Economy question

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HRman

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Hello,

so i'm curious about server economy.
Looking at one faction server and it has option that i haven't seen before.

you have 3 shops:

1. In-game $ shop
2. Token only shop
3. Buycraft / Token shop

You can get tokens for free while playing the game. Every 1h you get 5 tokens.
You can exchange points to tokens and buy stuff in token/token-buycraft shop.

You can also buy points to exchange them. For example 1 points cost 10$.

0.15$ = 1 point
1p = 100 tokens
100t = 20h game time.

lowest rank in game costs 5 points, or 3$ in buycraft.

Do you see any big problems with setup like this where economy could get fcked?
 
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Wolfo

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You could do something where you can buy stuff with an in-game shop (I would suggest Bryce's ShopGUI+) But then on top of that have a system where you can exchange in-game currency for tokens that can be used to purchase special items.
 
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