How do they do it?

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Cem

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For some of the prison servers i go on i see this: http://prntscr.com/e23srw
I use ChestCommands for my GUI plugin. Which plugin they do it from and how?
Please if you know leave a reply

Thanks...
 
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Cem

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I have seen a server doit with ChestCommands
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/cem-scam-report.278138/)

Cem

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Chestcommands does not offer changing blocks based off a permission.
Ive probably seen it wrong, but which plugin does support that?
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/cem-scam-report.278138/)

Tyler

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Ive probably seen it wrong, but which plugin does support that?
I don't think there's any public customizable gui plugins that offer that :/
 

Cem

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Banned forever. Reason: Scamming (https://builtbybit.com/threads/cem-scam-report.278138/)

Cem

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Banned forever. Reason: Scamming (https://builtbybit.com/threads/cem-scam-report.278138/)

Ellipticals

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I created this for you:

Requirements:

- Skript
- SkQuary


Code:
options:
    title: &3Choose a warp
    command: prisonmenu
    colorletterpermissiongranted: &a&l
    colorletterpermissiondenied: &c&l
    lorepermissiongranted: &7Click to teleport!
    lorepermissiondenied: &7You've not bought this warp yet!
  
    a_perm: permission.a
    a_command: warp A %player%

    b_perm: permission.b
    b_command: warp B %player%

    c_perm: permission.c
    c_command: warp C %player%

    d_perm: permission.d
    d_command: warp D %player%

    e_perm: permission.e
    e_command: warp E %player%

    f_perm: permission.f
    f_command: warp F %player%

    g_perm: permission.g
    g_command: warp G %player%

    h_perm: permission.h
    h_command: warp H %player%

    i_perm: permission.i
    i_command: warp I %player%

    j_perm: permission.j
    j_command: warp J %player%

    k_perm: permission.k
    k_command: warp K %player%

    l_perm: permission.l
    l_command: warp L %player%

    m_perm: permission.m
    m_command: warp M %player%

    n_perm: permission.n
    n_command: warp N %player%

    o_perm: permission.o
    o_command: warp O %player%

    p_perm: permission.p
    p_command: warp P %player%

    q_perm: permission.q
    q_command: warp Q %player%

    r_perm: permission.r
    r_command: warp R %player%
  
    s_perm: permission.s
    s_command: warp S %player%

    t_perm: permission.t
    t_command: warp T %player%

    u_perm: permission.u
    u_command: warp U %player%

    v_perm: permission.v
    v_command: warp V %player%

    w_perm: permission.w
    w_command: warp W %player%

    x_perm: permission.x
    x_command: warp X %player%

    y_perm: permission.y
    y_command: warp Y %player%

    z_perm: permission.z
    z_command: warp Z %player%





command /{@command}:
    trigger:
        open chest with 3 row named "{@title}" to player
        wait 1 tick
#A
        if player has permission "{@a_perm}":
            format slot 0 of player with light green glass named "{@colorletterpermissiongranted}A" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@a_command}"]
        if player doesn't have permission "{@a_perm}":
            format slot 0 of player with red glass named "{@colorletterpermissiondenied}A" with lore "{@lorepermissiondenied}" to be unstealable
#B  
        if player has permission "{@b_perm}":
            format slot 1 of player with light green glass named "{@colorletterpermissiongranted}B" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@b_command}"]
        if player doesn't have permission "{@b_perm}":
            format slot 1 of player with red glass named "{@colorletterpermissiondenied}B" with lore "{@lorepermissiondenied}" to be unstealable
#C      
        if player has permission "{@c_perm}":
            format slot 2 of player with light green glass named "{@colorletterpermissiongranted}C" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@c_command}"]
        if player doesn't have permission "{@c_perm}":
            format slot 2 of player with red glass named "{@colorletterpermissiondenied}C" with lore "{@lorepermissiondenied}" to be unstealable
#D  
        if player has permission "{@d_perm}":
            format slot 3 of player with light green glass named "{@colorletterpermissiongranted}D" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@d_command}"]
        if player doesn't have permission "{@d_perm}":
            format slot 3 of player with red glass named "{@colorletterpermissiondenied}D" with lore "{@lorepermissiondenied}" to be unstealable
#E          
        if player has permission "{@e_perm}":
            format slot 4 of player with light green glass named "{@colorletterpermissiongranted}E" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@e_command}"]
        if player doesn't have permission "{@e_perm}":
            format slot 4 of player with red glass named "{@colorletterpermissiondenied}E" with lore "{@lorepermissiondenied}" to be unstealable
#F          
        if player has permission "{@f_perm}":
            format slot 5 of player with light green glass named "{@colorletterpermissiongranted}F" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@f_command}"]
        if player doesn't have permission "{@f_perm}":
            format slot 5 of player with red glass named "{@colorletterpermissiondenied}F" with lore "{@lorepermissiondenied}" to be unstealable
#G          
        if player has permission "{@g_perm}":
            format slot 6 of player with light green glass named "{@colorletterpermissiongranted}G" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@g_command}"]
        if player doesn't have permission "{@g_perm}":
            format slot 6 of player with red glass named "{@colorletterpermissiondenied}G" with lore "{@lorepermissiondenied}" to be unstealable
#H          
        if player has permission "{@h_perm}":
            format slot 7 of player with light green glass named "{@colorletterpermissiongranted}H" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@h_command}"]
        if player doesn't have permission "{@h_perm}":
            format slot 7 of player with red glass named "{@colorletterpermissiondenied}H" with lore "{@lorepermissiondenied}" to be unstealable
#I          
        if player has permission "{@i_perm}":
            format slot 8 of player with light green glass named "{@colorletterpermissiongranted}I" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@i_command}"]
        if player doesn't have permission "{@i_perm}":
            format slot 8 of player with red glass named "{@colorletterpermissiondenied}I" with lore "{@lorepermissiondenied}" to be unstealable
#J          
        if player has permission "{@j_perm}":
            format slot 9 of player with light green glass named "{@colorletterpermissiongranted}J" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@j_command}"]
        if player doesn't have permission "{@j_perm}":
            format slot 9 of player with red glass named "{@colorletterpermissiondenied}J" with lore "{@lorepermissiondenied}" to be unstealable
#K          
        if player has permission "{@k_perm}":
            format slot 10 of player with light green glass named "{@colorletterpermissiongranted}K" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@k_command}"]
        if player doesn't have permission "{@k_perm}":
            format slot 10 of player with red glass named "{@colorletterpermissiondenied}K" with lore "{@lorepermissiondenied}" to be unstealable
#L          
        if player has permission "{@l_perm}":
            format slot 11 of player with light green glass named "{@colorletterpermissiongranted}L" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@l_command}"]
        if player doesn't have permission "{@l_perm}":
            format slot 11 of player with red glass named "{@colorletterpermissiondenied}L" with lore "{@lorepermissiondenied}" to be unstealable
#M          
        if player has permission "{@m_perm}":
            format slot 12 of player with light green glass named "{@colorletterpermissiongranted}M" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@m_command}"]
        if player doesn't have permission "{@m_perm}":
            format slot 12 of player with red glass named "{@colorletterpermissiondenied}M" with lore "{@lorepermissiondenied}" to be unstealable
#N          
        if player has permission "{@n_perm}":
            format slot 13 of player with light green glass named "{@colorletterpermissiongranted}N" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@n_command}"]
        if player doesn't have permission "{@n_perm}":
            format slot 13 of player with red glass named "{@colorletterpermissiondenied}N" with lore "{@lorepermissiondenied}" to be unstealable
#O
        if player has permission "{@o_perm}":
            format slot 14 of player with light green glass named "{@colorletterpermissiongranted}O" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@o_command}"]
        if player doesn't have permission "{@o_perm}":
            format slot 14 of player with red glass named "{@colorletterpermissiondenied}O" with lore "{@lorepermissiondenied}" to be unstealable
#P      
        if player has permission "{@p_perm}":
            format slot 15 of player with light green glass named "{@colorletterpermissiongranted}P" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@p_command}"]
        if player doesn't have permission "{@p_perm}":
            format slot 15 of player with red glass named "{@colorletterpermissiondenied}P" with lore "{@lorepermissiondenied}" to be unstealable
#Q          
        if player has permission "{@q_perm}":
            format slot 16 of player with light green glass named "{@colorletterpermissiongranted}Q" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@q_command}"]
        if player doesn't have permission "{@q_perm}":
            format slot 16 of player with red glass named "{@colorletterpermissiondenied}Q" with lore "{@lorepermissiondenied}" to be unstealable
#R          
        if player has permission "{@r_perm}":
            format slot 17 of player with light green glass named "{@colorletterpermissiongranted}R" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@r_command}"]
        if player doesn't have permission "{@r_perm}":
            format slot 17 of player with red glass named "{@colorletterpermissiondenied}R" with lore "{@lorepermissiondenied}" to be unstealable
#S          
        if player has permission "{@s_perm}":
            format slot 18 of player with light green glass named "{@colorletterpermissiongranted}S" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@s_command}"]
        if player doesn't have permission "{@s_perm}":
            format slot 18 of player with red glass named "{@colorletterpermissiondenied}S" with lore "{@lorepermissiondenied}" to be unstealable
#T          
        if player has permission "{@t_perm}":
            format slot 19 of player with light green glass named "{@colorletterpermissiongranted}T" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@t_command}"]
        if player doesn't have permission "{@t_perm}":
            format slot 19 of player with red glass named "{@colorletterpermissiondenied}T" with lore "{@lorepermissiondenied}" to be unstealable
#U          
        if player has permission "{@u_perm}":
            format slot 20 of player with light green glass named "{@colorletterpermissiongranted}U" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@u_command}"]
        if player doesn't have permission "{@u_perm}":
            format slot 20 of player with red glass named "{@colorletterpermissiondenied}U" with lore "{@lorepermissiondenied}" to be unstealable
#V          
        if player has permission "{@v_perm}":
            format slot 21 of player with light green glass named "{@colorletterpermissiongranted}V" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@v_command}"]
        if player doesn't have permission "{@v_perm}":
            format slot 21 of player with red glass named "{@colorletterpermissiondenied}V" with lore "{@lorepermissiondenied}" to be unstealable
#W          
        if player has permission "{@w_perm}":
            format slot 22 of player with light green glass named "{@colorletterpermissiongranted}W" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@w_command}"]
        if player doesn't have permission "{@w_perm}":
            format slot 22 of player with red glass named "{@colorletterpermissiondenied}W" with lore "{@lorepermissiondenied}" to be unstealable
#X          
        if player has permission "{@x_perm}":
            format slot 23 of player with light green glass named "{@colorletterpermissiongranted}X" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@x_command}"]
        if player doesn't have permission "{@x_perm}":
            format slot 23 of player with red glass named "{@colorletterpermissiondenied}X" with lore "{@lorepermissiondenied}" to be unstealable
#Y          
        if player has permission "{@y_perm}":
            format slot 24 of player with light green glass named "{@colorletterpermissiongranted}Y" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@y_command}"]
        if player doesn't have permission "{@y_perm}":
            format slot 24 of player with red glass named "{@colorletterpermissiondenied}Y" with lore "{@lorepermissiondenied}" to be unstealable
#Z          
        if player has permission "{@z_perm}":
            format slot 25 of player with light green glass named "{@colorletterpermissiongranted}Z" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@z_command}"]
        if player doesn't have permission "{@z_perm}":
            format slot 25 of player with red glass named "{@colorletterpermissiondenied}Z" with lore "{@lorepermissiondenied}" to be unstealable
 
Last edited:

Cem

Banned
Feedback score
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Posts
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I created this for you:

Requirements:

- Skript
- SkQuary


Code:
options:
    title: &3Choose a warp
    command: prisonmenu
    colorletterpermissiongranted: &a&l
    colorletterpermissiondenied: &c&l
    lorepermissiongranted: &7Click to teleport!
    lorepermissiondenied: &7You've not bought this warp yet!
 
    a_perm: permission.a
    a_command: warp A %player%

    b_perm: permission.b
    b_command: warp B %player%

    c_perm: permission.c
    c_command: warp C %player%

    d_perm: permission.d
    d_command: warp D %player%

    e_perm: permission.e
    e_command: warp E %player%

    f_perm: permission.f
    f_command: warp F %player%

    g_perm: permission.g
    g_command: warp G %player%

    h_perm: permission.h
    h_command: warp H %player%

    i_perm: permission.i
    i_command: warp I %player%

    j_perm: permission.j
    j_command: warp J %player%

    k_perm: permission.k
    k_command: warp K %player%

    l_perm: permission.l
    l_command: warp L %player%

    m_perm: permission.m
    m_command: warp M %player%

    n_perm: permission.n
    n_command: warp N %player%

    o_perm: permission.o
    o_command: warp O %player%

    p_perm: permission.p
    p_command: warp P %player%

    q_perm: permission.q
    q_command: warp Q %player%

    r_perm: permission.r
    r_command: warp R %player%
 
    s_perm: permission.s
    s_command: warp S %player%

    t_perm: permission.t
    t_command: warp T %player%

    u_perm: permission.u
    u_command: warp U %player%

    v_perm: permission.v
    v_command: warp V %player%

    w_perm: permission.w
    w_command: warp W %player%

    x_perm: permission.x
    x_command: warp X %player%

    y_perm: permission.y
    y_command: warp Y %player%

    z_perm: permission.z
    z_command: warp Z %player%





command /{@command}:
    trigger:
        open chest with 3 row named "{@title}" to player
        wait 1 tick
#A
        if player has permission "{@a_perm}":
            format slot 0 of player with light green glass named "{@colorletterpermissiongranted}A" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@a_command}"]
        if player doesn't have permission "{@a_perm}":
            format slot 0 of player with red glass named "{@colorletterpermissiondenied}A" with lore "{@lorepermissiondenied}" to be unstealable
#B 
        if player has permission "{@b_perm}":
            format slot 1 of player with light green glass named "{@colorletterpermissiongranted}B" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@b_command}"]
        if player doesn't have permission "{@b_perm}":
            format slot 1 of player with red glass named "{@colorletterpermissiondenied}B" with lore "{@lorepermissiondenied}" to be unstealable
#C     
        if player has permission "{@c_perm}":
            format slot 2 of player with light green glass named "{@colorletterpermissiongranted}C" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@c_command}"]
        if player doesn't have permission "{@c_perm}":
            format slot 2 of player with red glass named "{@colorletterpermissiondenied}C" with lore "{@lorepermissiondenied}" to be unstealable
#D 
        if player has permission "{@d_perm}":
            format slot 3 of player with light green glass named "{@colorletterpermissiongranted}D" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@d_command}"]
        if player doesn't have permission "{@d_perm}":
            format slot 3 of player with red glass named "{@colorletterpermissiondenied}D" with lore "{@lorepermissiondenied}" to be unstealable
#E         
        if player has permission "{@e_perm}":
            format slot 4 of player with light green glass named "{@colorletterpermissiongranted}E" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@e_command}"]
        if player doesn't have permission "{@e_perm}":
            format slot 4 of player with red glass named "{@colorletterpermissiondenied}E" with lore "{@lorepermissiondenied}" to be unstealable
#F         
        if player has permission "{@f_perm}":
            format slot 5 of player with light green glass named "{@colorletterpermissiongranted}F" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@f_command}"]
        if player doesn't have permission "{@f_perm}":
            format slot 5 of player with red glass named "{@colorletterpermissiondenied}F" with lore "{@lorepermissiondenied}" to be unstealable
#G         
        if player has permission "{@g_perm}":
            format slot 6 of player with light green glass named "{@colorletterpermissiongranted}G" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@g_command}"]
        if player doesn't have permission "{@g_perm}":
            format slot 6 of player with red glass named "{@colorletterpermissiondenied}G" with lore "{@lorepermissiondenied}" to be unstealable
#H         
        if player has permission "{@h_perm}":
            format slot 7 of player with light green glass named "{@colorletterpermissiongranted}H" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@h_command}"]
        if player doesn't have permission "{@h_perm}":
            format slot 7 of player with red glass named "{@colorletterpermissiondenied}H" with lore "{@lorepermissiondenied}" to be unstealable
#I         
        if player has permission "{@i_perm}":
            format slot 8 of player with light green glass named "{@colorletterpermissiongranted}I" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@i_command}"]
        if player doesn't have permission "{@i_perm}":
            format slot 8 of player with red glass named "{@colorletterpermissiondenied}I" with lore "{@lorepermissiondenied}" to be unstealable
#J         
        if player has permission "{@j_perm}":
            format slot 9 of player with light green glass named "{@colorletterpermissiongranted}J" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@j_command}"]
        if player doesn't have permission "{@j_perm}":
            format slot 9 of player with red glass named "{@colorletterpermissiondenied}J" with lore "{@lorepermissiondenied}" to be unstealable
#K         
        if player has permission "{@k_perm}":
            format slot 10 of player with light green glass named "{@colorletterpermissiongranted}K" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@k_command}"]
        if player doesn't have permission "{@k_perm}":
            format slot 10 of player with red glass named "{@colorletterpermissiondenied}K" with lore "{@lorepermissiondenied}" to be unstealable
#L         
        if player has permission "{@l_perm}":
            format slot 11 of player with light green glass named "{@colorletterpermissiongranted}L" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@l_command}"]
        if player doesn't have permission "{@l_perm}":
            format slot 11 of player with red glass named "{@colorletterpermissiondenied}L" with lore "{@lorepermissiondenied}" to be unstealable
#M         
        if player has permission "{@m_perm}":
            format slot 12 of player with light green glass named "{@colorletterpermissiongranted}M" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@m_command}"]
        if player doesn't have permission "{@m_perm}":
            format slot 12 of player with red glass named "{@colorletterpermissiondenied}M" with lore "{@lorepermissiondenied}" to be unstealable
#N         
        if player has permission "{@n_perm}":
            format slot 13 of player with light green glass named "{@colorletterpermissiongranted}N" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@n_command}"]
        if player doesn't have permission "{@n_perm}":
            format slot 13 of player with red glass named "{@colorletterpermissiondenied}N" with lore "{@lorepermissiondenied}" to be unstealable
#O
        if player has permission "{@o_perm}":
            format slot 14 of player with light green glass named "{@colorletterpermissiongranted}O" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@o_command}"]
        if player doesn't have permission "{@o_perm}":
            format slot 14 of player with red glass named "{@colorletterpermissiondenied}O" with lore "{@lorepermissiondenied}" to be unstealable
#P     
        if player has permission "{@p_perm}":
            format slot 15 of player with light green glass named "{@colorletterpermissiongranted}P" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@p_command}"]
        if player doesn't have permission "{@p_perm}":
            format slot 15 of player with red glass named "{@colorletterpermissiondenied}P" with lore "{@lorepermissiondenied}" to be unstealable
#Q         
        if player has permission "{@q_perm}":
            format slot 16 of player with light green glass named "{@colorletterpermissiongranted}Q" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@q_command}"]
        if player doesn't have permission "{@q_perm}":
            format slot 16 of player with red glass named "{@colorletterpermissiondenied}Q" with lore "{@lorepermissiondenied}" to be unstealable
#R         
        if player has permission "{@r_perm}":
            format slot 17 of player with light green glass named "{@colorletterpermissiongranted}R" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@r_command}"]
        if player doesn't have permission "{@r_perm}":
            format slot 17 of player with red glass named "{@colorletterpermissiondenied}R" with lore "{@lorepermissiondenied}" to be unstealable
#S         
        if player has permission "{@s_perm}":
            format slot 18 of player with light green glass named "{@colorletterpermissiongranted}S" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@s_command}"]
        if player doesn't have permission "{@s_perm}":
            format slot 18 of player with red glass named "{@colorletterpermissiondenied}S" with lore "{@lorepermissiondenied}" to be unstealable
#T         
        if player has permission "{@t_perm}":
            format slot 19 of player with light green glass named "{@colorletterpermissiongranted}T" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@t_command}"]
        if player doesn't have permission "{@t_perm}":
            format slot 19 of player with red glass named "{@colorletterpermissiondenied}T" with lore "{@lorepermissiondenied}" to be unstealable
#U         
        if player has permission "{@u_perm}":
            format slot 20 of player with light green glass named "{@colorletterpermissiongranted}U" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@u_command}"]
        if player doesn't have permission "{@u_perm}":
            format slot 20 of player with red glass named "{@colorletterpermissiondenied}U" with lore "{@lorepermissiondenied}" to be unstealable
#V         
        if player has permission "{@v_perm}":
            format slot 21 of player with light green glass named "{@colorletterpermissiongranted}V" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@v_command}"]
        if player doesn't have permission "{@v_perm}":
            format slot 21 of player with red glass named "{@colorletterpermissiondenied}V" with lore "{@lorepermissiondenied}" to be unstealable
#W         
        if player has permission "{@w_perm}":
            format slot 22 of player with light green glass named "{@colorletterpermissiongranted}W" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@w_command}"]
        if player doesn't have permission "{@w_perm}":
            format slot 22 of player with red glass named "{@colorletterpermissiondenied}W" with lore "{@lorepermissiondenied}" to be unstealable
#X         
        if player has permission "{@x_perm}":
            format slot 23 of player with light green glass named "{@colorletterpermissiongranted}X" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@x_command}"]
        if player doesn't have permission "{@x_perm}":
            format slot 23 of player with red glass named "{@colorletterpermissiondenied}X" with lore "{@lorepermissiondenied}" to be unstealable
#Y         
        if player has permission "{@y_perm}":
            format slot 24 of player with light green glass named "{@colorletterpermissiongranted}Y" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@y_command}"]
        if player doesn't have permission "{@y_perm}":
            format slot 24 of player with red glass named "{@colorletterpermissiondenied}Y" with lore "{@lorepermissiondenied}" to be unstealable
#Z         
        if player has permission "{@z_perm}":
            format slot 25 of player with light green glass named "{@colorletterpermissiongranted}Z" with lore "{@lorepermissiongranted}" to close then run [make console execute command "{@z_command}"]
        if player doesn't have permission "{@z_perm}":
            format slot 25 of player with red glass named "{@colorletterpermissiondenied}Z" with lore "{@lorepermissiondenied}" to be unstealable
Thanks iwill try this oıt
 
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DaCavE

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DeluxeMenus might?
Not with the changing items with permissions I don't think

The best option would probably to go with a custom developer/plugin. However you might be able to find a free one on spigot but I've personally never seen one. Most Menus do not do what you want them to.
 

Bailey

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CustomGUI can do this for sure, only bad part is that it's cost $10 (worth it though).
 

Cem

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CustomGUI can do this for sure, only bad part is that it's cost $10 (worth it though).
I do have custom gui, however i dont know how to use it
 
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Bailey

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I do have custom gui, however i dont know how to use it
Hi, I could help you make it or if you would like me to make it for you I could do it for a small price.
Add me on skype if you would like to talk. Skype: xXBazhXx
 

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