Hello MC-Market
Im here to present you my UHC plugin. Version 1.0.
THIS IS A FORK (EDITED AND OPTIMIZED) OF VENTIX UHC
ForceUHC 1.0
TEST SERVER
» Soon
PRICE
» Source without updates: $15
» Source with updates: 20$
» Jar: $8
» Re-sell right: 25$
Contact me on discord - LobbySelector#7934
ForceUHC is a optimized UHC plugin with loot of features.
Permissions
Depends
» UHCBorder
(Will be included with jar download)
By purchasing this
» You will recive 24/7 support
» Editable things by request (scoreboard or anything else)
Terms and Conditions:
Config:
TODO / FINISH:
Extend config, add more photos to mc-market
Servers that bought the plugin - SpringNetwork,
Im here to present you my UHC plugin. Version 1.0.
THIS IS A FORK (EDITED AND OPTIMIZED) OF VENTIX UHC
ForceUHC 1.0
TEST SERVER
» Soon
PRICE
» Source without updates: $15
» Source with updates: 20$
» Jar: $8
» Re-sell right: 25$
Contact me on discord - LobbySelector#7934
ForceUHC is a optimized UHC plugin with loot of features.
» Arena fully customizable in every way
* https://gyazo.com/aeecb75372bf304633f8c2b274c23315
» Optimazed scatter (Scatters 1 player per 0.5s (can be changed if you want)
» 30 Scenarios (Vanilla+ , GoneFishing, Golden Retriever, Diamondless, Fireless, and more..)
» Custom scoreboard in Lobby, on scatter, In FFA game, solo Game and Game end and on world creation.
* https://gyazo.com/efe4d256f5811c036bc9c1b0b5462e97
* https://gyazo.com/b0a02315dc16072c48bd23b3c18e1246
* https://gyazo.com/d8ec88a367a4c8ecfac5d408ee62a487
* https://gyazo.com/32369579dfbd3879063b11e997354fb0
* https://gyazo.com/c53d98ec791d321c04e594c7ab4f668a
* https://gyazo.com/4b19fe46dbfcc7700c2c867e35f4a1de
* https://gyazo.com/b065c9c432a3da3b0754170e59b9c1c5
* For ingame contact me on discord (don't have any pic)
- Changes: added Heal timer and fixed colors for it
» Custom World Options
* https://gyazo.com/c96a0b5e26e9c471bedc256dfb3a9305 (same for nether)
* https://gyazo.com/bfef9b0e75615fad7e46e97471d694ab (same for nether)
!! NOTE: When you create and load map server will auto restart after starting you must join again and just create the world again even if he exists ! YOU DON'T NEED TO LOAD MAP AGAIN.
» WorldBorder (Only with bedrock)
» BorderShrink
» Freeze
» Stats (MySQL needed)
» Custom Game GUI
* https://gyazo.com/bd7d0d64df7d80e2278dddc407deae14
* https://gyazo.com/96ba19fddd98b9a2baad194dbba6c1c6 (Only staf has perms for this)
* https://gyazo.com/e370e16cfdde0d57159e0bff6cf7676e
* and more..
» Editable configuration
* https://gyazo.com/1c75a4872ddc7a43f7812d62aa595c02
* https://gyazo.com/5db0dfefdd70dc70920f80d267792d46 (Chat config if something is not added to gui)
* https://gyazo.com/9f965c3fe06efec9c651e72be4e9f9a7 (Config from game GUI)
» Colors (To edit all colors including tab and scoreboard)
* https://gyazo.com/27bdbecf6054cbbe72c22b8d7ce1ee1b
* https://gyazo.com/0753e757488fd67fbf664de673890489
» Friend command for donators to whitelist friends
* https://gyazo.com/7304a43807031b5726c342b4d657b3ae
» Moderation and Host
* https://gyazo.com/832ed9d7b383c783f6912bf319e86c3d
* https://gyazo.com/814b22a168ea0570d9ee892159e89798 (Inventory items when you are added as staff)
* Host: https://gyazo.com/4ba6eac1e2db6697d440e0df06e2202d
» Scoreboard Title (this changes Tab and scoreboard name)
* https://gyazo.com/c964d5e2036219537f9a34684a5681c6
* https://gyazo.com/e46a06eb39749bfcf2f479edd7aaee75\
!!NOTE: You can use _ for space!
» Teams (Partyes)
* https://gyazo.com/1c23bbaae355855b1f94bc4d8f4e83c3
* https://gyazo.com/808e7146838b4a260b337b65aa6f32e4
» Edit Inv (Edit starter inventory)
* https://gyazo.com/8d7228b03c47c30933f13a8a264684c7
» Custom Start Event
* https://gyazo.com/8730defd89858a760c04250509d6c5a3
» Spectator mode
* Custom join items included
» Next UHC (auto scatter)
* https://gyazo.com/32fd689e9a8fd0dc372b3201cfc87143
* This goes <hour> <minute>. type 0 0 if you want to disable for only hours you can type 1 0 or for only minutes 0 1
» Bossbar (can be disabled)
» Contact me on discord for more pictures or any more informations
» Flat 25x25 on border shrink
» Allow players to destroy blocks in 25x25 (or you can disable that in config)
* https://gyazo.com/aeecb75372bf304633f8c2b274c23315
» Optimazed scatter (Scatters 1 player per 0.5s (can be changed if you want)
» 30 Scenarios (Vanilla+ , GoneFishing, Golden Retriever, Diamondless, Fireless, and more..)
» Custom scoreboard in Lobby, on scatter, In FFA game, solo Game and Game end and on world creation.
* https://gyazo.com/efe4d256f5811c036bc9c1b0b5462e97
* https://gyazo.com/b0a02315dc16072c48bd23b3c18e1246
* https://gyazo.com/d8ec88a367a4c8ecfac5d408ee62a487
* https://gyazo.com/32369579dfbd3879063b11e997354fb0
* https://gyazo.com/c53d98ec791d321c04e594c7ab4f668a
* https://gyazo.com/4b19fe46dbfcc7700c2c867e35f4a1de
* https://gyazo.com/b065c9c432a3da3b0754170e59b9c1c5
* For ingame contact me on discord (don't have any pic)
- Changes: added Heal timer and fixed colors for it
» Custom World Options
* https://gyazo.com/c96a0b5e26e9c471bedc256dfb3a9305 (same for nether)
* https://gyazo.com/bfef9b0e75615fad7e46e97471d694ab (same for nether)
!! NOTE: When you create and load map server will auto restart after starting you must join again and just create the world again even if he exists ! YOU DON'T NEED TO LOAD MAP AGAIN.
» WorldBorder (Only with bedrock)
» BorderShrink
» Freeze
» Stats (MySQL needed)
» Custom Game GUI
* https://gyazo.com/bd7d0d64df7d80e2278dddc407deae14
* https://gyazo.com/96ba19fddd98b9a2baad194dbba6c1c6 (Only staf has perms for this)
* https://gyazo.com/e370e16cfdde0d57159e0bff6cf7676e
* and more..
» Editable configuration
* https://gyazo.com/1c75a4872ddc7a43f7812d62aa595c02
* https://gyazo.com/5db0dfefdd70dc70920f80d267792d46 (Chat config if something is not added to gui)
* https://gyazo.com/9f965c3fe06efec9c651e72be4e9f9a7 (Config from game GUI)
» Colors (To edit all colors including tab and scoreboard)
* https://gyazo.com/27bdbecf6054cbbe72c22b8d7ce1ee1b
* https://gyazo.com/0753e757488fd67fbf664de673890489
» Friend command for donators to whitelist friends
* https://gyazo.com/7304a43807031b5726c342b4d657b3ae
» Moderation and Host
* https://gyazo.com/832ed9d7b383c783f6912bf319e86c3d
* https://gyazo.com/814b22a168ea0570d9ee892159e89798 (Inventory items when you are added as staff)
* Host: https://gyazo.com/4ba6eac1e2db6697d440e0df06e2202d
» Scoreboard Title (this changes Tab and scoreboard name)
* https://gyazo.com/c964d5e2036219537f9a34684a5681c6
* https://gyazo.com/e46a06eb39749bfcf2f479edd7aaee75\
!!NOTE: You can use _ for space!
» Teams (Partyes)
* https://gyazo.com/1c23bbaae355855b1f94bc4d8f4e83c3
* https://gyazo.com/808e7146838b4a260b337b65aa6f32e4
» Edit Inv (Edit starter inventory)
* https://gyazo.com/8d7228b03c47c30933f13a8a264684c7
» Custom Start Event
* https://gyazo.com/8730defd89858a760c04250509d6c5a3
» Spectator mode
* Custom join items included
» Next UHC (auto scatter)
* https://gyazo.com/32fd689e9a8fd0dc372b3201cfc87143
* This goes <hour> <minute>. type 0 0 if you want to disable for only hours you can type 1 0 or for only minutes 0 1
» Bossbar (can be disabled)
» Contact me on discord for more pictures or any more informations
» Flat 25x25 on border shrink
» Allow players to destroy blocks in 25x25 (or you can disable that in config)
Permissions
» Operator (uhc.op)
» Staff (uhc.staff)
» Staff+ (uhc.staff+)
» Host (uhc.host)
» Admin (uhc.admin)
» Donator (uhc.donator)
» Youtuber or Media (uhc.youtuber)
» Staff (uhc.staff)
» Staff+ (uhc.staff+)
» Host (uhc.host)
» Admin (uhc.admin)
» Donator (uhc.donator)
» Youtuber or Media (uhc.youtuber)
Code:
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.World;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scoreboard.Scoreboard;
import me.lobbyselector.uhc.UHCPlugin;
import me.lobbyselector.uhc.states.GameState;
import me.lobbyselector.uhc.utilies.Permission;
import me.lobbyselector.uhc.utilies.chat.Server;
import me.lobbyselector.uhc.utilies.configs.ConfigIntegers;
import me.lobbyselector.uhc.utilies.player.PlayerManager;
import me.lobbyselector.uhc.utilies.player.UHCPlayer;
import me.lobbyselector.uhc.utilies.runnable.BorderRunnable;
import me.lobbyselector.uhc.utilies.runnable.GameRunnable;
@SuppressWarnings("all")
public class GameManager {
public static GameManager instance;
public FileConfiguration config;
public GameRunnable gameRunnable;
public BorderRunnable borderRunnable;
public Map<Player, Scoreboard> scoreboardMap;
public String scoreboardTitle;
public String scoreboardIP;
public String prefix;
public String borderPrefix;
public String configPrefix;
public String helpopPrefix;
public String uhcWorld;
public String restartCommand;
public int defaultMapSize;
public int currentBorder;
public int randomShrinkAtAndBelow;
public boolean borderShrinks;
public boolean statsEnabled;
public boolean gameRunning;
public boolean scattering;
public boolean pvpEnabled;
public boolean mapGenerating;
public boolean restartOnEnd;
public Set<Player> moderators;
public Set<Chunk> chunks;
public ItemStack playersAlive;
public ItemStack randomPlayer;
public Player host;
public ArrayList<UUID> arenaplayers;
private int arenamax;
private boolean Arena_Enabled;
private static GameState gameState = GameState.LOBBY;
private String winner;
private int restartseconds;
public boolean isthanks;
public boolean deathmatch = false;
public GameManager() {
this.gameState = GameState.LOBBY;
this.Arena_Enabled = false;
this.isthanks = false;
this.arenamax = 50;
this.arenaplayers = new ArrayList<UUID>();
this.config = UHCPlugin.getInstance().getConfig();
this.gameRunnable = null;
this.borderRunnable = null;
this.scoreboardMap = new HashMap<Player, Scoreboard>();
this.prefix = ChatColor.translateAlternateColorCodes('&', this.config.getString("settings.uhc-prefix"));
this.borderPrefix = ChatColor.translateAlternateColorCodes('&',
this.config.getString("settings.border-prefix"));
this.configPrefix = ChatColor.translateAlternateColorCodes('&',
this.config.getString("settings.config-prefix"));
this.uhcWorld = this.config.getString("settings.uhc-world-name");
this.restartCommand = this.config.getString("settings.restart-command");
this.defaultMapSize = this.config.getInt("settings.default-map-size");
this.currentBorder = this.defaultMapSize;
this.randomShrinkAtAndBelow = this.config.getInt("settings.random-border-shrink-at-and-below");
this.borderShrinks = true;
this.statsEnabled = this.config.getBoolean("stats.enabled");
this.gameRunning = false;
this.scattering = false;
this.pvpEnabled = false;
this.mapGenerating = false;
this.restartOnEnd = this.config.getBoolean("settings.restart-on-game-finish");
this.moderators = new HashSet<Player>();
this.chunks = new HashSet<Chunk>();
this.playersAlive = this.newItem(Material.WATCH, "§6Players Alive", 0);
this.randomPlayer = this.newItem(Material.ANVIL, "§6Random Player", 3);
this.winner = "";
this.restartseconds = 0;
}
public boolean canBorderShrink() {
return this.borderShrinks;
}
public void setMapSize(int size) {
this.currentBorder = size;
UHCPlugin.getInstance().saveConfig();
}
public String getWinner() {
return this.winner;
}
public int getWinnerKills() {
Player player = Bukkit.getPlayer(this.getWinner());
UHCPlayer uhcplayer = PlayerManager.getPlayerManager().getUHCPlayer(player.getUniqueId());
return uhcplayer.getKills();
}
public int getTeamsWinnerKills() {
Player player = Bukkit.getPlayer(this.getWinner());
return TeamManager.getInstance().getTeam((OfflinePlayer) player).getKills();
}
public void setWinner(String winner) {
this.winner = winner;
}
public boolean isArenaEnabled() {
return this.Arena_Enabled;
}
public void setDeathmatch(boolean b) {
deathmatch = b;
}
public boolean isDeathmatch() {
return deathmatch;
}
public boolean isThanked() {
return this.isthanks;
}
public ArrayList<UUID> getArenaPlayers() {
return this.arenaplayers;
}
public static GameState getPlayerState() {
return gameState;
}
public void setGameState(GameState playerState) {
this.gameState = playerState;
}
public boolean isinArena(UUID playeruuid) {
return this.arenaplayers.contains(playeruuid);
}
public int getArenaMaxPlayers() {
return this.arenamax;
}
public boolean setArenaEnabled(boolean is) {
return this.Arena_Enabled = is;
}
public void setMaxArenaPlayers(int max) {
this.arenamax = max;
}
public void setCanBorderShrink(final boolean borderShrinks) {
this.borderShrinks = borderShrinks;
}
public String getRestartCommand() {
return this.restartCommand;
}
public int getRestartSeconds() {
return this.restartseconds;
}
public String gameType() {
if (TeamManager.getInstance().isTeamsEnabled()) {
return "To" + TeamManager.getInstance().getMaxSize();
}
return "FFA";
}
public static GameManager getGameManager() {
return GameManager.instance;
}
public Set<Chunk> getChunks() {
return this.chunks;
}
public ItemStack newItem(final Material mat, final String s, final int data) {
final ItemStack ist = new ItemStack(mat, 1, (short) data);
final ItemMeta im = ist.getItemMeta();
im.setDisplayName(s);
ist.setItemMeta(im);
return ist;
}
String getScoreboardIP() {
return this.scoreboardIP;
}
public String getScoreboardTitle() {
return this.scoreboardTitle;
}
public boolean isStatsEnabled() {
return this.statsEnabled;
}
public static void setInstance() {
GameManager.instance = new GameManager();
}
public boolean restartOnEnd() {
return this.restartOnEnd;
}
public Map<Player, Scoreboard> getScoreboardMap() {
return this.scoreboardMap;
}
public void setHost(final Player host) {
this.host = host;
}
public String getHostName() {
if (this.host == null) {
return "";
}
return this.host.getName();
}
public int getStaffOnline() {
ArrayList<Player> staff = new ArrayList<Player>();
for (Player online : Bukkit.getOnlinePlayers()) {
if (online.hasPermission(Permission.STAFF_PERMISSION)) {
staff.add(online);
}
}
return staff.size();
}
public String getHelpopPrefix() {
return this.helpopPrefix;
}
public Set<String> getModeratorsNames() {
final Set<String> mods = new HashSet<String>();
for (final Player p : this.moderators) {
mods.add(p.getName());
}
return mods;
}
public Set<Player> getModerators() {
return this.moderators;
}
public void setModerator(final Player player, final boolean b) {
if (b) {
PlayerManager.getPlayerManager().setStaffSpectating(true, player);
this.moderators.add(player);
} else {
PlayerManager.getPlayerManager().setStaffSpectating(false, player);
this.moderators.remove(player);
}
}
public Location getScatterLocation() {
final Random r = new Random();
final int x = r.nextInt(this.currentBorder * 2) - this.currentBorder;
final int z = r.nextInt(this.currentBorder * 2) - this.currentBorder;
return new Location(this.getUHCWorld(), (double) x, this.getUHCWorld().getHighestBlockYAt(x, z) + 0.5,
(double) z);
}
public Location getSpawnLocation() {
final Location locations = Bukkit.getWorld("world").getSpawnLocation();
return locations;
}
public boolean isPvpEnabled() {
return this.pvpEnabled;
}
public void startRestartSecond(int seconds) {
restartseconds = seconds;
Bukkit.broadcastMessage("§7§l§m------------------------------------");
Bukkit.broadcastMessage(getPrefix() + Server.MainColor() + "Server restarting in " + Server.SecondColor()
+ restartseconds + " second(s).");
Bukkit.broadcastMessage("§7§l§m------------------------------------");
new BukkitRunnable() {
public void run() {
--restartseconds;
if (restartseconds == 30) {
Bukkit.broadcastMessage(getPrefix() + Server.MainColor() + "Server restarting in "
+ Server.SecondColor() + restartseconds + " second(s).");
}
if (restartseconds == 10) {
Bukkit.broadcastMessage(getPrefix() + Server.MainColor() + "Server restarting in "
+ Server.SecondColor() + restartseconds + " second(s).");
}
if (restartseconds <= 5) {
Bukkit.broadcastMessage(getPrefix() + Server.MainColor() + "Server restarting in "
+ Server.SecondColor() + restartseconds + " second(s).");
}
if (restartseconds == 0) {
this.cancel();
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), "restart");
}
}
}.runTaskTimerAsynchronously(UHCPlugin.getInstance(), 20L, 20L);
}
public void makeFlat(Location loc, Material mat, int r) {
new BukkitRunnable() {
public void run() {
Bukkit.broadcastMessage("§7§l§m------------------------------");
Bukkit.broadcastMessage(getPrefix() + Server.MainColor() + "Flat " + Server.SecondColor() + r + "x" + r
+ Server.MainColor() + " has been edited.");
Bukkit.broadcastMessage("§7§l§m------------------------------");
}
}.runTaskLaterAsynchronously(UHCPlugin.getInstance(), 20L * 2);
clearFlat(loc, r);
Location newloc = GameManager.getGameManager().getUHCWorld()
.getBlockAt(0, GameManager.getGameManager().getUHCWorld().getHighestBlockYAt(0, 0), 0).getLocation();
int cx = newloc.getBlockX();
int cy = newloc.getBlockY();
int cz = newloc.getBlockZ();
World w = loc.getWorld();
for (int x = cx - r; x <= cx + r; x++) {
for (int y = cy - 3; y <= cy; y++) {
for (int z = cz - r; z <= cz + r; z++) {
w.getBlockAt(x, y, z).setType(mat);
}
}
}
for (Player online : Bukkit.getOnlinePlayers()) {
UHCPlayer uhcplayer = PlayerManager.getPlayerManager().getUHCPlayer(online.getUniqueId());
if (uhcplayer.isPlayerAlive()) {
online.teleport(GameManager.this.getScatterLocation());
}
}
Location newloc2 = GameManager.getGameManager().getUHCWorld()
.getBlockAt(0, GameManager.getGameManager().getUHCWorld().getHighestBlockYAt(0, 0), 0).getLocation();
buildWalls(r, Material.BEDROCK, 30, w);
makeRoof(Material.GRASS, r);
w.getEntities().clear();
}
public void makeRoof(Material mat, int r) {
Location newloc = GameManager.getGameManager().getUHCWorld()
.getBlockAt(0, GameManager.getGameManager().getUHCWorld().getHighestBlockYAt(0, 0), 0).getLocation();
int cx = newloc.getBlockX();
int cy = newloc.getBlockY();
int cz = newloc.getBlockZ();
World w = newloc.getWorld();
for (int x = cx - r; x <= cx + r; x++) {
for (int y = cy + 10; y <= cy + 10; y++) {
for (int z = cz - r; z <= cz + r; z++) {
w.getBlockAt(x, y, z).setType(mat);
}
}
}
}
public void buildWalls(final int size, final Material mat, final int h, final World w) {
final Location loc = new Location(w, 0.0, 59.0, 0.0);
for (int i = h; i < h + h; ++i) {
for (int x = loc.getBlockX() - size; x <= loc.getBlockX() + size; ++x) {
for (int y = 58; y <= 58; ++y) {
for (int z = loc.getBlockZ() - size; z <= loc.getBlockZ() + size; ++z) {
if (x == loc.getBlockX() - size || x == loc.getBlockX() + size || z == loc.getBlockZ() - size
|| z == loc.getBlockZ() + size) {
final Location loc2 = new Location(w, (double) x, (double) y, (double) z);
loc2.setY((double) w.getHighestBlockYAt(loc2));
loc2.getBlock().setType(mat);
}
}
}
}
}
}
public void clearFlat(Location loc, int r) {
int cx = loc.getBlockX();
int cy = loc.getBlockY();
int cz = loc.getBlockZ();
World w = loc.getWorld();
for (int x = cx - r; x <= cx + r; x++) {
for (int y = cy - 30; y <= cy + 30; y++) {
for (int z = cz - r; z <= cz + r; z++) {
w.getBlockAt(x, y, z).setType(Material.AIR);
}
}
}
}
public void setPvP(final boolean enabled) {
if (this.getUHCWorld() != null) {
this.pvpEnabled = enabled;
this.getUHCWorld().setPVP(enabled);
if (Bukkit.getWorld(String.valueOf(this.uhcWorld) + "_nether") != null) {
Bukkit.getWorld(String.valueOf(this.uhcWorld) + "_nether").setPVP(enabled);
}
if (enabled) {
Bukkit.broadcastMessage(String.valueOf(this.getPrefix()) + Server.SecondColor() + "PvP has been "
+ "§aenabled. " + Server.MainColor() + "Be careful now :)");
} else {
Bukkit.broadcastMessage(String.valueOf(this.getPrefix()) + Server.SecondColor() + "PvP has been "
+ "§cdisabled. " + Server.MainColor() + "Don't worry now");
}
}
}
public void healAll() {
Player[] onlinePlayers;
for (int length = (onlinePlayers = Bukkit.getServer().getOnlinePlayers()).length, i = 0; i < length; ++i) {
final Player pl = onlinePlayers[i];
pl.setHealth(20.0);
pl.sendMessage(String.valueOf(this.getPrefix()) + Server.MainColor() + "You " + Server.SecondColor()
+ " have received " + Server.MainColor() + " Final Heal. " + Server.SecondColor()
+ "There will not be final heals anymore. Be careful about taking damage");
}
}
public void enablePermaDay() {
this.getUHCWorld().setTime(0L);
this.getUHCWorld().setGameRuleValue("doDaylightCycle", "false");
Bukkit.getServer().broadcastMessage(
String.valueOf(this.getPrefix()) + Server.SecondColor() + "Permanent day has been enabled.");
}
» UHCBorder
(Will be included with jar download)
By purchasing this
» You will recive 24/7 support
» Editable things by request (scoreboard or anything else)
Terms and Conditions:
» Do not resell the plugin or the sourcecode
» No refund of the plugin or sourcecode
» The plugin will have updates to add new things
» You can not publish the plugin or the source code anywhere
» No refund of the plugin or sourcecode
» The plugin will have updates to add new things
» You can not publish the plugin or the source code anywhere
Config:
License: ""
Populators:
sugar-cane-rate: '20'
cow-rate: '30'
settings:
teamspeak-ip: ip.ts.io
restart-command: /restart
uhc-prefix: UHC
border-prefix: Border
config-prefix: Config
teams-prefix: '&7[&d&lTeams&7] '
specactor-prefix: '&7[&d&lSpecactor&7] '
uhc-world-name: uhc_world
ArenaLocation:
x: 0
y: 64
z: 0
default-map-size: 2000
random-border-shrink-at-and-below: 500
restart-on-game-finish: true
destroy-25x25: false
scoreboard:
title: '&5&lForce | UHC'
Colors:
available-colors: '&f, &3 ,&e , &a, &d, &7, &9, &5, &1, &2, &4, &0, &6'
main-color: '&5'
second-color: '&d'
chat:
default: '&d'
staff: '&e'
stats:
enabled: false
SQL:
ip: localhost
database: databasehere
table: tablenamehere
user: userforDatabase
password: passForUser
server-name: Force | UHC
Populators:
sugar-cane-rate: '20'
cow-rate: '30'
settings:
teamspeak-ip: ip.ts.io
restart-command: /restart
uhc-prefix: UHC
border-prefix: Border
config-prefix: Config
teams-prefix: '&7[&d&lTeams&7] '
specactor-prefix: '&7[&d&lSpecactor&7] '
uhc-world-name: uhc_world
ArenaLocation:
x: 0
y: 64
z: 0
default-map-size: 2000
random-border-shrink-at-and-below: 500
restart-on-game-finish: true
destroy-25x25: false
scoreboard:
title: '&5&lForce | UHC'
Colors:
available-colors: '&f, &3 ,&e , &a, &d, &7, &9, &5, &1, &2, &4, &0, &6'
main-color: '&5'
second-color: '&d'
chat:
default: '&d'
staff: '&e'
stats:
enabled: false
SQL:
ip: localhost
database: databasehere
table: tablenamehere
user: userforDatabase
password: passForUser
server-name: Force | UHC
TODO / FINISH:
Extend config, add more photos to mc-market
Servers that bought the plugin - SpringNetwork,
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