Hi! So, on my server I have ASkyBlock. However, here is the issue... You start with a neg is level once you place any block worth IS Level. And, in the IS top, you seem to appear with your UUID, rather than ign etc..
ALSO, I was doing some testing, and when the Island Owner does NOT type /is level (meaning someone else on the island types it), it breaks and sends the is level value to a negative number as well... I am really confused, and not to sure why this is happening as well.
If anyone knows how to fix this please let me know. Here is my blockvalues.yml.
ALSO, I was doing some testing, and when the Island Owner does NOT type /is level (meaning someone else on the island types it), it breaks and sends the is level value to a negative number as well... I am really confused, and not to sure why this is happening as well.
If anyone knows how to fix this please let me know. Here is my blockvalues.yml.
Code:
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.
# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0
# Value of one island level. Default 100. Minimum value is 1.
levelcost: 100
# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# Max deaths
# If player dies more than this, it doesn't count anymore
# Stops players from getting into an impossible situation
maxdeaths: 10
# Reset deaths on island reset
islandresetdeathreset: true
# Reset deaths on team join
teamjoindeathreset: true
# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
COBBLESTONE: 10000
NETHERRACK: 1000
#LOG:3: 10
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.
blocks:
ACACIA_DOOR: 0
ACACIA_STAIRS: 0
ACACIA_FENCE: 0
ACACIA_FENCE_GATE: 0
ACACIA_STAIRS: 0
ACTIVATOR_RAIL: 0
AIR: 0
ANVIL: 0
ARMOR_STAND: 0
BANNER: 0
BEACON: 2
BED_BLOCK: 0
BEDROCK: 100
BEETROOT_BLOCK: 0
BIRCH_DOOR: 0
BIRCH_FENCE: 0
BIRCH_FENCE_GATE: 0
BIRCH_WOOD_STAIRS: 0
BLACK_SHULKER_BOX: 0
BLUE_SHULKER_BOX: 0
BOAT: 0
BOAT_ACACIA: 0
BOAT_BIRCH: 0
BOAT_DARK_OAK: 0
BOAT_JUNGLE: 0
BOAT_SPRUCE: 0
BONE_BLOCK: 0
BOOKSHELF: 0
BREWING_STAND: 0
BRICK: 0
BRICK_STAIRS: 0
BROWN_SHULKER_BOX: 0
BURNING_FURNACE: 0
CACTUS: 0
CAKE_BLOCK: 0
CARPET: 0
CAULDRON: 0
CHEST: 0
CHORUS_FLOWER: 0
CHORUS_PLANT: 0
CLAY: 0
COAL_BLOCK: 2
COAL_ORE: 0
COBBLE_WALL: 0
COBBLESTONE: 0
COBBLESTONE_STAIRS: 0
COCOA: 0
CYAN_SHULKER_BOX: 0
DARK_OAK_DOOR: 0
DARK_OAK_FENCE: 0
DARK_OAK_FENCE_GATE: 0
DARK_OAK_STAIRS: 0
DAYLIGHT_DETECTOR: 0
DAYLIGHT_DETECTOR_INVERTED: 0
DEAD_BUSH: 0
DETECTOR_RAIL: 0
DIAMOND_BLOCK: 5
DIODE: 0
DIODE_BLOCK_OFF: 0
DIODE_BLOCK_ON: 0
DIRT: 0
DISPENSER: 0
DOUBLE_PLANT: 0
DOUBLE_STEP: 0
DOUBLE_STONE_SLAB2: 0
DRAGON_EGG: 150
DROPPER: 0
EMERALD_BLOCK: 7
EMERALD_ORE: 0
ENCHANTMENT_TABLE: 0
END_BRICKS: 0
ENDER_CHEST: 0
ENDER_PORTAL_FRAME: 0
ENDER_PORTAL: 0
ENDER_STONE: 0
EXPLOSIVE_MINECART: 0
FENCE: 0
FENCE_GATE: 0
FIRE: 0
FLOWER_POT: 0
FROSTED_ICE: 0
FURNACE: 0
GLASS: 0
GLOWSTONE: 0
GOLD_BLOCK: 3
GOLD_ORE: 0
GRASS: 0
GRASS_PATH: 0
GRAY_SHULKER_BOX: 0
GRAVEL: 0
GREEN_SHULKER_BOX: 0
HARD_CLAY: 0
HAY_BLOCK: 0
HOPPER: 0
HOPPER_MINECART: 0
HUGE_MUSHROOM_1: 0
HUGE_MUSHROOM_2: 0
ICE: 0
IRON_BLOCK: 4
IRON_DOOR_BLOCK: 0
IRON_FENCE: 0
IRON_ORE: 0
IRON_PLATE: 0
IRON_TRAPDOOR: 0
ITEM_FRAME: 0
JACK_O_LANTERN: 0
JUKEBOX: 0
JUNGLE_DOOR: 0
JUNGLE_FENCE: 0
JUNGLE_FENCE_GATE: 0
JUNGLE_WOOD_STAIRS: 0
LADDER: 0
LAPIS_BLOCK: 2
LAPIS_ORE: 0
LAVA: 0
LEAVES_2: 0
LEAVES: 0
LEVER: 0
LIGHT_BLUE_SHULKER_BOX: 0
LIME_SHULKER_BOX: 0
LOG: 0
#Other log types - examples
#LOG:3: 0
LOG_2: 0
LONG_GRASS: 0
MAGENTA_SHULKER_BOX: 0
MAGMA: 0
MELON_BLOCK: 0
MELON_STEM: 0
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