On a new Papermc 1.18 Geyser server, mobile players have a further interaction/reach distance then Java players. So when a mobile player tries to break a block from a far distance, the block appears to break then reappear.
what’s happening is the client is sending the data but the server isn’t processing it? I’m not sure if this would be fixed with a plug-in but I am willing to pay actual dev wages if this can be fixed. I just want it to where the reach is increased to mobile bedrock distance.
I have several bedrock mobile bugs I’d like fixed also, so there is opportunity for more work.
what’s happening is the client is sending the data but the server isn’t processing it? I’m not sure if this would be fixed with a plug-in but I am willing to pay actual dev wages if this can be fixed. I just want it to where the reach is increased to mobile bedrock distance.
I have several bedrock mobile bugs I’d like fixed also, so there is opportunity for more work.
- Type
- Requesting
