Hello, I have this plugin on my Skyblock server where you can upgrade your Cobbly gen. I also use the same plugin for upgrading your Island. The Island Upgrades are working fine and well but the Gens for Cobblestone Gens are not. It says its locked for people but still gives them access.
When someone even has enough money it doesnt work. Ill give IP if needed just inbox me.
I will Vouch profile and pos rep if someone can help Fix this.
Config File:
When someone even has enough money it doesnt work. Ill give IP if needed just inbox me.
I will Vouch profile and pos rep if someone can help Fix this.
Config File:
#The text that will show up above the menu
Menu-Name:
1: 'Generator Upgrades'
#The amount of ticks between each title update
#The type of the menu. If you want a chest, you can omit this line
#Other types: hopper, dispenser, dropper, workbench
Menu-Type: chest
#If Menu-Type is chest or not set, this specifies the amount of rows
#Should be a value between 1 and 6 inclusive
Rows: 3
#The permission required to open this menu
Permission: menu.upgrades
#The message to send if the player doesn't have Permission
Permission-Message: '&cYou are not allowed to open this menu!'
#Menu opener information. If a player clicks with an item that has this data, the menu will open
#Everything in this part is optional
#Should the player open the menu when they join?
Open-On-Join: false
#A sound to play when the menu opens
#The 1 and 0.5 specify the volume and pitch, respectively (both optional)
Open-Sound: ui.button.click 1 0.5
#Should this menu not be shown in or openable with /animatedmenu?
Hide-From-Command: false
#Custom command to open the menu with. Everything is optional
Command:
Name: Generators
Usage: '/gen'
Description: 'Opens the generator upgrades menu'
#Items that should go in the menu. Each new item starts with a dash ( - ) as you can see below
Items:
#Slot, between 1 and the menu's size
- X: 3
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'Iron_ingot'
#The item name, to display when the item is hovered over
Name:
1: '&6&lIron Generator&6 &7(#1)'
#The item's lore
Price: 100000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.default
Permission-Message: '&c&lERROR! &fHas already been purchased!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f95'
- '&a&lIRON ORE: &f5'
- ''
- '&e&lCOST: &f&n100 Island levels'
- '&e&lSTATUS: &f%javascript_gen1%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.first false'
- 'console: lp user %player_name% set upgrades.gen.default true'
- 'message: &6&lUPGRADES &aGenerator Upgraded to: &e&lIRON GENERATOR'
- X: 4
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'gold_ingot'
#The item name, to display when the item is hovered over
Name:
1: '&6&lGold Generator&6 &7(#2)'
#The item's lore
Price: 250000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.first
Permission-Message: '&c&lERROR! &fHas already been purchased &c&lOR &fPrevious upgrades not completed!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f90'
- '&a&lIRON ORE: &f5'
- '&a&lGOLD ORE: &f5'
- ''
- '&e&lCOST: &f&n$250,000'
- '&e&lSTATUS: &f%javascript_gen2%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.second false'
- 'console: lp user %player_name% set upgrades.gen.first true'
- 'message: &6&lUPGRADES &aGenerator Upgraded to: &e&lGOLD GENERATOR'
- X: 5
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'diamond'
#The item name, to display when the item is hovered over
Name:
1: '&6&lDiamond Generator&a [TIER 1] &7(#3)'
#The item's lore
Price: 500000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.second
Permission-Message: '&c&lERROR! &fHas already been purchased &c&lOR &fPrevious upgrades not completed!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f87'
- '&a&lIRON ORE: &f5'
- '&a&lGOLD ORE: &f5'
- '&a&lDIAMOND ORE: &f3'
- ''
- '&e&lCOST: &f&n$500,000'
- '&e&lSTATUS: &f%javascript_gen3%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.third true'
- 'console: lp user %player_name% unset upgrades.gen.second skyblock'
- 'message: &6&lUPGRADES &aGenerator Upgraded to: &e&lDIAMOND GENERATOR TIER 1'
- X: 6
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'diamond'
#The item name, to display when the item is hovered over
Name:
1: '&6&lDiamond Generator &a[TIER 2]&6 &7(#4)'
#The item's lore
Price: 1000000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.third
Permission-Message: '&c&lERROR! &fHas already been purchased &c&lOR &fPrevious upgrades not completed!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f75'
- '&a&lIRON ORE: &f10'
- '&a&lGOLD ORE: &f10'
- '&a&lDIAMOND ORE: &f5'
- ''
- '&e&lCOST: &f&n$1,000,000'
- '&e&lSTATUS: &f%javascript_gen4%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.fourth true'
- 'console: lp user %player_name% unset upgrades.gen.third skyblock'
- 'message: &6&lUPGRADES &aGenerator Upgraded to: &e&lDIAMOND GENERATOR TIER 2'
- X: 7
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'emerald'
#The item name, to display when the item is hovered over
Name:
1: '&6&lEmerald Generator &7(#5)'
#The item's lore
Price: 3000000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.fourth
Permission-Message: '&c&lERROR! &fHas already been purchased &c&lOR &fPrevious upgrades not completed!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f56'
- '&a&lIRON ORE: &f10'
- '&a&lGOLD ORE: &f10'
- '&a&lDIAMOND ORE: &f7'
- '&a&lEMERALD ORE: &f7'
- '&a&lCOAL ORE: &f10'
- ''
- '&e&lCOST: &f&n$3,000,000'
- '&e&lSTATUS: &f%javascript_gen5%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.fifth true'
- 'console: lp user %player_name% unset upgrades.gen.fourth skyblock'
- 'message: &e&lHammer&6&lUpgrades &aGenerator Upgraded to: &e&lEMERALD GENERATOR'
- X: 1
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 2
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 3
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 4
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 5
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 6
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 7
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 8
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 9
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 1
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 2
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
- X: 8
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 9
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 1
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 2
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 9
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 8
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 8
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 4
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 5
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 3
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 6
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 7
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
Menu-Name:
1: 'Generator Upgrades'
#The amount of ticks between each title update
#The type of the menu. If you want a chest, you can omit this line
#Other types: hopper, dispenser, dropper, workbench
Menu-Type: chest
#If Menu-Type is chest or not set, this specifies the amount of rows
#Should be a value between 1 and 6 inclusive
Rows: 3
#The permission required to open this menu
Permission: menu.upgrades
#The message to send if the player doesn't have Permission
Permission-Message: '&cYou are not allowed to open this menu!'
#Menu opener information. If a player clicks with an item that has this data, the menu will open
#Everything in this part is optional
#Should the player open the menu when they join?
Open-On-Join: false
#A sound to play when the menu opens
#The 1 and 0.5 specify the volume and pitch, respectively (both optional)
Open-Sound: ui.button.click 1 0.5
#Should this menu not be shown in or openable with /animatedmenu?
Hide-From-Command: false
#Custom command to open the menu with. Everything is optional
Command:
Name: Generators
Usage: '/gen'
Description: 'Opens the generator upgrades menu'
#Items that should go in the menu. Each new item starts with a dash ( - ) as you can see below
Items:
#Slot, between 1 and the menu's size
- X: 3
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'Iron_ingot'
#The item name, to display when the item is hovered over
Name:
1: '&6&lIron Generator&6 &7(#1)'
#The item's lore
Price: 100000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.default
Permission-Message: '&c&lERROR! &fHas already been purchased!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f95'
- '&a&lIRON ORE: &f5'
- ''
- '&e&lCOST: &f&n100 Island levels'
- '&e&lSTATUS: &f%javascript_gen1%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.first false'
- 'console: lp user %player_name% set upgrades.gen.default true'
- 'message: &6&lUPGRADES &aGenerator Upgraded to: &e&lIRON GENERATOR'
- X: 4
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'gold_ingot'
#The item name, to display when the item is hovered over
Name:
1: '&6&lGold Generator&6 &7(#2)'
#The item's lore
Price: 250000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.first
Permission-Message: '&c&lERROR! &fHas already been purchased &c&lOR &fPrevious upgrades not completed!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f90'
- '&a&lIRON ORE: &f5'
- '&a&lGOLD ORE: &f5'
- ''
- '&e&lCOST: &f&n$250,000'
- '&e&lSTATUS: &f%javascript_gen2%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.second false'
- 'console: lp user %player_name% set upgrades.gen.first true'
- 'message: &6&lUPGRADES &aGenerator Upgraded to: &e&lGOLD GENERATOR'
- X: 5
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'diamond'
#The item name, to display when the item is hovered over
Name:
1: '&6&lDiamond Generator&a [TIER 1] &7(#3)'
#The item's lore
Price: 500000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.second
Permission-Message: '&c&lERROR! &fHas already been purchased &c&lOR &fPrevious upgrades not completed!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f87'
- '&a&lIRON ORE: &f5'
- '&a&lGOLD ORE: &f5'
- '&a&lDIAMOND ORE: &f3'
- ''
- '&e&lCOST: &f&n$500,000'
- '&e&lSTATUS: &f%javascript_gen3%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.third true'
- 'console: lp user %player_name% unset upgrades.gen.second skyblock'
- 'message: &6&lUPGRADES &aGenerator Upgraded to: &e&lDIAMOND GENERATOR TIER 1'
- X: 6
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'diamond'
#The item name, to display when the item is hovered over
Name:
1: '&6&lDiamond Generator &a[TIER 2]&6 &7(#4)'
#The item's lore
Price: 1000000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.third
Permission-Message: '&c&lERROR! &fHas already been purchased &c&lOR &fPrevious upgrades not completed!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f75'
- '&a&lIRON ORE: &f10'
- '&a&lGOLD ORE: &f10'
- '&a&lDIAMOND ORE: &f5'
- ''
- '&e&lCOST: &f&n$1,000,000'
- '&e&lSTATUS: &f%javascript_gen4%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.fourth true'
- 'console: lp user %player_name% unset upgrades.gen.third skyblock'
- 'message: &6&lUPGRADES &aGenerator Upgraded to: &e&lDIAMOND GENERATOR TIER 2'
- X: 7
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: 'emerald'
#The item name, to display when the item is hovered over
Name:
1: '&6&lEmerald Generator &7(#5)'
#The item's lore
Price: 3000000
Price-Message: '&6&lUPGRADES &cNot enough money to upgrade Generator!'
Permission: upgrades.gen.fourth
Permission-Message: '&c&lERROR! &fHas already been purchased &c&lOR &fPrevious upgrades not completed!'
Lore:
- '&7This upgrade will add the'
- '&7following percentages to your'
- '&7Cobble generators:'
- ''
- '&c&lSTONE: &f56'
- '&a&lIRON ORE: &f10'
- '&a&lGOLD ORE: &f10'
- '&a&lDIAMOND ORE: &f7'
- '&a&lEMERALD ORE: &f7'
- '&a&lCOAL ORE: &f10'
- ''
- '&e&lCOST: &f&n$3,000,000'
- '&e&lSTATUS: &f%javascript_gen5%'
- ''
- '&7&o(Click to upgrade Generator)'
Commands:
- 'console: ekick %player_name% &e&nPlease relog while your Island is being&e&l UPDATED'
- 'console: lp user %player_name% set upgrades.gen.fifth true'
- 'console: lp user %player_name% unset upgrades.gen.fourth skyblock'
- 'message: &e&lHammer&6&lUpgrades &aGenerator Upgraded to: &e&lEMERALD GENERATOR'
- X: 1
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 2
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 3
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 4
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 5
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 6
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 7
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 8
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 9
Y: 1
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 1
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 2
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
- X: 8
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 9
Y: 2
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 1
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 2
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 9
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 8
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 8
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 4
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 5
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 3
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 6
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
- X: 7
Y: 3
#Delay between item refreshes. This could update placeholder values and such
#The material of this item
Material:
1: '160:1:15'
#The item name, to display when the item is hovered over
Name:
1: '&f&n'
#The item's lore
