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Heart Particle Damage Indicator Disable

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Daoshi

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**STILL LOOKING FOR SOMEONE**

I'm reading in many places you can use ProtocolLib to avoid sending the packets for the heart particle when someone is damaged.

Looking to get a quote for someone that can do this, thank you.
Daoshi#1130 or
Robb PvP - YouTube#5312

Heres what I found, Obviously I have no idea if it works or if it's efficient.
Code:
manager.addPacketListener(new PacketAdapter(this, ListenerPriority.HIGH, PacketType.Play.Server.WORLD_PARTICLES) {
            @Override
            public void onPacketSending(PacketEvent event) {
                PacketContainer packet = event.getPacket();
                if (event.getPacketType() == PacketType.Play.Server.WORLD_PARTICLES) {
                    if (packet.getEntityModifier(event).read(0) instanceof Player) {
                        Player p = (Player) packet.getEntityModifier(event).read(0);
                        packet.getIntegers().write(0, 0);
                    }
                }
            }
        });
 
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Added on Discord - Mason King#9052
 

Daoshi

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Still looking for someone that can do this
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/lerfing-scam-report.677812/)
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