Experienced Java/C# Developer

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spicycrap

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This is unusual request, I'm a game developer of an RPG game in a Voxel World similar to Minecraft, just with a big focus on RPG and Exploration aspects. The game has a big budget behind it, sound&music designer and talented building team. In addition to that, one of team members is a Youtuber with over 300,000 active subscribers.

I'm looking for a developer who wants to step out of the mods\plugins stage and start working on his own big break. The payment will be a split of revenue and the game is expected to be released in early access - STEAM at early 2019. Most core systems are done

World Generator = 100%
Combat = advanced stage
MOB AI = advanced stage
UI design = mid stage

For more information please PM.
 
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Truth

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This is unusual request, I'm a game developer of an RPG game in a Voxel World similar to Minecraft, just with a big focus on RPG and Exploration aspects. The game has a big budget behind it, sound&music designer and talented building team. In addition to that, one of team members is a Youtuber with over 300,000 active subscribers.

I'm looking for a developer who wants to step out of the mods\plugins stage and start working on his own big break. The payment will be a split of revenue and the game is expected to be released in early access - STEAM at early 2019. Most core systems are done

World Generator = 100%
Combat = advanced stage
MOB AI = advanced stage
UI design = mid stage

For more information please PM.
In my own opinion, I doubt anyone will work in a split of revenue, as that isn't a 100% chance that the developer will make the money back if he/she decided to help work for you.
 

spicycrap

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In my own opinion, I doubt anyone will work in a split of revenue, as that isn't a 100% chance that the developer will make the money back if he/she decided to help work for you.
well, I'm aware that not everyone will be interested in jumping on an unknown project for rev split. However, there is already big progress in the game and its not an empty project, there is a team behind it and a very fast and promising progress. Anyone who has some type of interest can get early build of the game to see for himself, and if he believes in the product we will be happy to have him.
 

Harry

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Game developement in java is drastically different than simpe mods/plugins.
well, I'm aware that not everyone will be interested in jumping on an unknown project for rev split. However, there is already big progress in the game and its not an empty project, there is a team behind it and a very fast and promising progress. Anyone who has some type of interest can get early build of the game to see for himself, and if he believes in the product we will be happy to have him.
Could you provide any code snippets to prove it's an efficient and well-written game so far, not just a bunch of 13-year-olds trying to make a game?
 

spicycrap

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Game developement in java is drastically different than simpe mods/plugins.

Could you provide any code snippets to prove it's an efficient and well-written game so far, not just a bunch of 13-year-olds trying to make a game?
Happily!
will DM[DOUBLEPOST=1541526486][/DOUBLEPOST]
Game developement in java is drastically different than simpe mods/plugins.

Could you provide any code snippets to prove it's an efficient and well-written game so far, not just a bunch of 13-year-olds trying to make a game?
also regarding it being different than simple mods\plugins, I understand that. As a former developer of mods and plugins I designed most of the things in the game in a way that will be easy and efficient to change, modify and add new things. Similar a lot to how Minecraft does it, just a lot easier. I should note also that the game is in C# not Java, and its made in Unity. Which adds a whole visual aspect for easier programming and working together.
 
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Harry

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Happily!
will DM[DOUBLEPOST=1541526486][/DOUBLEPOST]
also regarding it being different than simple mods\plugins, I understand that. As a former developer of mods and plugins I designed most of the things in the game in a way that will be easy and efficient to change, modify and add new things. Similar a lot to how Minecraft does it, just a lot easier. I should note also that the game is in C# not Java, and its made in Unity. Which adds a whole visual aspect for easier programming and working together.
Ah, ok. Was confused at the AI class you sent until I saw the C# in the title of it. Also a bit confused why you're requesting Java developer then?
 

spicycrap

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Ah, ok. Was confused at the AI class you sent until I saw the C# in the title of it. Also a bit confused why you're requesting Java developer then?
Well, asking in a Minecraft forum for C# development will likely get no clicks and avoided. C# and JAVA are pretty much the same either way
 

FireFlower

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I'm a little confused as to how you have a budget, but can't pay devs.

If you had a lot of progress, and couldn't afford it, I'd be more understanding, but many devs have recoded large parts of minecraft in c++, in a week, and coding in c++ requires a lot more work than c# let alone unity.
 

spicycrap

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I'm a little confused as to how you have a budget, but can't pay devs.

If you had a lot of progress, and couldn't afford it, I'd be more understanding, but many devs have recoded large parts of minecraft in c++, in a week, and coding in c++ requires a lot more work than c# let alone unity.
Because I rather spend the budget on other things such as marketing, design and so on? I'm looking for a partner dev that want to split revenue and be part of the team, not to hire someones service. Not because I can't pay to hire, I can, I just want different type of cooperation.

I'm not recoding Minecraft, and the progress has nothing to do with recoding Minecraft. Maybe only the game engine, which is way more advanced than Minecraft's.
 

FireFlower

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Because I rather spend the budget on other things such as marketing, design and so on? I'm looking for a partner dev that want to split revenue and be part of the team, not to hire someones service. Not because I can't pay to hire, I can, I just want different type of cooperation.

I'm not recoding Minecraft, and the progress has nothing to do with recoding Minecraft. Maybe only the game engine, which is way more advanced than Minecraft's.

In what way is your game engine more advanced?
 

spicycrap

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In what way is your game engine more advanced?
  • Multi-threading support
  • Model to Voxel support, this means you can use actual 3d models as blocks in the world generation (unsure but perhaps Minecraft did implement it with the new flowers).
  • The generation is moisture based, unlike Minecraft that has "beach" biome and each biome is random, the game engine creates biomes based on a perlin noise that is used as a moisture scale.
  • Easy implementation of combining pre-built things with the world generation.
  • Actual realistic water physics
  • Ability to combine .schematic files OR .qubicle files with the world generation.
  • Dynamic voxels that are used as gameobjects, you can have them as part of the generator or convert them during run time to Dynamic voxels which are like any other GameObject in unity, which means you can apply to it custom scripts, animations and even rigidbody (physics).
these are just few.
 

FireFlower

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  • Multi-threading support
  • Model to Voxel support, this means you can use actual 3d models as blocks in the world generation (unsure but perhaps Minecraft did implement it with the new flowers).
  • The generation is moisture based, unlike Minecraft that has "beach" biome and each biome is random, the game engine creates biomes based on a perlin noise that is used as a moisture scale.
  • Easy implementation of combining pre-built things with the world generation.
  • Actual realistic water physics
  • Ability to combine .schematic files OR .qubicle files with the world generation.
  • Dynamic voxels that are used as gameobjects, you can have them as part of the generator or convert them during run time to Dynamic voxels which are like any other GameObject in unity, which means you can apply to it custom scripts, animations and even rigidbody (physics).
these are just few.
I still feel like Unity's doing most of the heavy lifting, however I don't know unity well enough to make an accurate assessment.
 

SwagiWagi

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spicycrap

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If you know how to drive a motorcycle you can pretty easily understand how to drive a car. Doesn't mean they're "pretty much the same".
your comment has nothing to do with anything. Car and Motorcycle are nothing alike, while C# and JAVA and pretty much the same syntax.
 
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