COVID-19 Plugin | Works for all Minecraft versions

Blowns

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Hey all,

I have a COVID-19 plugin for release.

It starts off with an AI-modified infected bat that eventually will encounter a player and infect them. As the player interacts with other players and your server, whatever style it may be (factions, HCF, kits, skyblock, towny, etc), there is a chance of infecting others. There is a very small chance of death (permanent ban). Newer players have a higher chance of death, as health is determined by time played on the server.

Infected players can have any of the following symptoms:
- Fast hunger degradation
- Reduced movement speed
- Max health reduced by 10-20%
- Slow block breaking
- Death (permanent ban)

At a certain point, when there is a high player infection rate, the server enters lockdown mode. Your BuyCraft will be disabled, and the server will be locked to only players online. No one gets in or out. The plugin hooks into popular economy plugins and purchasing/selling will all be disabled.

You're probably thinking, what the hell? Why would I want this? How is my server supposed to maintain a player base and make money?

The good news is that this plugin has purchasable vaccines ($ USD). Players must purchase two vaccines to be considered fully protected. Players that are not vaccinated will not be able to enter the server while the server is locked down.

Less effective vaccines are sold at a lower price, while high protection vaccines (min. 96% efficacy against death) will be sold at a higher rate.

Economy is disabled for non-vaccinated players after the first lockdown has happened.

However, these vaccines are only good for 6 weeks and players will lose their protection shortly after, resulting in "unvaccinated" status. The 'booster' shot is sold at 50% of the price, and must be purchased every 6 weeks to maintain status.

Vaccinated players can still infect others, but may or may not show symptoms. Chance of death (permanent ban) is greatly reduced, but not guaranteed.

Cures are sold at 4x the vaccine price. Players can only purchase this a maximum of two times to resurrect (unban) themselves. It's important to note that the odds of a player dying from infection twice while fully vaccinated is extremely unlikely.

PM me if interested.
 
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BOOP

Director of Ops @ Zelphra
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This is a god tier plugin holy shit
 

spirit0G

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Hey all,

I have a COVID-19 plugin for release.

It starts off with an AI-modified infected bat that eventually will encounter a player and infect them. As the player interacts with other players and your server, whatever style it may be (factions, HCF, kits, skyblock, towny, etc), there is a chance of infecting others. There is a very small chance of death (permanent ban). Newer players have a higher chance of death, as health is determined by time played on the server.

Infected players can have any of the following symptoms:
- Fast hunger degradation
- Reduced movement speed
- Max health reduced by 10-20%
- Slow block breaking
- Death (permanent ban)

At a certain point, when there is a high player infection rate, the server enters lockdown mode. Your BuyCraft will be disabled, and the server will be locked to only players online. No one gets in or out. The plugin hooks into popular economy plugins and purchasing/selling will all be disabled.

You're probably thinking, what the hell? Why would I want this? How is my server supposed to maintain a player base and make money?

The good news is that this plugin has purchasable vaccines ($ USD). Players must purchase two vaccines to be considered fully protected. Players that are not vaccinated will not be able to enter the server while the server is locked down.

Less effective vaccines are sold at a lower price, while high protection vaccines (min. 96% efficacy against death) will be sold at a higher rate.

Economy is disabled for non-vaccinated players after the first lockdown has happened.

However, these vaccines are only good for 6 weeks and players will lose their protection shortly after, resulting in "unvaccinated" status. The 'booster' shot is sold at 50% of the price, and must be purchased every 6 weeks to maintain status.

Vaccinated players can still infect others, but may or may not show symptoms. Chance of death (permanent ban) is greatly reduced, but not guaranteed.

Cures are sold at 4x the vaccine price. Players can only purchase this a maximum of two times to resurrect (unban) themselves. It's important to note that the odds of a player dying from infection twice while fully vaccinated is extremely unlikely.

PM me if interested.

Seems sick, but I think the vaccines need to also be incorporated into the servers economy and not just strictly through Buycraft.
 

RyanMood

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Sounds like this would be P2W and against the EULA tbh
 

louer

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Hey all,

I have a COVID-19 plugin for release.

It starts off with an AI-modified infected bat that eventually will encounter a player and infect them. As the player interacts with other players and your server, whatever style it may be (factions, HCF, kits, skyblock, towny, etc), there is a chance of infecting others. There is a very small chance of death (permanent ban). Newer players have a higher chance of death, as health is determined by time played on the server.

Infected players can have any of the following symptoms:
- Fast hunger degradation
- Reduced movement speed
- Max health reduced by 10-20%
- Slow block breaking
- Death (permanent ban)

At a certain point, when there is a high player infection rate, the server enters lockdown mode. Your BuyCraft will be disabled, and the server will be locked to only players online. No one gets in or out. The plugin hooks into popular economy plugins and purchasing/selling will all be disabled.

You're probably thinking, what the hell? Why would I want this? How is my server supposed to maintain a player base and make money?

The good news is that this plugin has purchasable vaccines ($ USD). Players must purchase two vaccines to be considered fully protected. Players that are not vaccinated will not be able to enter the server while the server is locked down.

Less effective vaccines are sold at a lower price, while high protection vaccines (min. 96% efficacy against death) will be sold at a higher rate.

Economy is disabled for non-vaccinated players after the first lockdown has happened.

However, these vaccines are only good for 6 weeks and players will lose their protection shortly after, resulting in "unvaccinated" status. The 'booster' shot is sold at 50% of the price, and must be purchased every 6 weeks to maintain status.

Vaccinated players can still infect others, but may or may not show symptoms. Chance of death (permanent ban) is greatly reduced, but not guaranteed.

Cures are sold at 4x the vaccine price. Players can only purchase this a maximum of two times to resurrect (unban) themselves. It's important to note that the odds of a player dying from infection twice while fully vaccinated is extremely unlikely.

PM me if interested.
uh
 
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