How much should I be charging as a developer?

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December

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( Talking about minecraft server development, creating plugins etc)
Hello everyone, I'm wondering what are average prices for developers now a day's.
Whether it be weekly prices, per plugin eg.
For example I currently charge 1 server around $100 a week for full-time development.
I'll spend around 5+ hours a day on the server.
Am I undercutting myself?

My Experience:
As I know this matters,
- Java : 4 years
- Bukkit : 4 years
- MySQL : 3 years
- PHP, PDO, HTML, CSS : 3 years
- SQF : less than a year

Please let me know your thoughts and maybe your prices :)

December x
 
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The average price i see people charging for server development is

$35/hour

you are seriously undercutting yourself.
 

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You're majorly undercutting yourself. I charge on value myself rather than hours, but you are definitely undercutting yourself.
 

December

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The average price i see people charging for server development is

$35/hour

you are seriously undercutting yourself.
Oh wow, I'm getting about $2-$3 an hour.
You're majorly undercutting yourself. I charge on value myself rather than hours, but you are definitely undercutting yourself.
Oh okay, thats fair enough. Thank you :)
 

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( Talking about minecraft server development, creating plugins etc)
Hello everyone, I'm wondering what are average prices for developers now a day's.
Whether it be weekly prices, per plugin eg.
For example I currently charge 1 server around $100 a week for full-time development.
I'll spend around 5+ hours a day on the server.
Am I undercutting myself?

My Experience:
As I know this matters,
- Java : 4 years
- Bukkit : 4 years
- MySQL : 3 years
- PHP, PDO, HTML, CSS : 3 years
- SQF : less than a year

Please let me know your thoughts and maybe your prices :)

December x
Hi,

I've been an IT consultant for over 5 years so I have quite some experience with this sort of stuff.

With something tricky like the Minecraft industry, it's all about demand. If you're constantly getting swamped with requests, it's ok to raise your pricing to only filter out the high paying customers. This will also mentally keep you sane. In the beginning while building out your client portfolio, it's ok to have lower pricing but it still should be somewhat feasible.

I personally think $100 a week is way below what you should be getting considering your experience. In most countries, someone working at McDonald's makes more in 2-3 days than you make in an entire week and their skills are much more limited. Then again, the reason why I'm not active on here anymore is because people are heavily underpaying everyone. You're better off working on something like Upwork if you know how to make a good sales pitch. People there will pay anywhere from $25-$80 per hour depending your experience and skillset which is still better than what you're getting now.[DOUBLEPOST=1612614661][/DOUBLEPOST]
I would say in my opinion per project
If you do this, people will literally milk every single second out of you so horrible approach imo.

I rarely do project-based pricing unless I'm comfortable getting a huge margin on it and if it's a decent customer.
 
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December

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Hi,

I've been an IT consultant for over 5 years so I have quite some experience with this sort of stuff.

With something tricky like the Minecraft industry, it's all about demand. If you're constantly getting swamped with requests, it's ok to raise your pricing to only filter out the high paying customers. This will also mentally keep you sane. In the beginning while building out your client portfolio, it's ok to have lower pricing but it still should be somewhat feasible.

I personally think $100 a week is way below what you should be getting considering your experience. In most countries, someone working at McDonald's makes more in 2-3 days than you make in an entire week and their skills are much more limited. Then again, the reason why I'm not active on here anymore is because people are heavily underpaying everyone. You're better off working on something like Upwork if you know how to make a good sales pitch. People there will pay anywhere from $25-$80 per hour depending your experience and skillset which is still better than what you're getting now.

[DOUBLEPOST=1612614661][/DOUBLEPOST]
If you do this, people will literally milk every single second out of you so horrible approach imo.

I rarely do project-based pricing unless I'm comfortable getting a huge margin on it and if it's a decent customer.
I agree with this, I prefer to charge weekly rather than per project as that happens alot. Itll start off as 1 document but stuff will keep getting added and added.

Thank you for that, Ill definitely look into Upwork.
 

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I agree with this, I prefer to charge weekly rather than per project as that happens alot. Itll start off as 1 document but stuff will keep getting added and added.

Thank you for that, Ill definitely look into Upwork.
Charging weekly is a bit weird. Especially since hours vary. You should have an hourly rate and charge weekly according to the hours you worked with that hourly rate.
 
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