So recently I have been creating a small mobile MMO game on the side and looking through common multiplayer networking tactics to use to have the best performance possible with the most amount of players possible. The practice that was the most intriguing to me was using multiple shards in a single game. Basically it allows a single "server" to contain as many servers within it as possible. So say you want to have a factions server run as light as possible with 1000 players, you would have 2-3 different instances of the server running, both with the same plugins linked by MySQL. Once you move from one server "chunk" to another, you would be brought from one shard to the next seamlessly with no loading screen. Even things like arrows, TNT, and other entities would transition from one to the next with no issues. This allows you to have as many players on your server as possible, thus eliminating the need to expand your network into multiple servers and splitting up your community.
I have already started with the core mechanics of the project but do not have the motivation or funds to do it all on my own. I am looking for a server owner that feels that this could be beneficial to them that wants to fund the project and in return, have a one of a kind server solution.
PM me any offers you might have. Thanks.
I have already started with the core mechanics of the project but do not have the motivation or funds to do it all on my own. I am looking for a server owner that feels that this could be beneficial to them that wants to fund the project and in return, have a one of a kind server solution.
PM me any offers you might have. Thanks.
