Typing a command opens a menu
From that menu you can choose between particles, trails, pets, morphs or suffixes. (More to be added).
Each individual cosmetic (each particle, trail, etc.) should have a perm node. If the user has access to that cosmetic it will show the specified item. If the user doesn’t have access it will show grey dye or something else to indicate they don’t have it. If they don’t have it, the grey dye or whatever will tell them it’s locked and they can get it either at our store, from voting, or other ways. I will make the menu in-game using chests and lore.
I’ll be telling you what cosmetics to add. It won’t be anything to crazy. We will have limited time cosmetics come the holidays. I will need cosmetics added in the future so we will need to stay in touch.
Please comment or message me on site your experience coding and your quote for this plugin. Thanks!
From that menu you can choose between particles, trails, pets, morphs or suffixes. (More to be added).
Each individual cosmetic (each particle, trail, etc.) should have a perm node. If the user has access to that cosmetic it will show the specified item. If the user doesn’t have access it will show grey dye or something else to indicate they don’t have it. If they don’t have it, the grey dye or whatever will tell them it’s locked and they can get it either at our store, from voting, or other ways. I will make the menu in-game using chests and lore.
I’ll be telling you what cosmetics to add. It won’t be anything to crazy. We will have limited time cosmetics come the holidays. I will need cosmetics added in the future so we will need to stay in touch.
Please comment or message me on site your experience coding and your quote for this plugin. Thanks!
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