HQGAMING - Recruiting Lore Writers, Quest Creators, Builders for Pokemon Project

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HQGaming Entertainment Studio is expanding it's development team and recruiting content producers and level artists to be part of a work in progress Pokemon related project. We would like to provide more information about what were working on because the technology and creations we've developed over the past months is quite breathtaking, but at the moment we want to keep it confidential until we begin our marketing campaign. However, we can still show a picture of the level for one of our game modes.

An 8x8km map, the whole map is 60-70% done. We still have a LOT of tiny things to be done

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Lore Writer/Content Producer
The technology for how quests actually work in our game has already been developed by the engine team. Your job would mainly be producing content for our primary game mode such as, Creating quests that tie into the main story and help writing the lore for the game. You will help create quests that will follow the player through the regions around the world, also adding several side quest and daily quests to the map in each town. Quest creators will use YAML which is a human-readable data serialization language to create a quest that for example, will spawn and name an NPC, put coordinates for the player to follow, setting the skins/models(Model Team will design) to an NPC and creating the quest dialogue. If you have more questions please ask us at the end of your application.

Level Artists
Level Artists(Builders), at the moment we have completed most of the towns but we still have to add details and add several builds around the map. Which will be from making really big skyscrapers/houses, terraforming, interior designing, and so on. We also have a ton of packs/worlds that have custom trees, vehicles, etc in our build environment server

Our Team
We currently have 3 software developers and engineers, 2 modelers, a level designer and one other content producer. The whole project has been in the works for more than 3 months but the map has been worked on before for almost 1-2 years ago and we just started working on it again a few weeks ago(middle of the two ice mountains its were we are working at the moment). Our lead technical engineer has experience working on large projects and networks. We have engineers in the team that are former members of the Pixelmon Mod development team . For the level designer he's worked mainly on creating server spawns, lobbies and large cities.

Incentives
For now these positions will be voluntary, we can't offer monetized compensation to everyone at this moment. However, we plan on doing so in the future for members that worked that played a role in developing the game. What we can offer right now is a professional vouch if you decide to work on other projects, we have a lot of connections with other large networks within the Minecraft community.


How to Apply
Please email your application to [email protected] or PM us answering the following questions:
  • Name
  • Age
  • Timezone
  • What position are you applying for?
  • How long you have played Minecraft?
  • Do you have previous experience writing lore or using command blocks?
  • Do you have previous experience with working with other builders and do you a portfolio/projects for us to see?:
  • Do you have previous experience with working in a team or for a server?
  • How much time will you be able to dedicated towards this project.
  • Do you have discord or will you be available to make one?
 
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We're still looking for more candidates. Please apply if you're interested
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