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| CONTEXT
Thanks for the read! If this sounds like something you're interested in, please make a ticket in our discord: https://discord.gg/spacedelta. Please come prepared with a portfolio, resume and/or list of previous resources. This will ensure you receive a fair starting payment and allow us to assign you projects more efficiently.
We've recently made our debut with an RPG Factions server. Unfortunately, several members of our team of developers have had to leave us due to college starting back up; and so we're actively opening recruitment for developers once again.
Our factions gamemode takes place on Earth, set in the wake of an intergalactic war that's left our planet abandoned, overgrown.
Players will be allowed choose their class from several different species, each with their skill-tree of perks that help with aspects of Factions gameplay - damage, support, base fortification, tankiness etc.
Besides aspects of base-building and PvP, players can also take part in regularly timed events, they'll fight off swarms of monsters, treacherous bosses, and each other to protect Camp SPAWN and hold control over the most resource-rich areas on the planet.
| VISIONOur factions gamemode takes place on Earth, set in the wake of an intergalactic war that's left our planet abandoned, overgrown.
Players will be allowed choose their class from several different species, each with their skill-tree of perks that help with aspects of Factions gameplay - damage, support, base fortification, tankiness etc.
Besides aspects of base-building and PvP, players can also take part in regularly timed events, they'll fight off swarms of monsters, treacherous bosses, and each other to protect Camp SPAWN and hold control over the most resource-rich areas on the planet.
As you can tell from the above, we're taking a big leap. There's nothing wrong with creating / enjoying the existing, "meta" Factions gameplay -- but that's not what we're trying to create.
While Factions will still exist in all its familiar forms: envoys, KOTHs, etc, we're trying to filter out the usual base-grinding process with quality-of-life implementations such as /printer, gen-buckets, utility tools (tray pick, sell wands) etc.
Namely, we believe that forcing repetitive and grindy gameplay is an issue on many servers today. As such, we're pushing several alternative gameplay mechanics -- those who enjoy grinding can still do so and enjoy the rewards from it, but sitting in one spot and clicking (or not clicking) should hopefully never be the default activity for too long on Factions Earth.
| DETAILSWhile Factions will still exist in all its familiar forms: envoys, KOTHs, etc, we're trying to filter out the usual base-grinding process with quality-of-life implementations such as /printer, gen-buckets, utility tools (tray pick, sell wands) etc.
Namely, we believe that forcing repetitive and grindy gameplay is an issue on many servers today. As such, we're pushing several alternative gameplay mechanics -- those who enjoy grinding can still do so and enjoy the rewards from it, but sitting in one spot and clicking (or not clicking) should hopefully never be the default activity for too long on Factions Earth.
As a developer, you'll be creating either new features, fixing issues with or adding onto existing source code. This means you should be able to create clean code, as well as read others' code and edit / add on new features accordingly.
Pay for developers will be hourly, and your time spent developing will be monitored with a screen-capture software.
While we expect all of our developers to be efficient and responsive, pay will be differentiated based on skill-level. It will never be below minimum wage, as long you meet our most basic standards; and if you're good at what you do, it can go much higher.
In exchange, we expect you to regularly communicate, push your code to our repositories, and show us progress during set intervals.
Pay for developers will be hourly, and your time spent developing will be monitored with a screen-capture software.
While we expect all of our developers to be efficient and responsive, pay will be differentiated based on skill-level. It will never be below minimum wage, as long you meet our most basic standards; and if you're good at what you do, it can go much higher.
In exchange, we expect you to regularly communicate, push your code to our repositories, and show us progress during set intervals.
Thanks for the read! If this sounds like something you're interested in, please make a ticket in our discord: https://discord.gg/spacedelta. Please come prepared with a portfolio, resume and/or list of previous resources. This will ensure you receive a fair starting payment and allow us to assign you projects more efficiently.
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