Hiring best developers familiar with PvP editing

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TheHighFly

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Hey everyone, looking to hire a developer who's experienced in optimizing knockback, pearl/entity/hit detection. Making sure it can handle a high amount of people with minimal lag(staying in 19.5-20tps with a high number of players on). We're looking for the best of the best and hope anyone reading this can either post their portfolio or suggest someone, thanks.

Budget: $50-$250
 
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TheHighFly

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TheHighFly

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what practice core are you currently using?
Custom coded, just need to make the knockback, hit detection, and any entity detection(pots, arrows, rod, etc.) as completely smooth as possible and create little to almost no lag with a LOT of players
 

Nykorrin

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joeleoli has a spigot for practice which was used on Minemenclub and Zonix called Ragespigot.
 

TheHighFly

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joeleoli has a spigot for practice which was used on Minemenclub and Zonix called Ragespigot.
Not looking for premade spigots, needing it custom coded specifically.
 

GoodestEnglish

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Custom coded, just need to make the knockback, hit detection, and any entity detection(pots, arrows, rod, etc.) as completely smooth as possible and create little to almost no lag with a LOT of players
if it is custom coded, then does it has an api to let developers to get what mode does player playing on?
 

TheHighFly

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TheHighFly

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TheHighFly

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Tbh look at yours but ok
Lol I knew you would say that, but having 0-0-0 and 100% of nothing is better than 0-2-0 and be negative, also I have a lot more reactions and have been a member since 2014 with nothing negative.[DOUBLEPOST=1538061236][/DOUBLEPOST]
if it is custom coded, then does it has an api to let developers to get what mode does player playing on?
Sorry totally skimmed over this, yes it does :)
 
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TheHighFly

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I'm sure joel's spigot would work fine for you, do you need anything else rather than what you listed?
I'm sure Joels works great, but I don't think it helps: Pearl detection, pot detection, rods, etc. none the less how smooth it is, how far a hit registers when hit away by w/s tapping, etc. I saw the auto w tap and stuff like that and vertical horizontal, but I don't know if it makes it..... "smooth" I don't know how to put it, some servers edited knockback fluctuates at different speeds and can seem extremely janky while others will seem like not a single packet is missed and is as smooth as can be.
 

kampai

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I have worked for many reputable servers and have made many spigots in the past (Check my threads if you’d like to see)

I would be able to make something for you just dm me
 

Eric

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I have worked for many reputable servers and have made many spigots in the past (Check my threads if you’d like to see)

I would be able to make something for you just dm me
Which ones[DOUBLEPOST=1538066513][/DOUBLEPOST]
I'm sure joel's spigot would work fine for you, do you need anything else rather than what you listed?
Handles about 4 players[DOUBLEPOST=1538067762][/DOUBLEPOST]
if it is custom coded, then does it has an api to let developers to get what mode does player playing on?
No no no. The spigot would never touch the practice plugin whatsoever.
 
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