[HIRING] Senior PaperMC Developer — Large Custom SkyBlock Plugin Suite (3 Plugins, 30+ Systems)

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Lanity

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Hello BuiltByBit,


I am looking for an experienced PaperMC developer to build a fully custom SkyBlock plugin suite for a new competitive Minecraft network. This is a serious long-term project and I am looking for someone who takes pride in their work and wants to build something genuinely unique — not a Hypixel clone.




Project Overview


The suite consists of three interconnected plugins running on PaperMC 1.21.4 behind a Velocity proxy:


  • SkyCore — island management, biome system, realm system, island upgrades, specialization system, quest system, leaderboards, resource minions, combat minions
  • SkyEconomy — custom currency, dynamic player-driven market, auction house, island shop, rank passive income
  • SkyWar — competitive 1v1 battle system, FAWE-dependent arena mechanics, open raid system, large-scale cooperative boss event, Power/Elo systems

These plugins are deeply integrated with each other and must be built as a cohesive suite, not three separate jobs.




Technical Requirements


You must have demonstrable experience with:


  • PaperMC 1.21.4 API — not Spigot, not Bukkit
  • FastAsyncWorldEdit (FAWE) async schematic capture and paste operations specifically
  • Custom entity AI using ArmorStand base entities with Paper's scheduler
  • PersistentDataContainer for all custom item identification
  • Multi-plugin architectures with cross-plugin dependencies
  • YAML data persistence with crash-safe write patterns
  • LuckPerms API integration
  • PlaceholderAPI integration
  • ProtocolLib for custom entity packets
  • BossBar API
  • Elo matchmaking logic
  • Dynamic pricing systems

If you have not worked with FAWE async operations specifically, please do not apply. This is a hard requirement.




Scope


I have a comprehensive internal developer brief covering every system in full detail — every Java file needed, every config value, every integration point, every implementation rule, and a complete testing checklist. This will be shared privately with serious applicants after an initial conversation.


What I can say publicly is the project involves:


  • 30+ distinct interconnected systems
  • Custom AI state machines for multiple entity types
  • A multi-phase boss fight event with scaling participation
  • A dynamic three-currency economy with real player-driven price movement
  • A competitive matchmaking system supporting up to 16 simultaneous matches
  • Estimated 15,000-20,000 lines of Java across the three plugins



What I Am Looking For


I want a developer who:


  • Reads the full brief thoroughly before quoting
  • Provides a detailed milestone breakdown with deliverables and realistic timelines per milestone — not a single lump sum quote
  • Communicates consistently and proactively flags problems early
  • Writes clean, well-commented code that another developer could maintain
  • Understands that all source code is owned by me upon delivery
  • Has genuine interest in building something players will love, not just completing a job

This is a quality-first project. I would rather wait longer and get something built properly than rush to a launch with unstable code. Players coming back season after season is the goal — that only happens if the foundation is solid.




What I Am NOT Looking For


  • Developers who quote without reading the brief
  • AI-generated code passed off as original work
  • Vague timelines with no milestone structure
  • Developers who disappear mid-project
  • Anyone who cannot demonstrate prior FAWE experience specifically



How To Apply


Please send me a private message here or on discord (Lanity) with:


  1. Your experience with PaperMC and specifically FAWE async operations
  2. Links to your portfolio — ideally showing complex plugin work at a comparable scale
  3. Any vouches or previous client references
  4. A brief summary of how you would approach a project of this scope — milestones, communication style, delivery process

I will share the full developer brief with shortlisted applicants. From there I expect a detailed milestone breakdown and quote based on actually reading the spec.


Budget is open and negotiable based on experience and the quality of your milestone proposal. I am not looking for the cheapest option — I am looking for the right developer.




Additional Notes


  • Server is running on Bloom.host Performance Plus MC hardware
  • All work is work-for-hire — full source code ownership transfers to me on delivery
  • A basic confidentiality agreement will be required before the brief is shared
  • Long-term relationship potential — this is the first of multiple game modes planned for the network

Serious applicants only. Looking forward to hearing from developers who are genuinely excited about building something ambitious.
 
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