Hey MCM,
I was wondering if you guys can help me.
Im making a plugin where "cells" can be assigned to a player. I have a worldedit schematic saved with the default cell configuration, so when a player runs "/cell C-1" it should paste that schematic at a specific area. Then, it should make sure no other player can claim it, so maybe an if statement checking if it maybe wrote to a cells.yml? I just need help, and any help is appreciated. here is what code i found that could potentially work, but i just dont know how to assign the vector to the coordinates.
I found it on this BukkitDev forum post: https://bukkit.org/threads/worldedit-api-load-schematic-to-location.83212/
Then i thought about maybe doing it using this code from this YouTube video.
If anyone can help me, that would be sick.
I was wondering if you guys can help me.
Im making a plugin where "cells" can be assigned to a player. I have a worldedit schematic saved with the default cell configuration, so when a player runs "/cell C-1" it should paste that schematic at a specific area. Then, it should make sure no other player can claim it, so maybe an if statement checking if it maybe wrote to a cells.yml? I just need help, and any help is appreciated. here is what code i found that could potentially work, but i just dont know how to assign the vector to the coordinates.
Code:
private void loadArea(World world, File file,Vector origin) throws DataException, IOException, MaxChangedBlocksException{
EditSession es = new EditSession(new BukkitWorld(world), 999999999);
CuboidClipboard cc = CuboidClipboard.loadSchematic(file);
cc.paste(es, origin, false);
}
I found it on this BukkitDev forum post: https://bukkit.org/threads/worldedit-api-load-schematic-to-location.83212/
Then i thought about maybe doing it using this code from this YouTube video.
If anyone can help me, that would be sick.
