Hytale Builder needed

CalebCBubba

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Looking for a builder for my Hytale server. Pictures here are for reference to get an idea below of what I want:​

If you are interested, add me on Discord: #calebbubba

📐 Build Scale & Proportions (How Big It Should Feel)​


This build should be medium-sized — intentionally avoiding both extremes.
  • Not small: it must comfortably host many players, events, and core server features without feeling cramped.
  • Not massive: it should never feel overwhelming, empty, or like a mega-build meant to impress through size alone.

The emphasis is on presence and detail, not raw footprint.




🧭 Overall Shape & Footprint​

  • The building should be longer than it is wide
    (rectangular footprint, stretched horizontally)
  • The length should visually guide the eye toward the center entrance
  • Avoid a square or boxy silhouette

Vertical layout:
  • Basement (underground, fully finished)
  • Main floor
  • Second floor
  • Each floor should be at least 5 blocks tall (interior clear height)

This creates:
  • Airy interiors
  • Grand sightlines
  • Space for chandeliers, beams, and tall windows



🚪 Central Axis & Symmetry​

The build should follow a strong central axis.


Centerpiece:​

  • A two-door-wide main entrance, perfectly centered
  • This center point dictates all symmetry on the façade

Window framing near entrance:​

  • On both sides of the doors, a single vertical window set
  • These windows should visually frame the doorway
  • Creates a clear “grand mansion” focal point



🪟 Window Scale & Rhythm (Very Important)​

Windows are a defining feature and should feel tall, elegant, and rhythmic.

Window size:​

  • Minimum: 3 blocks wide × 3 blocks tall
  • Preferred: 3 blocks wide × 4 blocks tall

Style:​

  • Arched tops (inside and outside)
  • Depth in the window framing
  • Slight recess or trim for shadow and texture

Front façade:​


  • Along the front exterior, include:
    • Three sets of large arched windows on the main floor
    • Three corresponding sets upstairs
  • These should be evenly spaced to reinforce symmetry

This creates the visual language of a grand lodge / mansion, not a simple hall.




🏛️ Entrance Hallway & Interior Flow​


Upon entering:
  • Players step into a grand entrance hallway
  • Ceiling should be tall and open
  • Strong sightline forward

Grand staircase:​

  • Located immediately in the central hall
  • Wide and elegant
  • Serves as a visual anchor for the interior
  • Chandeliers should hang above this space

This hallway connects:
  • Player info / holograms
  • Server rules
  • Crates
  • Portals

All should feel integrated, not tacked on.




🪜 Exterior Grand Stairs & Overhang​


Outside the building:
  • A grand staircase leading up to the entrance
  • 3 blocks wide (minimum), gently expanding or flaring
  • Designed to feel ceremonial, not utilitarian

Above the entrance:
  • A roof overhang or balcony
  • Supported by beams or columns
  • Adds depth, shelter, and grandeur
  • Helps visually break up the vertical mass of the façade



🌿 Upper Floor & Balconies​


Upstairs should:
  • Mirror the window rhythm of the main floor
  • Include a couple of balconies (front-facing or side-facing)
  • Balconies should overlook:
    • The spawn plaza
    • Or the surrounding landscape

These balconies add:
  • Depth to the exterior
  • Community gathering spots
  • Visual interest from below



🧱 Basement Proportions​

  • Fully underground but not cramped
  • Minimum 5-block interior height
  • Designed for:
    • Player shops
    • Market-style layout
  • Should feel intentional and welcoming, not like storage


This message above was use in CHATGPT AI to assist me with writing what I wanted in a much better way
 
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ali7913

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Hello! I really hope that you are having a great day, feel free to add me via discord : ali7913
 
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