Hello, I am looking for a Custom Cannon Spigot jar. I found a post that explains everything I am needing in this jar. I am needing a developer who has worked with factions quite a bit.
What I'm looking for :
A Custom Spigot Jar
What should it contain:
- Everything Listed below this!
Patches :
West To East
This is a patch were if a cannon shoots from West to East the sand stacking does get affected by the Vanilla Concept, Allowing sand to stack correctly and not causing any miss-stacking.
There should be an option in the config to toggle the west to east patch.
Ex. West-to-East: False
Autos
This is a patch to stop Auto Cannons over Y: 10, There are many ways to stop this and one is by not allowing the Piston to push an amount of sand/gravel. And stopping the Piston.
There should be an option in the config to allow the amount of an Auto is allowed
Ex. Auto-Cannons: 10 //This is indicating that autocannons below 11 will work.
AC-130 Patch
This is a patch not allowing Sand Entities or TNT Entities over the y level 255. - toggelable in jar config file.
Ac-130's cannon through roofs as shown below. This is over powered for most factions servers.
Triangle Lag Patch
This is a very big issue and must be fixed. Some "Tech" with cannoning can be VERY heavy on the server. This is due to something most cannoners call "Triangle Tech". It does some stuff I don't know much about. I don't want triangles disabled! I only want them to NOT lag. An example of cannons using triangle tech are wall removers as show in the video below. This patch should fix the server lag and clientside lag.
TNT Config
At a few times, Lag Chunks happen were PvP does not work in there maybe patching that or finding why that happens.
No Cannon Lag
This should patch Cannons causing any lag or dropping a large massive amount of TPS.
This also patches Client Sided Lag meaning Cannons will not Lag a players FPS
Ways this was working is when Someone had explained were TNT asyncs and/or the server does not render the tnt but continues the TNT Process. Whichever method you use works.
1.7 - 1.12
This allows people to join the server with 1.7 and above!
Allowing the Schematic Printer to work at max settings like Ostia/Oki server does
You can user schematic printer at max settings meaning
In-case bugs or bad things tend to happen to add a config for this
Ex. Printer-Instant: True
Anti - Wither
This will disable the Wither from being spawned!
Custom Messages
Ability to customize the MOTD
Ability to control crop growth speed
Should be an area in the config where you can set the growth speed.
0 would be the default speed, and every value up will increase 1x times. So if I change 0 to 5 thats 5 times the default speed to make it simple to edit.
Example:
Cactus: 0
Sugarcane: 0
Ability to control hopper transfer speed
I'd like to be able to control how many items per tick transfer through hoppers. It would be best if this does NOT cause lag.
Other Special Features
- Glitches and Dupe patched
- Flat Bedrock
- Good Hit Detection
- Allowing Schematic Printer working at max settings without getting kicked for To much Packets!
Basic features found in normal craftbukkit or spigot should be considered if not mentioned.
If you are interested in this project Message me on discord or on here.
Discord: Chronos#0261
What I'm looking for :
A Custom Spigot Jar
What should it contain:
- Everything Listed below this!
Patches :
West To East
This is a patch were if a cannon shoots from West to East the sand stacking does get affected by the Vanilla Concept, Allowing sand to stack correctly and not causing any miss-stacking.
There should be an option in the config to toggle the west to east patch.
Ex. West-to-East: False
Autos
This is a patch to stop Auto Cannons over Y: 10, There are many ways to stop this and one is by not allowing the Piston to push an amount of sand/gravel. And stopping the Piston.
There should be an option in the config to allow the amount of an Auto is allowed
Ex. Auto-Cannons: 10 //This is indicating that autocannons below 11 will work.
AC-130 Patch
This is a patch not allowing Sand Entities or TNT Entities over the y level 255. - toggelable in jar config file.
Ac-130's cannon through roofs as shown below. This is over powered for most factions servers.
Triangle Lag Patch
This is a very big issue and must be fixed. Some "Tech" with cannoning can be VERY heavy on the server. This is due to something most cannoners call "Triangle Tech". It does some stuff I don't know much about. I don't want triangles disabled! I only want them to NOT lag. An example of cannons using triangle tech are wall removers as show in the video below. This patch should fix the server lag and clientside lag.
TNT Config
- Removing TNT Player Damage meaning not damaging players suited armor
- Removing TNT Knockback
At a few times, Lag Chunks happen were PvP does not work in there maybe patching that or finding why that happens.
No Cannon Lag
This should patch Cannons causing any lag or dropping a large massive amount of TPS.
This also patches Client Sided Lag meaning Cannons will not Lag a players FPS
Ways this was working is when Someone had explained were TNT asyncs and/or the server does not render the tnt but continues the TNT Process. Whichever method you use works.
1.7 - 1.12
This allows people to join the server with 1.7 and above!
- 1.7 PVP
- Configuring Knockback
- Pot Landing Speed
- Max Cps a player can provide Ex. max-cps: {number} //In the config
- Latency Fix for Hit Detection
Allowing the Schematic Printer to work at max settings like Ostia/Oki server does
You can user schematic printer at max settings meaning
- Printer Distance
- Instant Place
- No Timeout or Delay
In-case bugs or bad things tend to happen to add a config for this
Ex. Printer-Instant: True
Anti - Wither
This will disable the Wither from being spawned!
Custom Messages
- Whitelist Message
- Restart Message
- Crash Message
- Startup Message
Ability to customize the MOTD
Ability to control crop growth speed
Should be an area in the config where you can set the growth speed.
0 would be the default speed, and every value up will increase 1x times. So if I change 0 to 5 thats 5 times the default speed to make it simple to edit.
Example:
Cactus: 0
Sugarcane: 0
Ability to control hopper transfer speed
I'd like to be able to control how many items per tick transfer through hoppers. It would be best if this does NOT cause lag.
Other Special Features
- Glitches and Dupe patched
- Flat Bedrock
- Good Hit Detection
- Allowing Schematic Printer working at max settings without getting kicked for To much Packets!
Basic features found in normal craftbukkit or spigot should be considered if not mentioned.
If you are interested in this project Message me on discord or on here.
Discord: Chronos#0261
