Custom spigot jar

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spiny

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Hello everyone! I am aware that big servers have custom jars for better ping/pvp, but that's all I know. If you someone could please fill me in on what it is exactly they do and what they improve that would be great. This is something I wish to implement in the future, I just don't know enough about it or what something like this would cost. Thanks -spiny
 
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spiny Most of the community focuses on a few things:
  1. "Hit detection"
    • A few solutions have been SmashHit or slightly reducing the amount of time it takes to hit a player after they've been hit
    • I'm sure there are other solutions however I haven't toyed with it enough to know
  2. Knockback
  3. Splash potions "registration"
  • This problem doesn't really make sense to me (I feel like it's just nonsense that people complain about due to their own latency) however I could obviously be wrong
  • Something I've seen mentioned to combat this "issue" is to increase the velocity of potions and increase the radius of which the potion effect is applied
The primary thing you should concentrate on in your server is maintaining TPS above 19 with heavy player loads/things going on as this is the main influencer of "smoothness". Fixing ping isn't possible through server or plugin modifications because these methods alone can't improve the speed of which a players connection reaches your server (ie. if they live in Europe and your server is in the US). There might be ways to get better connection routing through proxy magic though I don't know much about networking so I can't really comment.
 
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spiny

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spiny Most of the community focuses on a few things:
  1. "Hit detection"
    • A few solutions have been SmashHit or slightly reducing the amount of time it takes to hit a player after they've been hit
    • I'm sure there are other solutions however I haven't toyed with it enough to know
  2. Knockback
  • Splash potions "registration"
  • This problem doesn't really make sense to me (I feel like it's just nonsense that people complain about due to their own latency) however I could obviously be wrong
  • Something I've seen mentioned to combat this "issue" is to increase the velocity of potions and increase the radius of which the potion effect is applied
The primary thing you should concentrate on in your server is maintaining TPS above 19 with heavy player loads/things going on as this is the main influencer of "smoothness". Fixing ping isn't possible through server or plugin modifications because these methods alone can't improve the speed of which a players connection reaches your server (ie. if they live in Europe and your server is in the US). There might be ways to get better connection routing through proxy magic though I don't know much about networking so I can't really comment.
Cosmicpvp has in insanely high TPS, what are your thoughts on that?
 
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Cosmicpvp has in insanely high TPS, what are your thoughts on that?
I don't really know anything about CosmicPVPs implementation, but it's definitely possible to increase the TPS of certain parts of the server implementation (ie. processing player packets on the main thread) however there are certain things that from what I'm aware can't be increased (mob AI, plugin scheduler come to mind) since the speed increase would make mobs run faster or scheduled tasks to run sooner than expected.
 

spiny

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I don't really know anything about CosmicPVPs implementation, but it's definitely possible to increase the TPS of certain parts of the server implementation (ie. processing player packets on the main thread) however there are certain things that from what I'm aware can't be increased (mob AI, plugin scheduler come to mind) since the speed increase would make mobs run faster or scheduled tasks to run sooner than expected.
So what your saying is that it's more complicated than it sounds, but overall do you think it would increase the feel in game?
 
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spiny Most of the community focuses on a few things:
  1. "Hit detection"
    • A few solutions have been SmashHit or slightly reducing the amount of time it takes to hit a player after they've been hit
    • I'm sure there are other solutions however I haven't toyed with it enough to know
  2. Knockback
  • Splash potions "registration"
  • This problem doesn't really make sense to me (I feel like it's just nonsense that people complain about due to their own latency) however I could obviously be wrong
  • Something I've seen mentioned to combat this "issue" is to increase the velocity of potions and increase the radius of which the potion effect is applied
The primary thing you should concentrate on in your server is maintaining TPS above 19 with heavy player loads/things going on as this is the main influencer of "smoothness". Fixing ping isn't possible through server or plugin modifications because these methods alone can't improve the speed of which a players connection reaches your server (ie. if they live in Europe and your server is in the US). There might be ways to get better connection routing through proxy magic though I don't know much about networking so I can't really comment.
I've played on OCN for 4 and a half years. SportBukkit is fantastic.[DOUBLEPOST=1484960092][/DOUBLEPOST]saint it's sad they are shutting down, for iPvP you could chase after something like CardinalPGM, a runoff of their server.
 
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So what your saying is that it's more complicated than it sounds, but overall do you think it would increase the feel in game?
I honestly don't have enough experience with it to comment on whether or not any effects would be noticeable

I've played on OCN for 4 and a half years. SportBukkit is fantastic.[DOUBLEPOST=1484960092][/DOUBLEPOST]saint it's sad they are shutting down, for iPvP you could chase after something like CardinalPGM, a runoff of their server.
I've never heard of CardinalPGM, will look into it. Thanks for the suggestion.
 

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I honestly don't have enough experience with it to comment on whether or not any effects would be noticeable


I've never heard of CardinalPGM, will look into it. Thanks for the suggestion.
I'll link you, https://github.com/twizmwazin/CardinalPGM
it shares the same permissions & XML system from PGM, OCN's core. They are shutting down and are planning on stripping PGM of it's dependencies and open sourcing it.
 
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