Competitive Skyblock [Feedback]

Quokka

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Howdy MCM Community,

So it's a very simple thread, and I'd be super interested to get some feedback about skyblock features that you notice/like/dislike!

What are some features that you really enjoy while playing Skyblock?

What elements of skyblock do you think should be changed/removed?

What are some unique ideas you'd like to see on a Skyblock server?

What components/features on Skyblock servers do you notice ruin the gameplay?

Skyblock lean less towards AFK systems, and more towards blank. (What's a better alternative?)

What makes you stay on a skyblock server? (Level system, quests, etc..)

Thanks! :)
 
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Patrick

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Whenever I play Skyblock servers, I enjoy focusing on the island level. Whether that be with certain spawners, farms, or blocks, it always adds excitement trying to achieve the top island spot.

Quests are also a fantastic feature to offer the community, if they rewards balanced correctly. I strongly dislike joining a Skyblock server to see that it's pay2win, just ruins the excitement.
 

Quokka

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Whenever I play Skyblock servers, I enjoy focusing on the island level. Whether that be with certain spawners, farms, or blocks, it always adds excitement trying to achieve the top island spot.

Quests are also a fantastic feature to offer the community, if they rewards balanced correctly. I strongly dislike joining a Skyblock server to see that it's pay2win, just ruins the excitement.

Appreciate the feedback greatly! I agree, P2W servers, or games in general are just a buzz kill - acquiring skill from money, makes no sense.
 
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