I don't have the time to code this plugin so im looking for a developer to code me a custom pets plugin.
Commands:
/pet here (shows pet)
/pet follow (follows player)
/pet hide (makes pet disappear)
/pet call (pet comes to player)
/pet stay (makes pet stay - if attacked, then the pet would defend itself. If won, it'd go back to its original position)
/pet <opens gui that shows what pets the player has & adds another gui once the pet has been clicked on to change the following settings:
pets.pet.<mobname>
pets.changename.colors
Additions:
Hmu with your costs c:
Commands:
/pet here (shows pet)
/pet follow (follows player)
/pet hide (makes pet disappear)
/pet call (pet comes to player)
/pet stay (makes pet stay - if attacked, then the pet would defend itself. If won, it'd go back to its original position)
/pet <opens gui that shows what pets the player has & adds another gui once the pet has been clicked on to change the following settings:
- Upgradable pet health (costs in-game money)
- Protect (Choose wether or not the pet protects the player if damaged)
- Upgradable pet damage (costs money)
- Effects (costs money / buy potion effects for the pet & allow it to be toggled)
- Change name (change name of the pet)
- Show pet (toggleable)
- Follow (toggleable)
pets.pet.<mobname>
pets.changename.colors
Additions:
- Allow the pets to be spawned in worldguard regions that deny mob spawning
- Allow players to feed the pet
- Doesn't defend the owner if hungry (sends a player a message when being hit if too hungry)
- Show the pet's name & then its hunger level below it (using unicode ❙'s as a "hunger bar")
Hmu with your costs c:
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