GUI Trailer + Tracking

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Aekalix

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Oooh, hello!

Critique first (do I even have an order)? Anywho, here it comes.
The stop at 0:04 cancels the motion and makes it stagnate. The slow motion after it is good though. Also, the text is nice, but always align text with the environment behind it.
cwddlZl.png

The Mine [E] scene is really good (text is again not aligned). The stops make it stagnate. I feel its a bit overdone in this scene, one would have been fine.
o6iikZg.png

The same thing, align it with the background.

The chat thing is a very creative way to get rid of the text that normally always is in the middle after a scene. It gives a more luxurious vibe.

Enchanting interface, cut perfectly, the animation is superb.

The rent cells text is a bit off (alignment) It starts almost aligned and then as time passes and you fly through it it is off by quite a bit.

tM6ffUA.png

Really good scene, white text is a tad hard to read but it's fine (nothing serious.) I would, however, make the scene start a bit earlier so the player can focus on the middle text and then use the chat dialogue to show the feature with the crater appearing. Minor detail, this scene is great. Props to putting text in the middle where also the feature happens without blocking the feature!

The coinflip scene is just, good. An extra +1 for the sound effect, they add a lot and make you feel involved. Experiment more with this!

The outro feels a bit long. I like the logo effect. The rest is fine and clean.

In conclusion: A fine ass trailer. The creativity it this one sets it apart (or already more than others), you should watch your own trailer and then one of your older ones and then you will immediately notice the difference it does.

I hope to see even more experimentation next. Different ways of showing text, different motions, scenes, story? etc. Also, extra sounds like the coinflip scene.

Music was fine. Nothing superb, nothing bad. Just contributed well to the trailer.

I should get paid for these, jeez, anyways. Good luck with further trailers.
 
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Ilay A

Epic Mineman Trailer dude
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Oooh, hello!

Critique first (do I even have an order)? Anywho, here it comes.
The stop at 0:04 cancels the motion and makes it stagnate. The slow motion after it is good though. Also, the text is nice, but always align text with the environment behind it.
cwddlZl.png

The Mine [E] scene is really good. The stops make it stagnate. I feel its a bit overdone in this scene, one would have been fine.
o6iikZg.png

The same thing, align it with the background.

The chat thing is a very creative way to get rid of the text that normally always is in the middle after a scene. It gives a more luxurious vibe.

Enchanting interface, cut perfectly, the animation is superb.

The rent cells text is a bit off (alignment) It starts almost aligned and then as time passes and you fly through it it is off by quite a bit.

tM6ffUA.png

Really good scene, white text is a tad hard to read but it's fine (nothing serious.) I would, however, make the scene start a bit earlier so the player can focus on the middle text and then use the chat dialogue to show the feature with the crater appearing. Minor detail, this scene is great. Props to putting text in the middle where also the feature happens without blocking the feature!

The coinflip scene is just, good. An extra +1 for the sound effect, they add a lot and make you feel involved. Experiment more with this!

The outro feels a bit long. I like the logo effect. The rest is fine and clean.

In conclusion: A fine ass trailer. The creativity it this one sets it apart (or already more than others), you should watch your own trailer and then one of your older ones and then you will immediately notice the difference it does.

I hope to see even more experimentation next. Different ways of showing text, different motions, scenes, story? etc. Also, extra sounds like the coinflip scene.

Music was fine. Nothing superb, nothing bad. Just contributed well to the trailer.

I should get paid for these, jeez, anyways. Good luck with further trailers.
This feedback is insane, you go so deep into detail it's just fascinating xd , thanks for the compliments, tips and pointing out some errors I did.

And yes, if giving feedbacks was a job, you'd definitely be qualified
 

kayohmedy

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The trailer is really good, only thing I noticed is that the tracking is a bit off on the "Mine [E]" text, other than that it's really nice and I would be hyped af if I had such a good trailer made for me :D
 

Ilay A

Epic Mineman Trailer dude
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Why'd you underprice that?
Lost my confidence from the previous feedbacks and I made a discount of 40% on this one because I was afraid my tracking and GUI wouldn't look good but it turned out pretty neat
 
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