Hey everyone,
If you run a server, you know how expensive and time-consuming it is to hire a developer every time you need a simple custom mechanic, GUI, or event handler. I also know a lot of owners want to avoid relying on bloated runtime interpreters like Skript.
To solve this, I spent the last few months building Koda (koda.cx). It’s a visual, node-based scripting engine right in your browser (think Unreal Engine Blueprints, but for Minecraft plugins).
How it works:
Currently in Public Alpha:
I've mapped out a lot of the core Paper API (Teleporting, Inventories, Bossbars, Scoreboards, Config saving/loading, Math, Loops, etc.). The generated code is pure Kotlin using the official API—no dependencies or plugin engines required on your server.
Looking for a Marketing & Management Partner
As a solo developer, my time is 100% focused on the backend compiler, the node editor, and adding new API features. I am actively looking for an associate/partner with experience in marketing, community growth, and project management within the Minecraft space. If you know how to market a SaaS and want to team up on a project that already has a fully working, live product, shoot me a DM on Discord (ohZib)!
Web App: koda.cx
Discord: discord.koda.cx
Note: This is an Alpha, so things will probably break! If a build fails or a node acts weird in-game, please drop a screenshot of your graph in the Discord so I can patch the code generator.
If you run a server, you know how expensive and time-consuming it is to hire a developer every time you need a simple custom mechanic, GUI, or event handler. I also know a lot of owners want to avoid relying on bloated runtime interpreters like Skript.
To solve this, I spent the last few months building Koda (koda.cx). It’s a visual, node-based scripting engine right in your browser (think Unreal Engine Blueprints, but for Minecraft plugins).
How it works:
- Drag and drop nodes (Events, Logic, Actions) onto the canvas.
- Wire them together to create your logic flow.
- Click "Queue Build".
- My cloud backend takes your graph, generates the raw Kotlin code, compiles it using Gradle, and gives you a ready-to-use .jar file in seconds.
Currently in Public Alpha:
I've mapped out a lot of the core Paper API (Teleporting, Inventories, Bossbars, Scoreboards, Config saving/loading, Math, Loops, etc.). The generated code is pure Kotlin using the official API—no dependencies or plugin engines required on your server.
As a solo developer, my time is 100% focused on the backend compiler, the node editor, and adding new API features. I am actively looking for an associate/partner with experience in marketing, community growth, and project management within the Minecraft space. If you know how to market a SaaS and want to team up on a project that already has a fully working, live product, shoot me a DM on Discord (ohZib)!
Note: This is an Alpha, so things will probably break! If a build fails or a node acts weird in-game, please drop a screenshot of your graph in the Discord so I can patch the code generator.
