Free Minecraft (+ BETA TESTING FiveM!) Anti-DDoS + Performance Service

RSNET-Radic

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Not affiliated with RS - I just happened to use this account because I'm unable to create another one. I will not answer any questions about RS in this thread.

We've been working on Launchmc.com for a long time. It's designed by a cloudflare-like service geared toward Minecraft. Providing improved latency and DDoS protection with any provider (or home hosting!!).

We have soft launched and wanted to get some feedback from server owners on how to continuously improve this product. We also have a discord available.

I ask one thing, be nice and respectful, this is a completely free service that we're hoping to evolve into an awesome platform. Please keep conversations on track toward improvement of the product, I will not discuss anything outside of feedback for LaunchMC.


====================

LaunchMC has a really good giveaway going on right now:

Prizes Include:
  • Grand Prize: An AMD Ryzen 5600X, 128GB RAM, 1TB NVMe Dedicated Server for One Full Year!
  • 2nd Place: $500 ReliableSite Credit + 1 Year Metal+ Subscription
  • 3rd Place: $200 ReliableSite Credit + 1 Year Metal+ Subscription
  • 4th Place: $50 ReliableSite Credit + 1 Year Metal+ Subscription
  • Runners-Up: 1 Year Metal+ Subscription

Contest Rules & Important Dates:
  • Winners are selected at random.
  • Requires regular Minecraft traffic through the LaunchMC service.
  • One entry per server.
  • Your entry email must match your registered LaunchMC server email.
  • Entries must be submitted by: October 18th, 2025
  • Contest runs until: October 26th, 2025 (intentional to allow you to migrate to LaunchMC)
  • Winners will be chosen on: October 30th, 2025

Ready to win? Entering is easy!
1. Register a LaunchMC account. >> https://launchmc.com/,
2. Follow the instructions in the docs to route your Minecraft traffic through LaunchMC. >> https://docs.launchmc.com/,
3. Enter the giveaway >> https://contest.launchmc.com/

Discord: https://discord.launchmc.com
 
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PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

I_Luv_Cowz

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What makes this service better than TCPShield/CosmicGuard? Do you have a map or your PoPs, AS number, and looking glass so that perspective customers can actually test network speeds?

Does your service do L7 filtering for Minecraft? How much bandwidth can each PoP/your entire network handle?

Unrelated, but another thing I recommend is highly encouraging/forcing customers whom previously exposed their backend IP on a DNS record to change their IP. As you know, all DNS are historically available and many times bad actors can entirely bypass services such as these simply by looking up the IP prior to the reverse-proxy being added.
 

RSNET-Radic

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What makes this service better than TCPShield/CosmicGuard? Do you have a map or your PoPs, AS number, and looking glass so that perspective customers can actually test network speeds?

Does your service do L7 filtering for Minecraft? How much bandwidth can each PoP/your entire network handle?

Unrelated, but another thing I recommend is highly encouraging/forcing customers whom previously exposed their backend IP on a DNS record to change their IP. As you know, all DNS are historically available and many times bad actors can entirely bypass services such as these simply by looking up the IP prior to the reverse-proxy being added.

Thanks for the questions.

1. TCPShield/CosmicGuard are paid services with a small free tier. LaunchMC is a 100% free service.
2. Our service is L7, and adds an additional layer on top of other DDoS protection.

How it works: LaunchMC Docs (super short read, lots of pictures!)

As for latency improvement, we currently only have 4 PoPs. As the number increases, there will be obviously improvements, right now, if you aren't next to a pop, you'll probably see a slight latency increase.

We will deploy additional PoPs closer to players.

Current PoPs as of Sept 2, 2025:
-Singapore
-Los Angeles
-Miami
-Germany

DDoS Protection - right now, we have our own platform sitting on top of NeoProtect + DF. We aren't limited to a specific provider, but it allows us to absorb super large attacks while adding our protection layer on top.

Feedback: The Discord channel is the preferred method of feedback. I please ask you to not insert any opinions unless you have a Minecraft server and have actually fully deployed and used the service.

<<<<<<<< THIS IS A FREE SERVICE. >>>>>>>>
 

RSNET-Radic

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Big announcement:
raw.png


V2 has been released!
-Players can now connect without going through the entry page.
-Server owners can now either provide the LaunchMC ping test page or list the connection IPs directly on their own website.

connection-lmc.png


We're all ears! Tell us what features you want.

Remember, we have a discord at https://discord.launchmc.com
 

RSNET-Radic

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A lot of bug fixes today based on user feedback:
-Banning system now fixed
-Live connections not showing in the dashboard correctly
-Fixed an issue with deletion of servers.
-Fixed an issue where editing a server didn't sync with the forwarding engines.

WE NEED MORE USAGE/FEEDBACK!!!! WE WANT TO MAKE THIS PLATFORM SUPER AWESOME.
 

RSNET-Radic

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We've started developing on the Minecraft plugin, it'll be released open source with the following features:
1. It will use the API to get the real IP of the connecting player instead of showing the proxy IP.,
2. It will manage the ban system so that IP bans are sent over the API for the real player IP instead of the proxy IP, this includes any plugins/mods that use the built-in ban system within MC.
 

TheUpioti

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We're currently working with the community to develop a Minecraft plugin that will show the real source IPs and integrate the ban system.
You should not need a plugin for this, its an option already native in Paper/velocity/Bungee

Just send ProxyProtocol headers on backend connections.
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We've started developing on the Minecraft plugin, it'll be released open source with the following features:
1. It will use the API to get the real IP of the connecting player instead of showing the proxy IP.,

So it will make an HTTP request to your platform each time a player joins? That doesnt seem very performant...
 

RSNET-Radic

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You should not need a plugin for this, its an option already native in Paper/velocity/Bungee

Just send ProxyProtocol headers on backend connections.
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So it will make an HTTP request to your platform each time a player joins? That doesnt seem very performant...

Thanks, what about IP banning? How does it handle those via API calls?
 

TheUpioti

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Thanks, what about IP banning? How does it handle those via API calls?
ProxyProtocol is implemented natively in paper's api, Ban systems either via a plugin or integrated will recieve the real ip as they do not pull the data from the tcp connection but from the server's API

If for some reason you want to implement IP bans on your edge (not the worst idea but kinda useless unless the layer7 protection isnt good enough) then yeah it would probably require an API or similar.
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(not the worst idea but kinda useless unless the layer7 protection isnt good enough)
And even then its kinda counterproductive for volumetric floods as now your edge will be getting DDoSed in MC L7 by the attacker and then in HTTP l7 by the backend trying to block all of those ips
 
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RSNET-Radic

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ProxyProtocol is implemented natively in paper's api, Ban systems either via a plugin or integrated will recieve the real ip as they do not pull the data from the tcp connection but from the server's API

If for some reason you want to implement IP bans on your edge (not the worst idea but kinda useless unless the layer7 protection isnt good enough) then yeah it would probably require an API or similar.

Thank you. This is amazing info. I'll forward this to our developer working on the packet forwarding system and we'll see how we can get this integrated asap!
 
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