sends the is level value to a negative number as well... I am really confused, and not to sure why this is happening as well.


If anyone knows how to fix this please let me know. Here is my blockvalues.yml.

Code:
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.

# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0

# Value of one island level. Default 100. Minimum value is 1.
levelcost: 100

# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# Max deaths
# If player dies more than this, it doesn't count anymore
# Stops players from getting into an impossible situation
maxdeaths: 10
# Reset deaths on island reset
islandresetdeathreset: true
# Reset deaths on team join
teamjoindeathreset: true


# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
  COBBLESTONE: 10000
  NETHERRACK: 1000
  #LOG:3: 10
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.

blocks:
  ACACIA_DOOR: 0
  ACACIA_STAIRS: 0
  ACACIA_FENCE: 0
  ACACIA_FENCE_GATE: 0
  ACACIA_STAIRS: 0
  ACTIVATOR_RAIL: 0
  AIR: 0
  ANVIL: 0
  ARMOR_STAND: 0
  BANNER: 0
  BEACON: 2
  BED_BLOCK: 0
  BEDROCK: 100
  BEETROOT_BLOCK: 0
  BIRCH_DOOR: 0
  BIRCH_FENCE: 0
  BIRCH_FENCE_GATE: 0
  BIRCH_WOOD_STAIRS: 0
  BLACK_SHULKER_BOX: 0
  BLUE_SHULKER_BOX: 0
  BOAT: 0
  BOAT_ACACIA: 0
  BOAT_BIRCH: 0
  BOAT_DARK_OAK: 0
  BOAT_JUNGLE: 0
  BOAT_SPRUCE: 0
  BONE_BLOCK: 0
  BOOKSHELF: 0
  BREWING_STAND: 0
  BRICK: 0
  BRICK_STAIRS: 0
  BROWN_SHULKER_BOX: 0
  BURNING_FURNACE: 0
  CACTUS: 0
  CAKE_BLOCK: 0
  CARPET: 0
  CAULDRON: 0
  CHEST: 0
  CHORUS_FLOWER: 0
  CHORUS_PLANT: 0
  CLAY: 0
  COAL_BLOCK: 2
  COAL_ORE: 0
  COBBLE_WALL: 0
  COBBLESTONE: 0
  COBBLESTONE_STAIRS: 0
  COCOA: 0
  CYAN_SHULKER_BOX: 0
  DARK_OAK_DOOR: 0
  DARK_OAK_FENCE: 0
  DARK_OAK_FENCE_GATE: 0
  DARK_OAK_STAIRS: 0
  DAYLIGHT_DETECTOR: 0
  DAYLIGHT_DETECTOR_INVERTED: 0
  DEAD_BUSH: 0
  DETECTOR_RAIL: 0
  DIAMOND_BLOCK: 5
  DIODE: 0
  DIODE_BLOCK_OFF: 0
  DIODE_BLOCK_ON: 0
  DIRT: 0
  DISPENSER: 0
  DOUBLE_PLANT: 0
  DOUBLE_STEP: 0
  DOUBLE_STONE_SLAB2: 0
  DRAGON_EGG: 150
  DROPPER: 0
  EMERALD_BLOCK: 7
  EMERALD_ORE: 0
  ENCHANTMENT_TABLE: 0
  END_BRICKS: 0
  ENDER_CHEST: 0
  ENDER_PORTAL_FRAME: 0
  ENDER_PORTAL: 0
  ENDER_STONE: 0
  EXPLOSIVE_MINECART: 0
  FENCE: 0
  FENCE_GATE: 0
  FIRE: 0
  FLOWER_POT: 0
  FROSTED_ICE: 0
  FURNACE: 0
  GLASS: 0
  GLOWSTONE: 0
  GOLD_BLOCK: 3
  GOLD_ORE: 0
  GRASS: 0
  GRASS_PATH: 0
  GRAY_SHULKER_BOX: 0
  GRAVEL: 0
  GREEN_SHULKER_BOX: 0
  HARD_CLAY: 0
  HAY_BLOCK: 0
  HOPPER: 0
  HOPPER_MINECART: 0
  HUGE_MUSHROOM_1: 0
  HUGE_MUSHROOM_2: 0
  ICE: 0
  IRON_BLOCK: 4
  IRON_DOOR_BLOCK: 0
  IRON_FENCE: 0
  IRON_ORE: 0
  IRON_PLATE: 0
  IRON_TRAPDOOR: 0
  ITEM_FRAME: 0
  JACK_O_LANTERN: 0
  JUKEBOX: 0
  JUNGLE_DOOR: 0
  JUNGLE_FENCE: 0
  JUNGLE_FENCE_GATE: 0
  JUNGLE_WOOD_STAIRS: 0
  LADDER: 0
  LAPIS_BLOCK: 2
  LAPIS_ORE: 0
  LAVA: 0
  LEAVES_2: 0
  LEAVES: 0
  LEVER: 0
  LIGHT_BLUE_SHULKER_BOX: 0
  LIME_SHULKER_BOX: 0
  LOG: 0
  #Other log types - examples
  #LOG:3: 0
  LOG_2: 0
  LONG_GRASS: 0
  MAGENTA_SHULKER_BOX: 0
  MAGMA: 0
  MELON_BLOCK: 0
  MELON_STEM: 0
 
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Mortmaurice

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A lot of the items are zero, so it's most likely only counting the bedrock block. And as matter for the UUID's do you have PlaceHolderAPI? That's the only thing i could think of why it's not getting the correct name etc, or is your server cracked?
but that should work aswell
 

YourPanda

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A lot of the items are zero, so it's most likely only counting the bedrock block. And as matter for the UUID's do you have PlaceHolderAPI? That's the only thing i could think of why it's not getting the correct name etc, or is your server cracked?
but that should work aswell
Yes, I have place holder API.

So, if the blocks are almost all zero, it kinda confuses the plugin?
 

YourPanda

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I encountered the same issue when making my own SkyBlock setup. What I did was set the number of levels that Bedrock gives (As there's only one bedrock per Island using my builds) to the number of levels needed to balance out the Island Level to 0. As for the IS top issue, I've never encountered that problem myself, but try using a different version of ASB. I personally hate default ASB due to its limitations and lack of customizability, so I had everything forked and other features added to make everything more convenient.
Yea I did that and it worked but when a player other than the island owner tried to do /is level it jist went right back to the negatives until the island owner did /is level again.
 
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