BeMacized Models | Premium Voxel 3D Models for Resourcepacks | MineSlam SkyServers HavocMC MineSwine

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BeMacized

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Recent Models:
mechanical-claw.jpg

NOEFsYl.jpg

GAxHgEf.jpg

 
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Infinity

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These look amazing. I also contacted you on skype.
 

_Ug

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Very impressive! Going to get in-touch with you for sure!
 

Tabbin

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Wow, very nice. Good job! I've contacted you on skype.

EDIT: Vouch. Amazing work on a shiv he made me

xMjJbPb.jpg
 
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ImErik

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Vouch for BeMacized, amazing modeller! ^.^
 

Colosst

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Just wondering, how do you make these?

Do you start with a blender (or whatever 3dmodelling program) model and import into cubik for voxellization?

looks great, may be interested in buying a few.
 

BeMacized

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Just wondering, how do you make these?

Do you start with a blender (or whatever 3dmodelling program) model and import into cubik for voxellization?

looks great, may be interested in buying a few.

Photoshop for texturing,
AfterEffects for animating,
My own modelling software to make & uvmap the model
and finally Cubik to position it correctly.

I look forward to doing business with you :)
 

McBuyer2

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Hey I am interested in this. How can it be implemented so players can have the swords? Is it like using the /give command to make a custom sword? Do players have to download anything to see the custom weapons and do they replace the vanilla weapons?
 
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BeMacized

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Would you perhaps be selling that software?
Currently not planning on doing so. I'm trying to get into business a bit with producing my own models here instead :)

Hey I am interested in this. How can it be implemented so players can have the swords? Is it like using the /give command to make a custom sword? Do players have to download anything to see the custom weapons and do they replace the vanilla weapons?
They're put in a resource pack. Players can download that resource pack from somewhere online, or it can automatically be supplied by a Minecraft server they log into. It depends completely on how the buyer wants to make the models available to their players.
As for how they're obtained, the models replace default minecraft items. So the resource pack could for example replace a feather with a sword. Give the feather to a player, he'll have a fancy sword.

Of course the logical consequence is that chickens from then on will drop swords :p
 

McBuyer2

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Thank you for the quick reply! Minecraft doesn't have some unused slots internally for custom graphics? Is there some work around for this...say a way to add an unused slot, or a plug-in that would do this, so that one can apply custom graphics to without replacing a default item?

Also if a player HAS a resource pack already and the server has a different one...would it cause problems?
 

BeMacized

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Thank you for the quick reply! Minecraft doesn't have some unused slots internally for custom graphics...feathers indeed :) Is there some work around for this...say a way to add an unused slot, or add on that would do this, that one can apply custom graphics to without replacing a default item?

It's rumored that in 1.9, damage values will be unlocked for all items (not blocks afaik), which should allow us to add up to 256 models per item.
Should that be the case, it may be possible to add a lot of models without having to sacrifice any items.

Source:

EDIT:
Also if a player HAS a resource pack already and the server has a different one...would it cause problems?
If the player already has an RP installed, the server supplied version should overlay on the current RP. So if the server RP contains a remodelled sword, that sword will temporarily replace the specific item in the RP which is already present. All other items should remain as-is.
 
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Lockheed

Previously Phix [̲̅$̲̅(̲̅5̲̅)̲̅$̲̅]
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AMAZING I DONT HAVE ANYTHING MORE TO SAY ITS AAAAAAAAAAMAAAAAZZZZZZZZZZZZZINGGGGGGGGGGGG
 
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