Faction Core

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iCodeHCF

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Today, I'm selling my faction core 1.7 - 1.8

Futures:
  • AntiAdv
  • AutoBC
  • BankNotes
  • BlastMine
  • Printer
  • GenBucket
  • Perks (No Fall, Rename, Smite)
  • Stats
  • setrank
  • Koths
  • CustomDrops
and more.
Coding Snips:

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df37e73b53e61b0abbb8a399e5b9a547.png


78f7fe598e695a81f0d846b04cd6056d.png

6f69e4f42005e308c837f6fb76a0b60d.png

ce01e2622ce1c37ca63c271c76353708.png


This plugin cost $35 + $10 with source code. If you have any questions please let me know.

Plug:
0c6cd52dc50ef1efe0044ae5c92e3a3e.png

 
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GAllen

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Just a suggest, in your custom drops listener, I would use ctrl + shift + f to organize your events as they aren't even starting on the same indentation, and to be able to fix the brackets.

Example: For your FlyCmd, why are you doing "FlyCmd.fly" to get your fly array list? As it is in the same class you can just do
Code:
if (fly.contains(p.getName()) {
There are a few more examples that you can do this from the screenshots your showed.
 

Harry

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Just a suggest, in your custom drops listener, I would use ctrl + shift + f to organize your events as they aren't even starting on the same indentation, and to be able to fix the brackets.

Example: For your FlyCmd, why are you doing "FlyCmd.fly" to get your fly array list? As it is in the same class you can just do
Code:
if (fly.contains(p.getName()) {
There are a few more examples that you can do this from the screenshots your showed.
Wouldn't work as his variable is static and so, you cannot access a static variable from a non-static method. There are many more effective ways of going about what they're trying to do (eg. not using static variables...).

The other thing is on his Screenshare class with the PlayerMoveEvent, the user will just be spammed an insane amount of messages. There isnt even a delay.
 
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BryanC

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Your code looks really messy from what you have shown us, along with it's a lot of static things in it...
 

PTech

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Your code is definitely skidded. Your code style changes every single fucking time. Once the code is with google style code convention, and the other is the one where you put one brace every line. also, the fuck? casting a player to a command and then getting the name? I'm so fucking confused(entitydamageevent).

also, your custom drops could be so fixed it's actually insane, why do you declare a new eventhandler everytime you want to check for the entity type? just use a switch statement with the entity type, that's why they added that entitytype enum ffs
 
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