-Factions Skills Plugin - Requesting -

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Lukebix

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Hello,

I am in need of a new factions plugin! I was hoping that someone out there on MCM could possibly make it.
Depending on how well it works will depend on if I pay or not. I will be paying a maximum for 10 dollars for this plugin!

The simple version of the plugin I want made : Factions Ability Skills.

Explanation : This Factions Skills Plugin will have three main parts: Skills, Leveling, Rewards. How it will work : There will be certain skills that you can LEVEL UP. For example I want a combo skill. A player will be able to pvp and achieve a combo counter when pvping. The counter will go to a MAX of 10 combo, and for each combo the damage that the player can do will increase by 5%. The leveling part of the combo swords ability will work as if you were ranking something up. In the combo swords ability you can level it up to LVL 5 MAX, and for each level you unlock your combo counter can go up by 1. Therefor at combo level 5 your combo counter can be (15) meaning the amount of possible damage for max combo is a 7.5% increase on top of the normal amount of damage. (This MUST be configurable to change the damage increase %) For the rewards part of the plugin I will use the same combo skills example. There will be different rewards you can get for each skill. The combo skill will have two rewards for starters. The first being an achievement : Get a max combo 10x times. The reward will be configurable, but it will be an ingame currency prize.

Next I will go through all of the skills I would like to include in the plugin.

1st Ability - Combo Swords Skill - When a player goes to PvP they will receive a combo counter once they start hitting people. The combo counter should show in chat like "Combo : 1-10" Every extra hit the player lands on the opponent without getting hit back "Combos" will add one combo counter to the chat counter. For each combo counter the swords damage that the player is using will increase by 2.5%. When the player gets hit they loose their combo which means they loose the extra damage immediately. The combo counter in chat should only show to that one player that has gotten the combo. This ability should only be with swords! The leveling system will work as a GUI that is accessed by /skill when you type the command the GUI should pop up, and when you are able to upgrade the skill. The upgrade should be to increase the max combo counter. The max LVL for the skill is 5. For each skill upgrade you add to the sword it will increase the combo counter max by one. Making the MAX you can combo is 15 hits.

2nd Ability - Pickaxe Auto Repair - Whenever a player mines a configurable amount of any block they will have their pickaxe auto repaired, and be rewarded a configurable amount of money. When the pickaxe repair is achieved the player should get a private notification in the chat letting them know. The notification should be configurable to show a certain message. The leveling system should be accessed by /skill the upgrade will allow them to reduce the amount of blocks they have to mine for a repair to -100 blocks per repair.

3rd Ability
- Mega Axe Swing - When a player is Pvping they will have a change to do an additional 1/4's the damage they would do in one hit. When they do a Mega Swing there should be a short configurable notification in chat saying a message of the owner of the servers choosing. Also the amount of damage when the Mega Axe Swing happens should be changeable. For the leveling. When a player gains the ability to level up the skill they will need to be able to do /skill, and then a Single Chest GUI should pop up with the level up ability in the middle. We should also be able to configure the GUI. The chance the axe has to be able to do a mega swing should start at 5%.

4th Ability - Armor Durability - For this skill it is based on server playtime. When the player reaches a X amount of playtime (configurable) they will be able to upgrade the amount of durability their armor can have. When they upgrade this skill it should only work on the set they are wearing. Meaning when they upgrade the skill it only increases the durability of the armor the player is wearing. The leveling system will be the same for the armour as the other skills.

Reward
When a player upgrades their skill it they should be payed a configurable amount of money based on the owners choosing. Meaning if a player upgrades their sword combo skill once. They will get payed 5000 for example. The reward prices should be changeable through console/the plugin itself.

THE GUI FOR LEVELING
When a player is able to level up their skill they should get a private notification in chat. Saying something like "Your skill is able to level up" then they will type /skill, and be able to open a configurable chest GUI with the four different skills in it. When a player clicks on the item they will be able to then upgrade the skill. The amount of times a skill can be upgraded will be listed below, and how the upgrade will effect the skill.

Sword - 5x Upgrades - Increase MAX combo counter by 1
Axes - 5x Upgrades - Increase chance for a Swing to occur by 2%
Armor - 7x Upgrades - Increase the durability for the armor by 30 hitpoints
Pickaxes - 15x Upgrades - Decrease the amount of blocks required for repair by 100

All of the upgrades should be 100% configurable.

If you have an questions reply to this thread or contact me via discord @ Lukebix#1275

Thanks for taking the time to read,
Lukebix
 
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