Idea

Status
This thread has been locked.

felldownstairs

Gypsy Boy | Java Developer
Supreme
Feedback score
4
Posts
783
Reactions
144
Resources
0
So, I'm sort of asking this as an owner to players to see what most people would prefer. I'm attempted to create a family system for an RPG server, and I have 2 ideas at hand, if anyone could suggest anymore ways for this to work it would be amazing thanks. Basically, the ideas are as followed:

1. When two players marry and do /marry breed or /marry child etc. the next player to join the server will be randomly entered into a family, for example, player 1 and player 2 marry and use the /marry breed command, then the next player to join the server (player 3) would be entering into a random family, say their's was chosen and would become their son. It adds less huge families, but also not much a choice of business and playstyle etc.

2. When two players marry, any other player who is not already married can use /family join, but they cannot leave that family or join another one. This means that their might be a few massive families, but it would overall mean that players get to choose their playstyle, and they do not absolutely have to join a family, they can create one by themselves.

Any help is appreciated, thanks.
 
PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

Aerosa

Feedback score
0
Posts
15
Reactions
5
Resources
0
So, I'm sort of asking this as an owner to players to see what most people would prefer. I'm attempted to create a family system for an RPG server, and I have 2 ideas at hand, if anyone could suggest anymore ways for this to work it would be amazing thanks. Basically, the ideas are as followed:

1. When two players marry and do /marry breed or /marry child etc. the next player to join the server will be randomly entered into a family, for example, player 1 and player 2 marry and use the /marry breed command, then the next player to join the server (player 3) would be entering into a random family, say their's was chosen and would become their son. It adds less huge families, but also not much a choice of business and playstyle etc.

2. When two players marry, any other player who is not already married can use /family join, but they cannot leave that family or join another one. This means that their might be a few massive families, but it would overall mean that players get to choose their playstyle, and they do not absolutely have to join a family, they can create one by themselves.

Any help is appreciated, thanks.
When married, create a file with the family name (ex: Plugin/families/smiths.yml). Then create a children list which would store in side the family file and once the size of the list = maxChildren then call it back to "Full". Check if player is married, if not allow them to join a family and add them into w/e list in the family and then check if the user is in a family file by looping thru all files and seeing if it contains user.
 

felldownstairs

Gypsy Boy | Java Developer
Supreme
Feedback score
4
Posts
783
Reactions
144
Resources
0
When married, create a file with the family name (ex: Plugin/families/smiths.yml). Then create a children list which would store in side the family file and once the size of the list = maxChildren then call it back to "Full". Check if player is married, if not allow them to join a family and add them into w/e list in the family and then check if the user is in a family file by looping thru all files and seeing if it contains user.
Ah yes thanks ill do that cheers man[DOUBLEPOST=1533673815][/DOUBLEPOST]Notifyz Redis may i ask whats funny?
 
Last edited:

Aerosa

Feedback score
0
Posts
15
Reactions
5
Resources
0
Who cares if a someone needs help with coding, you see good developers still asking around for a solution to things all the time.
 

felldownstairs

Gypsy Boy | Java Developer
Supreme
Feedback score
4
Posts
783
Reactions
144
Resources
0
Who cares if a someone needs help with coding, you see good developers still asking around for a solution to things all the time.
Lol yea i get what u mean, i wasn't like asking for help i was just wondering which one would of been the best option but i get waht u mean bro
 

felldownstairs

Gypsy Boy | Java Developer
Supreme
Feedback score
4
Posts
783
Reactions
144
Resources
0
Only on MCM, you would see developers talking about another developer's skills. These are the type of people you stay away from guys. They're the type of who just bring down others to make themselves feel smarter because they're insecure. I don't blame em. If I spent my whole life coding Minecraft plugins, Depending on an API and thinking actual "programmers" care about how good your HCF Core is. I'll be insecure too. Didn't want to say anything but this kid triggers me when I see him bring down everyone and think he's the best developer ever. Bro. You make Minecraft plugins. You stay on this site rating everything funny and going back and forth with others. That tells me 2 things. You're young, very young because you're immature and you don't have anything better to do because a real programmer would be working on personal projects right about now instead of on MCM all day.
Wait who is this aimed at?
 

felldownstairs

Gypsy Boy | Java Developer
Supreme
Feedback score
4
Posts
783
Reactions
144
Resources
0
Wrong. If you would knew me I never trashed anyone if he didn't start me first.
Yet again I am not replying here on thread, if you have issues with me feel free to PM me and we can discuss. But don't be dumb and saying stuff you do not know about, please.

felldownstairs you started this first so at least be honest and don't act innocent, not to mention you have already admitted once to skidding while you still want to talk about coding. Anyways if you want to discuss this pm me I will be glad to talk.
How has this got anything to do with my development skills anyway, you started about the development stuff.
 
Status
This thread has been locked.
Top