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Buzzzzy

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This is literally driving me insane :mad:

I am trying to make a GUI for disguises using DeluxeMenus and iDisguise. Pretty much, what I've been trying to make is a GUI where players open it via /disguises, then it comes up with a menu full of spawn eggs. The default layout, i.e doesn't have permission to use, would be &c&l<mob type> &7Disguise, with a lore: &7Status: &c&lLocked, and what I'm trying to make it is if the player has the proper permission/view_requirement, it changes to &a&l<mob type> &7Disguise, with a lore: &7Status :&a&lUnlocked. I have tried view_requirement: 'permission' and

view_requirement:
requirements:
permission_requirement:
type: has permission
permission: 'iDisguise.mob.bat'

but nothing seems to be working. I am not looking to pay somebody to create an entire config for me, as all I need is to get this one working so I can copy it and do it for the rest. If you are able to help me, feel free to leave suggestions or fixes below, thanks in advance! :)
 
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frxq

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you can do unlocked / locked with javascript placeholders using placeholderapi, and then click_requirement for if they have it unlocked or not. I can show you if you wish.

Discord - Frxq15#1269
 
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