[Free & Open-source] Lunar Client API (Kotlin)

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Ghast

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The thing is you don’t check if players are using Lunar, which basically sends them false packets, which is a pretty bad practice on it’s own.
 

LillianA

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The thing is you don’t check if players are using Lunar, which basically sends them false packets, which is a pretty bad practice on it’s own.
It's mainly proof of concept currently, I understand its not exactly great to do. I'll implement some check for Lunar Client (probably will be easily spoofed but its free) once I actually add more things to make it useful
 

Ghast

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It's mainly proof of concept currently, I understand its not exactly great to do. I'll implement some check for Lunar Client (probably will be easily spoofed but its free) once I actually add more things to make it useful
It's mainly proof of concept currently, I understand its not exactly great to do. I'll implement some check for Lunar Client (probably will be easily spoofed but its free) once I actually add more things to make it useful
To prevent spoofing you’ll need to dig around more. Maybe try to look at a deobfuscated version of Lunar or try to read some packets using Wireshark!
 

LillianA

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To prevent spoofing you’ll need to dig around more. Maybe try to look at a deobfuscated version of Lunar or try to read some packets using Wireshark!
Well I'll see what I can pull off with my limited knowledge :p
 

HeavySleeper

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I have a huge question: can someone explain to me what all these lunar API's are and what theyre used for? there seems to be a HUGE variety of them on this market!
 

ida64

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I have a huge question: can someone explain to me what all these lunar API's are and what theyre used for? there seems to be a HUGE variety of them on this market!
They allow servers to do special things client sided (timers, custom world borders, etc) if the player is using Lunar Client. (A client sided "anti cheat" mod pack for 1.7.10)
 

LillianA

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I have a huge question: can someone explain to me what all these lunar API's are and what theyre used for? there seems to be a HUGE variety of them on this market!
Theres not really a variety to them when they all do the same thing when it comes down to it, The only differences between mine and the others currently is mine isn't finished of course and mine is open-source
 

HeavySleeper

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Theres not really a variety to them when they all do the same thing when it comes down to it, The only differences between mine and the others currently is mine isn't finished of course and mine is open-source
Way does it do tho. Seems cool :p
 

FiveDollarCheats

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I have a huge question: can someone explain to me what all these lunar API's are and what theyre used for? there seems to be a HUGE variety of them on this market!
they all do the same exact thing, some of them have less features than others.

the notable ones you might see on lunar.gg are custom colored and multi-lined nametags, worldborder around citadel (only when pvptimer), and cooldowns[DOUBLEPOST=1562885773][/DOUBLEPOST]
they all do the same exact thing, some of them have less features than others.

the notable ones you might see on lunar.gg are custom colored and multi-lined nametags, worldborder around citadel (only when pvptimer), and cooldowns
RE: none of the developers selling the apis have actually made these features work for LC, but they just figured out how to send the packets correctly to manipulate lc

for examples of all the features, you can see here https://github.com/ohvalsgod/lunar-client-packets, packet names are pretty self explanitory
 
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