DISCLAIMER: I am making this thread to inform users about this upcoming core and to post progress updates. Update log below.
Hello MC-Market members, today I am going to be announce an upcoming core that should release in 3-4 weeks. It is a fully custom core and will support Mango, HCFactions, and Irantwomiles's new HCFactions system. It also supports Redis, MySQL, YAML, JSON, SQLite, and later on, Mongo. (Although I might implement Hibernate into the project before release). It will also include an API and all features are 75% configurable on release and soon be 100% configurable. It has a built in DTC, Conquest, and KoTH system. Classes are done, includes Archer, Bard, Miner, and Rogue. There is WAY more features than that and currently more in the making. Only 60% of it is done.
After a month of the release of this core, I plan to add in a custom Factions system that will include everything that should be in an HCF system as well as some neat and custom features (that will be toggle-able).
Progress so far:
I am going to be posting updates on this weekly to hype up the release. It will be super cheap and affordable. (Less than $30).
If you have any questions or suggestions, please feel free PM me.
Credits to Deathstreams for supplying the amazing scoreboard API.
Hello MC-Market members, today I am going to be announce an upcoming core that should release in 3-4 weeks. It is a fully custom core and will support Mango, HCFactions, and Irantwomiles's new HCFactions system. It also supports Redis, MySQL, YAML, JSON, SQLite, and later on, Mongo. (Although I might implement Hibernate into the project before release). It will also include an API and all features are 75% configurable on release and soon be 100% configurable. It has a built in DTC, Conquest, and KoTH system. Classes are done, includes Archer, Bard, Miner, and Rogue. There is WAY more features than that and currently more in the making. Only 60% of it is done.
After a month of the release of this core, I plan to add in a custom Factions system that will include everything that should be in an HCF system as well as some neat and custom features (that will be toggle-able).
Progress so far:
I am going to be posting updates on this weekly to hype up the release. It will be super cheap and affordable. (Less than $30).
If you have any questions or suggestions, please feel free PM me.
Credits to Deathstreams for supplying the amazing scoreboard API.
Update #1 (9-7-17):
Added/Fixed -
I never mentioned this before, but when I release this core, I plan to have the core built into exactly 127 different aspects (features), since a Byte can hold a value of up to 127 in Java and it goes all the way down to -128. So please, I still have A LOT more features to go. Please feel free to put suggestions below.
Added/Fixed -
Added/Fixed -
All the files that will load when Byte is fully setup. Except koth.yml is not shown here.
GIF of Bard & PvP Protection w/ Red Walls:
https://gyazo.com/77a455007b05e5714761ba7f81f51891
Update #4 (9-15-17):
Added/Fixed -
Update #5 (9-16-17):
Small API update and just a message:
And that's all. So if you would like to test the core and not have to pay one cent for the core on release, please PM me as to why you would like to become a tester and I will be replying back in one week to the people I choose with beta versions of ByteCore.
Added/Fixed -
- Added support for Irantwomiles's HCFactions
- Subclaims are now working - per-player or role-based, toggle-able in config (not yet though) (role-based works only with Irantwomiles's Factions or drtshock's HCFaction's roles, it does not work with Mango)
- Deathbans are now fully working (I had an error with AsyncPlayerPreLoginEvent) and are now fully configurable
- Finalized all aspects of Conquest and DTC, hooks into WorldEdit for Area selections, however, I might just make selection wands
- Now starting work on KOTH, which should be done soon*
- Started Mongo user storage integration*
I never mentioned this before, but when I release this core, I plan to have the core built into exactly 127 different aspects (features), since a Byte can hold a value of up to 127 in Java and it goes all the way down to -128. So please, I still have A LOT more features to go. Please feel free to put suggestions below.
Added/Fixed -
- Added Faster Brewing and Smelting
- Added blockedpotions.yml which allows you to set the IDs of potions that are not allowed to be used
- Added Auto-smelt (permission-based per Ores)
- Added /restoreinv <player> after a death, however this doesn't save inventories into a file yet on a restart, I still have to add that in
- Added /mapkit, /mapkit <edit>
- Added Minecart Elevators, I plan to add Sign elevators and Minecart elevators
- Added drtschock KOTH support, however this will be able to be toggled if you wish to use Byte's custom built-in KOTH, enabled by default
- Added the KOTH wand because that's all I could get to with the KOTH considering my limited time
- Fixed the bug where Red Walls wouldn't disappear when a player /pvp enable's
Added/Fixed -
- Finally started work on lang.yml (will be twice the size on release)
- Started work on new config.yml (A LOT more options will be added before release)
- Finished KOTH, I only need to work on scheduling games to finish the game system as well as make all event messages configurable in lang.yml
- Added Treasure and Glowstone mountain, hooks into WorldEdit where you must make a selection and then set the area
- Fixed bug where Archer class would not equip
- Fixed red glass border, once again
- Added /watchtps <time> where it will send TPS updates every <time> seconds, amount is either 5 seconds or the time set as the player's first argument
- Added WorldGuard support for regions where the PvP flag is set to deny, PvP timer players are not allowed to enter and it also shows the red glass
- Added Sign elevators, able to edited and toggled
- Added /firstjoinitems
- Added a Staff Mode w/ Vanish system
- Added /cobble, /stone, and /mobdrops
All the files that will load when Byte is fully setup. Except koth.yml is not shown here.
GIF of Bard & PvP Protection w/ Red Walls:
https://gyazo.com/77a455007b05e5714761ba7f81f51891
Update #4 (9-15-17):
Added/Fixed -
- HUGE - Added an API allowing developers to customize Byte EVEN FURTHER: view the preview of the API here. (Not sure if any other if any other core has had such a well documented API or just an API in general)
- Updated the lang.yml with most of the Class messages
- Started work on Event schedules (/scheduleevent <add|remove> <time>), which will allow OPs to schedule Conquests, DTCs, and KOTHs
Update #5 (9-16-17):
Small API update and just a message:
- Added a few more methods to the API (click me to preview).
- I am looking for people to help test ByteCore. These users must have a solid amount of reputation because I'm allowing early access to the core. These users will not have to pay for access once ByteCore releases, they will be getting updates forever for helping test ByteCore before it actually releases.
And that's all. So if you would like to test the core and not have to pay one cent for the core on release, please PM me as to why you would like to become a tester and I will be replying back in one week to the people I choose with beta versions of ByteCore.
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