So, I'm sort of asking this as an owner to players to see what most people would prefer. I'm attempted to create a family system for an RPG server, and I have 2 ideas at hand, if anyone could suggest anymore ways for this to work it would be amazing thanks. Basically, the ideas are as followed:
1. When two players marry and do /marry breed or /marry child etc. the next player to join the server will be randomly entered into a family, for example, player 1 and player 2 marry and use the /marry breed command, then the next player to join the server (player 3) would be entering into a random family, say their's was chosen and would become their son. It adds less huge families, but also not much a choice of business and playstyle etc.
2. When two players marry, any other player who is not already married can use /family join, but they cannot leave that family or join another one. This means that their might be a few massive families, but it would overall mean that players get to choose their playstyle, and they do not absolutely have to join a family, they can create one by themselves.
Any help is appreciated, thanks.
1. When two players marry and do /marry breed or /marry child etc. the next player to join the server will be randomly entered into a family, for example, player 1 and player 2 marry and use the /marry breed command, then the next player to join the server (player 3) would be entering into a random family, say their's was chosen and would become their son. It adds less huge families, but also not much a choice of business and playstyle etc.
2. When two players marry, any other player who is not already married can use /family join, but they cannot leave that family or join another one. This means that their might be a few massive families, but it would overall mean that players get to choose their playstyle, and they do not absolutely have to join a family, they can create one by themselves.
Any help is appreciated, thanks.
