Dungeon Realms 2016 source.

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VawkeNetty

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www.github.com/vawkeio/DungeonRealms/

Networking and BETA code is written by me, old code written by Nick Doran, Proxying and xWaffle has been tortured, molested and touched by the most recent Dungeon Realms developers; APOLLO_IO, EtherealTemplar, Bradez19111, Atlas343 and Necrone_.

Shame on you buds, your code is as bad as your ability to take criticism from your players.

Before all of you people start flocking to me, I've removed huge parts of the code I've written for it to prevent Atlas343 and his team of terrible developers from sniffing code.

So yes, inb4 hate. I removed database URI stuff for example from the Constants file.
If you are smart enough you can fix it.

(they think they did a great job on 'recoding' Dungeon Realms, dear Brad and Necrone; changing some strings and chatcolors doesn't mean you have recoded anything.)
 
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VawkeNetty

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anddddddd this is why I code my projects privately...
Dungeon Realms had a private repository, but the story is too complicated to spew out here on MC-Market. It would take a couple of paragraphs.

Short: Dungeon Realms went offline because the developers were doing a "database transfer" (they had no fucking clue how to use Mongo, neither how to use the Mongo API developed by Nick) so they wanted to switch to MySQL. This took them like 7 days and after that people realized that they have been lied to because they never changed shit at all. Staff members got hacked, one of the hackers sent the code and Nick to me, I fixed a shit ton of stuff in it and now we are here.

*The code always has been Nick Doran's, but the recent developers trashed over it, claiming they recoded it. All they did is make it worse and changing some strings*.

I also have been threatened of getting sued like 13 times now by APOLLO, Brad and Casey Keeling.

lol.

100% sure Casey Keeling is drinking his own blood of how pissed he is right now.
 
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VawkeNetty

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Forgot to mention, you need to make a shardConfig.
 
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